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It's a wrap Rasterizing vector art |
Screen shots Doing vector art |
Mystified by what's going on when you try to apply a map to a Poser 3 prop or figure element? As you can see by the image at right, you can quickly get your first clue from assigning a grid map and seeing how it lands.
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The footCubes are from Props Downloads, and how they map differently is both instructive and useful. On one, the map falls once per side on all six sides. On the other, it lands only once and wraps around the six sides, with large areas of the map not appearing at all. Studying this result led to the creation of a template that can help you land a perfect a Texture Map every time, even when multiple footCube1x1w's are scaled into various shapes as building blocks.
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The grid maps shown here are from Template Downloads, but you can make your own or modify these to get just what you need. For instance, a 12x12x12 grid proved more useful than an 8x8 grid in understanding the mapping of the footCube1x1w measure prop. Figuring out how a complex object receives a map could be considerably more difficult, but starting with a simple 8x8 grid should quickly give you an idea of how to approach the task.
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In the image at right, to the left, you can see this template, cubewrap.tif, applied not very usefully to a footCube1x1. The result is the same with a footCube8x8. To the right, you can see the potentially very useful application of the same template to a footCube1x1w prop.
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For example, in Illustrator 7, use File/Export/Save as type: TIFF. Choose a Color Model--RGB for texture maps, and Grayscale for black-and-white templates and bump maps. Generally, you want Anti-Alias ON, and also LZW Compression (unless you are still using Poser 3.0). Choosing a Resolution is where your mapping education really begins. Too large and you unnecessarily overload system resources and the rendered result may not look nearly as good as what you'll get with a smaller map. Too small, though, and you will get blurred results that you probably won't like. The template TIFFs offered for download here were created in the real world file to be one inch across, and were rasterized at 300 "dpi" (more correctly, "ppi"--pixels per inch), which works fine for one-foot cubes in Poser, but that resolution could easily be wrong (too big or too small) for other uses.
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