3D Artist #29 Online Supplement| Page |
Title |
Author |
Description |
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3D Artist Reports
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| 8 | 3 for VRML 2 | Alex Kiriako | First looks at RealiMation Space Time Editor [ full text - coming], Hyperwire, and Internet 3D Space Builder | |||
| 10 | AutoCAD r14 3D Studio Viz | Gary Dohanish | Reviews | |||
| 14 | A Look at LightWave 3D 5.5 | David Hopkins | First look (Taming The Wave column) | |||
| 15 | Speed Razor Mach III 3.51 | David Hopkins | Real world nonlinear editing with v3.5 and 3.51. | |||
| 16 | TrueSpace 3.0 | Joel Bellucci | Review (with tS3 metaballs how-to on facing page) | |||
| 16 | DeBabelizer Pro 4.0 | Alex Kiriako | First look | |||
| 32 | StudioPro 2.0 | John B. Crane | First look | |||
| 32 | Animation Master 5.0 | Michael Caputo | First look | |||
| 33 | Rhino | Paul Muns | First look | |||
| 35 | RayMax | Alex Kiriako | First look [full text] | |||
Low-Res + Games + 3D Authoring |
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| 8 | 3 for VRML 2 | Alex Kiriako | [jump] | |||
| 18 | A Low-Res Character | Aaron Shi | Modeling a U.S. Marine with 3D Studio Max r1 and 4D Paint for prerendered game animation. | |||
| 19 | Custom Tools Part 1 of 2 | Andrey Zmievski | An introduction to creating your own 3DS Max plug-ins for game and other production work. | |||
| 26 | Capturing Real World Textures | Andy Anderson | Tips on putting the "photo" into photorealistic textures and low-polygon-count models. | |||
Putting Poser to Work |
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| 6 | Cover Story | Cecilia Ziemer | [jump] | |||
| 20 | Poserboards | Sanford Kennedy | Using Poser 2 for storyboarding or, if your pain threshhold is high, doing the whole story in Poser itself. | |||
| 22 | Using Poser with LightWave | Mike Beals | Poser 2 for generating human meshes with modifications in LW3D 5. Also comments about use with 3DS Max r1. | |||
| 23 | Using Sculptor with Poser | Sanford Kennedy | Sculptor for creating new heads and other objects to use in Poser 2. | |||
More How-To! |
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| 17 | Manatees & Metaballs | Joel Bellucci | At last, organic modeling in trueSpace 3 (reviewed by the author on the facing page) with the new metaball feature. | |||
| 28 | Block It In | Robert Stein III | Taking a cue from traditional art to progressively build 3D scenes and details in a methodical manner. Although a short piece, this is one of the most important articles 3D Artist has run in six years. It could change everything about how you approach a new project. | |||
| 30 | Building Your Own Alpha Workstation Part 1 of 2 | Peter Plantec | Introduction to assembling your own powerful Alpha-based workstation from a preassembled bare-bones box. | |||
| 40 | Using Type Objects in RDS | John B. Crane | Getting the desired results with a major Ray Dream scene and big 3D type elements. | |||
Columns |
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| 6 | Editorial Space | Bill Allen | We didn't plan to run a Poser focus, but it came in, anyway! | |||
| 14 | Taming The Wave | David Hopkins | Tough-loving look at LightWave 3D 5.5. And Speed Razor Mach III 3.51 "makes the cut." | |||
Tricks & Tips |
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| 6 | Contents Page Story | Bill Allen | How the opening 2-1/2 minutes of Men In Black was done with six 500MHz Alphas in a home overlooking Albuquerque, N.M. One of those frames is this issue's Contents Page image. | |||
| 28 | Bidirectional Position Links | Michael Koch | In 3DS Max r1's IK, you can have it both ways! | |||
Departments |
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| 35, 37 | Business Card Ads | Lots of colorful messages about services and products. | ||||
| 38-39 | Classified Ads | Employment, schools and training, 3D Swap Meet, and more! | ||||
| 36 | Contacts | For info about products mentioned in this issue. | ||||
| 6 | Contents Page Story | Every issue's Contents Page has an image, and every image has a story. | ||||
| 6 | Errata | Corrections and updates for previous issues. | ||||
| 6 | Cover Story | The making of this issue's cover. | ||||
| 7 | Masthead | Many details about 3D Artist. | ||||
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