3D Artist #27 Online Supplement
> Published January 1997, 48 pages, main mailing went out 13 and 14 Feb. 1997.
> Issue Status: in print
Cover: The cover is by Sanford Kennedy of Sanford Kennedy Design using 3D Studio Max (our first Max cover!). The accompanying cover story tells about creating the birds also using Digimation Clay Studio and Hash Animation Master. The background image is from a photograph with a real heron in it (unseen behind the foreground art), taken in the north field of the home/office where 3D Artist was founded in 1991 in rural seacoast Maine. (A close-up of the real bird is on page 18, where some 3D Artist history is told.) The author's two-page spread (pages 30-31) explains how he did this image.
[ corrections for this issue ]
Table of Contents
All review text related to plug-ins and dedicated utilities for LightWave 3D and 3D Studio Max is posted here as part of our third-party resource listings. Other reviews and all how-to articles, with few rare exceptions, are not posted.
_5 -- Contents page image by Cecilia Ziemer
An Escher-inspired image with wonderful water, rendered in Bryce using modeling from Ray Dream Studio, all on PowerMac.
18 -- 5 YEARS of 3D How-To by Bill Allen, Editor/Publisher
18 -- Who Reads 3D Artist - subscriber survey [ full text ]
12 -- 3D News Bites
12 -- 4D Paint 1.1 first look by Alex Kiriako
12 -- Detailer review by Cecilia Ziemer
12 -- ParticleType first look by Alex Kiriako
12 -- Sand Blaster first look by Alex Kiriako
33 -- MaxTrax 1.1 review by Paul Kakert
A 3D Studio Max plug-in for forensic animators and anyone who needs trails: skid marks, writing on a page, boat wakes, contrails, etc.
44 -- ElectricImage Broadcast 2.7 tool tour by John B. Crane
26 -- Rendering in the Design Process by Robert Lominski
Applying computer graphics to the entire design process, explained here with how an architectural firm designs furniture using AutoCAD and AccuRender.
27 -- Modeling New Architectural Tools & Outlets
Not only do architectural software tools need to get better for architecture, but they can lead to new opportunities for virtual architecture and maybe a renaissance in high art for architecture.
28 -- Red Sky at Night by Lee Sullivan
Creating an animated background sky map from scratch, demonstrated with 3D Studio DOS.
29 -- Background Views by Boyd Lake
Fully 3D backgrounds vs. composited backgrounds using photos for architectural site renderings.
32 -- Simple Plants & Vehicles by Gary Gresham
Some great short tips, such as why "pastors and hotel owners get nervous about empty parking lots."
34 -- 3D for Product Documentation by Tim Moseley
Some discussion about the place of 3D graphics in product design and documentation, and an explanation about getting Pro/Engineer files into 3D Studio DOS and Max.
19 -- Ant Acid by John B. Crane
A three-page spread by our Assistant Editor about his award-winning creation, probably the most complex model you've ever seen done in Ray Dream.
24 -- Porsche Blow-By by Eric Regner
A fun 3D Studio Max squash-and-stretch animation using the freeware FFD plug-in plus regular Max features.
30 -- Great Blues cover story by Sanford Kennedy
Another advanced how-to from a prolific author, here showing how to use 3D Studio Max with Clay Studio and Animation Master to do wonderful organic modeling.
32 -- Tree Noise by Gary Dohanish
Creating large but low-polygon-count trees for forensic and other animation using 3D Studio Max's noise modifier.
34 -- Creating Particle Systems in A:M by Shawn A. Svacha
Bubbles, volcanos, comets and more are possible with A:M blobby particles.
35 -- A:M Blobby Material Attributes by Shawn A. Svacha
What you need to know about settings for blobby materials.
38 -- Star Clusters by Keith Christopher
How to use the VertiLectric plug-in demo to create background star clusters for LightWave 4 and 5.
48 -- Turtle Textures by Joel Bellucci
Organic texturing for trueSpace 2, plus creating a background star field for almost any application.
_6 -- Editorial Space by Bill Allen - Shadows & Light
How a stray cat caused a pause for reflections.
22 -- Taming The Wave by David Hopkins - Making Waves
We welcome this long-running LW3D column, new to 3D Artist, with the views and experience of a production user who has been with LightWave since before it got that name.
David Hopkin's rendering accompanying his tutorial on how to create convincing water in LW was a bit overly-covered with text, so here, for a better view, is part of that image:
[rendering] 49.5K JPEG
24 -- Working Around by Alex Kiriako
A roundup of free and low-cost plug-ins for LightWave and 3D Studio, a little about books for both, and a short tip about Max background images.
26 -- AccuRender Tips by Robert Lominski
40 -- TrueSpace Lens Flares by Peter Plantec
40 -- Windows Imagine Tips by Randy Penn
40 -- 3D in the News by Tim Johnson
How a Utah TV station used LW3D v4 to rush together on-air art for local coverage of the TWA Flight 800 tragedy.
42 -- Detailer Pointers by Cecilia Ziemer
Advertiser Index - see pull-out
43 -- Business Card Ads
47 -- Classified Ads
46 -- Contacts - for product info
_6 -- Errata - corrections & updates
_6 -- Masthead
Errata & additional info:
> p6: The long-haired feline that sparked this issue's Editorial Space about "shadows and reflections" turned out to be not a female but a neutered male, causing a brief pronoun crisis in the 3D Artist office.
> p12: In the Sand Blaster first look, there's a word missing ("so") in the next-to-last sentence of the second paragraph: This last allows the start-times for an applied animation to be randomly varied so your flock doesn't all perform the same action in synchronization.
> p25: See author Eric Regner's Byliners listing for his correct online info.
> p40: Programmer "Stan" Yeager's real name is Steve Yeager.
> p48: Joel Bellucci's 3DA Byliners listing for his current Web address..
If you find an error or get lost with something in 3DA#27, please tell us.
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