[3DA#25 cover facsimile] 3D Artist #25 Online Supplement


> Published July 1996, 40 pages, main mailing went out 13 Aug. 1996.
> Issue Status: in print
Cover: The cover is by Todd Sheridan of GlyphX, Inc., done with 3D Studio r4 (DOS). On pages 20-21, he explains how he sculpted the cover model in Plastilina clay, digitized it, cleaned up the wireframe, and applied exact and subtle mapping. He includes a stereogram made from the same model and, on page 36, explains how you can make your own stereograms.
___ This is Todd Sheridan's second cover for 3D Artist. You can see a lot more of his work at http://www.itsnet.com/home/tjsher, one of the best artist gallery sites on the Web.
___ W.A. Steer's site with such valuable info and free software mentioned in the stereogram article is now (1998) www.ucl.ac.uk/~ucapwas/stereo.html.

[cover wireframe] partial wireframe of cover image (21.6K GIF)


Page 19

Infinite Mapping

How-To by Alex Kiriako

How to map more than one texture onto an object in 3D Studio Max. Some important additional information is provided here in an addendum.


Pages 22-23

Surviving Without Skin

How-To by Joel Bellucci

The author gives some approaches to organic modeling in trueSpace 2 without benefit of skinning and metaball tools. Additional documentation references are given here in an addendum.


Errata & additional info:
> page 19: Correction and additional info to Infinite Textures article.
> page 23: See author Joel Bellucci's 3DA Byliners listing for his current Web address.
> page 34: In the LightWave 3D v5 first look by Alex Kiriako, insert the word "point" into the sentence, "Another modeling feature I'd like to see is the ability to name point selections, and then be able to reselect them by name." Reader Susan Ishida correctly points out that LightWave Modeler does have the ability to handle named Polygon sets (in the Display/Stats panel).
> page 36: New URL for SISGen stereogram generator.
If you find an error or get lost with something in 3DA#25, please tell us.


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