Columbine
Studio


Poser storytelling

About this image

Associated pages
& Tutorials

A Poser-only scene, with cabin, table, and no-frills bushes modeled in Poser 3.
Aquilegia, or columbine, the Colorado state flower, photo by SB/Columbine Columbine Studio
Personal Home Page for Bill Allen, Columbine, Inc.
<ballen@3dartist.com>

To help introduce more people to computer 3D storytelling, this and associated pages are dedicated to showing how you can do all your modeling in Poser 3+, an easily-learned $200 character animation program, without having to purchase, learn, and deal with other 3D applications.
___ Instead of free models, you will find here ideas to help you create your own props, figures, and scenes from scratch, so you can put your originality and creativity to work for results that will truly belong to you alone.
___ The goal isn't photorealism or special effects (you need to go to other 3D applications to get fancy). Rather, the goal is to help nurture a rich storytelling environment in which one uses Poser as a "visual typewriter" to get right at producing unique animations for oneself, for family and friends, and even for larger audiences.

About Poser storytelling
Because of various Poser characteristics, stories must be told in multiple segments ("shots"), each with its own file. This concept was demonstrated in a must-read article, "Poser Park" by Donald Schnader, that appeared in the print issue #35 of 3D Artist. Such shots are strung or edited together in a low- to medium-cost video editor (e.g., After Effects, MainActor, MediaStudio Pro, Premiere, or VideoWave) where you also can do transitions, titles, and credits.
___ For some very useful tips about animating dialog in any application, demonstrated with Poser, see Chris Derochie's "Convincing Dialog" article in 3D Artist issue #38.

Log cabin image
Yes, you _can_ animate textures in Poser 3 and 4, as shown in 3D ARTIST issue #37. The image above was done in Poser 3.0.1. The main component is a cylinder prop turned into a new "footLog" prop, sized to be one-foot long and 10-inches thick, and ready to be scaled into various foot lengths. Similar "footCubes" were used for the flat lumber (blue). All pieces were put into place as building blocks (most one-by-one, some grouped), stacked much like you would build a realworld log cabin. The single-piece roof started as a footCube8x8 that was flattened (yScaled) and given a considerable zScale (over 2,400%). That was made part of a "workbench figure" and "warp-modeled" to give it three pitches. The object then was exported and reimported to be finally xScaled to cover the structure. The no-frills, no-fronds bushes are variations (different scalings) of one sphere of a basic "ballzac" warp-modeled into an irregular shape.
___ The cabin and the setting were thrown together in about a day, working mainly on just the details needed for this camera shot.
___ How to make the table is explained in great detail in one of the tutorials that accompanies the "What's a Foot?" article here, where you will also find explanations for the terms used here.
___ Thanks to Cecilia Ziemer for the Painter 3D gradient image that was worked into a corrugated roof texture. Other textures, mostly bump maps, were done in Photoshop 3, some using Eye Candy filters.

Associated Pages
"What's a Foot?" - Expanded text from the 3D Artist #36 article that introduced measure props and warp modeling. It links to related tutorials and downloads to help you get going with modeling in Poser.
"Figures from Props" - Text from the 3D Artist #34 article that first showed that Poser itself can be used for creating new figures.
"Mapping footCubes" - Essay specific to measure props as well as in general about mapping templates.
"Warp Modeling General Tips" - A short list of ideas.

See also...
Re:Poser - Poser resources, version info, and references on topics such as working with OBJ files.


Revised: 16 Jan 00
http://www.3dartist.com/3dao/r/allenbil/abhome.htm
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