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A simple table template (table surface bottom view) created in Illustrator 7 with View/Show Grid and View/Snap to Grid both ON, and with the File/Preferences/Guides & Grid dialog set to Cyan color, Styles: Line, Gridline every: 1p0, and Subdivisions: 12. The drawn lines are at 0.1-point weight. This file could have been exported to TIFF, but it worked better to grab a screen shot with its grid lines. That was cropped down to the tabletop outline in Photoshop (Painter 3D would serve), and saved as an LZW-compressed TIFF. ___ You can create your own, or download one of these ready-to-go LZW-compressed TIFF templates: |
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2 A leg to stand on Note: If you don't have an empty work window, go back one step. 2a__ Load a Props/measures/footCube1x1, xRotate it 180°, and Scale to 29.17% (3.5"). Load another footCube1x1, xRotate it 180°, xScale and yScale it 29.17%, drop it far enough to butt with the first footCube (about yTran -0.037), and yScale to 210.42%. ___ Note that, while this yScale is positive, the result is downward, which you might think is a negative direction. The 180° xRotate you did put the footCube's Origin Point on top, and the direction is relative to that. Seeing a prop's origin point can be very useful, so turn ON its Prop Properties/Display Origin. (A figure element's Origin Point displays only if the element is selected and the Joint Parameters dialog is open.) 2b__ File/Export/Wavefront OBJ to a new |
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2c__
Save the PZ3 file if you like. Now File/New and File/Convert Hier File and bring in Runtime\Geometries\tableLeg\tableLeg.phi. Select footCube1x1_2 and play with the Taper knob. You could do an arbitrary taper and get good-enough results, but lets instead adhere to our plan above to start the 3.5"-square piece taper after the first 3.5" down to 1.5" square. ___ Turn ON Display/Tracking/Full Tracking. Bring in a new footCube1x1 prop, Scale it to 12.5% ((1.5"/12")*100), and yTran it to the bottom of the table leg, a move of about -0.321. Now, select the lower, taller footCube, and use its Taper parameter to closely approximate the width of this reference footCube. This is going to be done best in close, in an orthogonal view such as Front camera, and the Taper result should be around 39.6%. ___ Select the measure reference object and Edit/Delete Prop. This leaves the two original footCubes, which we now want to freeze together with fresh 100% parameters, so... 1) File/Export/Wavefront OBJ with any name to any folder that's handy, 2) either delete them from the window or do a File/New, and 3) File/Import the OBJ you just saved (with Centered, Place on floor, and 4) Give the conglomerated object the same Object and Highlight colors as before [?]. If you find that you have two different "Preview" colors (e.g., Preview:1 and Preview:2), apply the same colors to both 5) Save it to your Props/table palette with set name, "tableLeg", backup up this up as a new PZ3 file if you like, and clear the work window. Although this didn't involve the fancy footwork used in the first tutorial, you did just warp-model a Poser workbench figure that was created briefly and solely for the purpose of modeling. Here there were two instead of three elements in the figure, and both were kept instead of just one. |
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If you get in real close, as shown here at 763% Scale on the Posing Camera with 0mm Focal, you will see that the pieces fit together well enough for Poser work, but one could fine-tune the longer crosspieces to be at zTran 0.123 (shown here), instead of the 0.125 specified earlier, for a better fit. Both crosspieces seen here now lie just inside the template's thin black reference lines. If you make any adjustment to either of these pieces, make sure to do the same for its counterpart. ___ One could also change the length of the long crosspiece (seen as vertical here) very slightly for a better fit, but, before fussing with this, lets go through the next step: adding the legs. |
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Load a Props/table/leg and eyeball it into place, then zoom in and put it where you want it exactly. Here you see xTran 0.306 and zTran 0.114. Once happy with placing one leg, then it only remains to place three more and move them to the corresponding corners, and you don't even have to zoom in close to make sure it worked: ___ Look like a table, alright, but notice the smoothing on the legs, which you might like a lot or not at all, and a definite difference in coloring between the tapered leg part and the rest of the table that you probably won't like. Before making any further adjustments, however, save off a PZ3 file to your working directory so you can come back to this point and try variations. |
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3DA#36 supplement
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