3D Artist #31 Online Supplement| Page |
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Author |
Description |
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3D Artist Reports
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| 6 | StudioPro 2.1.1 | John B. Crane | Review on PowerMac. This 3D app is also coming very soon for Windows 95/NT. | ||||||
| 10 | SurfaceSuite | Robert Undi | First look and some tips for this 3DS Max r2 plug-in. (The product reported as SurfaceSuite Lite is actually named SurfaceSuite Classic.) | ||||||
| 12 | EI Plug-Ins | John B. Crane | Review of ZaxWerks EPS Invigorator and Northern Lights 3D Artifex 3 plug-ins for EIAS/EIB. | ||||||
| 22 | Bryce 3D | Alex Kiriako | First look | ||||||
| 22 | World Construction Set 3 | Christian Gahre | First look | ||||||
| 23 | World Builder 2 | Alex Kiriako | First look | ||||||
| 24 | 3D Studio Max r2 | Alex Kiriako | Review with some important notes for new users | ||||||
| 24 | 3D Speed | Alex Kiriako & Paul Kakert | Report on PCI-based 3D acceleration | ||||||
| 25 | ScalpelMax | Paul Schuyler | Review of this 3DS Max r2 plug-in | ||||||
| 26 | Surface Tools | Jaqcues Hennequet | Report about how and why one would use patch modeling over 3DS Max r2 NURBS, and how this plug-in assists such work. [Related Tutorial - 252K download] |
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| 27 | Organica | Gregory Denby | Review and some tips [more info] | ||||||
| 33 | Alpha Update | Peter Plantec | Some follow-up to the author's "Build Your Own Alpha" series in the preceding two issues. | ||||||
3D for 2D Toons |
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| 16 | Cover Story | Kreg Branden | [jump] | ||||||
| 17 | 3D for 2D | Mike Caputo | Keynote intro to using 3D applications to get 2D cartoon results. | ||||||
| 18 | 3D Technology for 2D Toons | Kreg Branden | Explanation about 2D cel shading and inking, and the different approaches taken by programmers. A brief sidebar tells what current software supports toon shading, from just under $200 to well over $20,000. | ||||||
| 19 | In 'Toon with MH3D | Mike Caputo | Ways to get started with Toon shading in MH3D and Animation Master. | ||||||
Landscape |
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| 21 | Landscape Generations | Douglas King | Keynote intro to landscape generation software, including a brief history and overview, and a look at some of its uses today. From an author with the no-nonsense viewpoint of site-based entertainment and game development. | ||||||
| 22 | Bryce 3D | Alex Kiriako | First look | ||||||
| 22 | World Construction Set 3 | Christian Gahre | First look | ||||||
| 23 | World Builder 2 | Alex Kiriako | First look | ||||||
| 40 | After the Falls | Christian Gahre | How the author put a big particle waterfall and an imperilled boater into a big landscape scene for an animation that starts in World Construction 3, moves to 3D Studio Max r2, and ends up (whew!) in Digital Fusion. | ||||||
More How-To's! |
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| 14 | A Vision Realized | Phillip Finch | The author takes his LW3D Mayan sculpture (see "Easy Eyes" in 3DA#30) a big step, finishing the model and adding texturing and lighting. There's more about creating MetaNURBS, plus tidbits about Morph Gizmo, PointExtender, and Gaffer. | ||||||
| 20 | Max NURBS | Sanford Kennedy | A fresh look at this under-appreciated Max r2 feature, shown by creating and animating a stingray. (But you'll need to get the NURBS fix and do the tutorials first, to get to where this intermediate-level how-to starts.)
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| 32 | RAID: Cure for Backup Blues | Peter Plantec | How to build your own low-cost RAID (redundant array of inexpensive devices) for bulletproof hard drive operations and for recording large animation files. [more info coming] |
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Columns |
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| 10 | Editorial Space | Bill Allen | Warming Up to a Subject: There's more of the landscape focus in the works for the next issue, along with the architecture focus originally planned for this issue. | ||||||
| 12 | Taming The Wave | David Hopkins | Making Movies: Twisted movies, in fact. A detailed tutorial. | ||||||
Tricks & Tips |
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| 8 | DV Dirt Cheap | Tim Wilson | High-quality digital video for less than a 20th of going prices! [more info] | ||||||
| 14 | Plug-Ins that Complement MetaNURBS | Phillip Finch | You can make the already powerful LW3D MetaNURBS feature go even further with these two freeware and shareware plug-ins. | ||||||
| 22 | Getting them DEMs | Alex Kiriako | OK, so Bryce 3D still doesn't have DEM import. But, if you've got LightWave, 3D Studio, or PolyTrans, then you can get them DEMs into Bryce using its new .3DS and .OBJ file import. |
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Departments |
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| 35 & 37 | Business Card Ads | Lots of colorful messages about services and products. | |||||||
| 38-39 | Classified Ads | Employment, schools and training, 3D Swap Meet, and more! | |||||||
| 38 | Contacts | Where to find info about products mentioned in this issue. Tell 'em you heard about them from 3D Artist! |
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| 16 | Errata | Corrections and updates for previous issues. | |||||||
| 16 | Cover Story | The making of this issue's cover. | |||||||
| 16 | Masthead | Details about 3D Artist magazine. | |||||||
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