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Introduction: Welcome! First-time visitors should start with the original print article, which is slightly amended here. Follow that with the tutorial(s). You will also find references, definitions, and free prop and template downloads to help you put these techniques to work for building your own objects and entire scenes completely within Poser, using only Poser for your 3D work. |
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Original 3DA#36 Article With Additions By Bill Allen Images by the Author |
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| Individual footCubes were scaled and stacked as simple building blocks to form a wall with door and window openings, and to create the door object. |
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Alternate method: Scale a box prop to 127.25%. Export and reimport with |
Metric system: Scale a footCube prop 328%, export and reimport with |
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Warp Modeling You can warp footCubes into new shapes by creating ballzac-like "workbench figures" that start as three or more Poser parts or props. Use parameter dials and Joint Parameter controls to shape. When finished, hide the other parts and export the shaped part, then reimport it as a new object. See online for more about this, too [you're there--Ed.]. Click image at right to see full size. |
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| Term | Explanation |
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| Ballzacs |
Named for the first such model, "Ballzac," shown in an article by Cecilia Ziemer in 3DA#34. These simple models, made of perhaps three or four spheres, are easy for users to create themselves as exercises for learning how to work with their own Poser 3+ figures. [how to make a ballzac] |
| footCube |
A cube that has been sized to closely approximate a one-foot cube. It can be used as a reference for scale, or it can be used as an object itself, rescaled exactly to serve as a door or other building block. [how to make a footCube] [footCube downloads] |
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%sfs Percent of standard figure size | A file import setting, such as used with File/Import/Wavefront OBJ. Turn it off for importing objects of a desired known fixed size. Turn it on at 100% when importing objects of unknown size coming from other 3D applications, which usually work in scales very different from the "Poser universe." And you may occasionally use it to import at exact sizes, such as at 18.26% to bring in a cube at one-foot across. |
| Warp modeling |
Using Poser's figure controls to change objects into new shapes. As you may have noticed in working with Poser 3+ figures, it isn't too hard to accidentally move a part to the point that it or adjacent parts begin to deform. This deformation can be put to planned use to warp Poser primitives into new and possibly complex shapes, giving the user powerful modeling capabilities within Poser itself. The best way to do this is to create a workbench figure consisting of three or more parts in order to warp one of those parts into the wanted shape. When you have the object shape you want, hide the helper objects and export the new object to some format (usually OBJ), reimport it (usually with %sfs off), and save as a prop. [tutorial][warp modeling tips] |
| Workbench figures | Simple figures, much like ballzacs, created especially to warp one of the components into a new angular or organic shape. The parent in a workbench hierarchy is usually used as an anchor, something like a vise. In a simple three-part workbench figure, the middle component usually would be the object acted upon by manipulating the third part, lowest in the hierarchy. [how to make a workbench figure] |
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The following downloads are AI and TIFF files you can use as templates and test maps for footCubes and other props. File size is given for each download file. The TIFFs are LZW-compressed, ready to use with Poser 3.0.1 but must be uncompressed for use with 3.0. The AI files expect the Arial TrueType font to be on your system, but should work without it. Rasterize the AI files at 300ppi for starters. Note that earlier versions of Illustrator may not succesfully open grid8x8.ai, which is an AI7 file. If your application doesn't recognize .ai files, try changing the file extension to .eps.|
Flat 8x8 Grid TIFF grid8x8.tif (16K) | This 8x8 grid corresponds directly to the mesh on each side of a regular or warped 8x8x8 footCube. It also can be useful for quickly testing how maps will land on any prop or figure element, as you can see in the illustration above. |
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Cube Wrap Grid TIFF cubewrap.tif (53K) | This grid is designed specifically to wrap around all six sides of the "1x1x1 cube wrap" footCube. When you scale a footCube1x1w prop asymetrically, scale this map accordingly to land textures exactly where you want them. |
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3DA#36 supplement
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