3D Artist #35 Online Supplement![]() | 12 |
Cover Story by Steve Sherer | Info about how Abraham Lincoln on this issue's cover was modeled and mapped. (0.92 page) | ||
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Re-creating Historical Aircraft by Michael Ash | Using book and plastic model resources together to create your own original 3D aircraft models in LightWave, with some pointers about background reference images. (1.34 pages) | ||
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Re-creating an Undersea Rescue by Rick Fernandes | Showing how the U.S. submarine Squalus sank in 1939, and how most of its crew was saved in the first-ever rescue of its kind, demonstrated with trueSpace 2 for the Discovery Channel. (2 pages) | ||
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Proportional Modeling by Rick Fernandes | An easy way to work from old drawings and blueprints to get models that are proportionally correct, shown using trueSpace and CorelDraw to re-create the Andrea Doria sinking for the Discovery Channel. (0.6 page) | ||
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Further Submarine Accident Re-creations by Rick Fernandes | A note about the author's nuclear submarine accident re-creations done with trueSpace 4 for the Discovery Channel's "On The Inside" series. (0.4 page) | ||
Great Variety of How-To's | |||||
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3D Lashing, A by Barbara Del Duco | Threading laces and making an ersatz knot in RDS 5. (0.5 page) | ||
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TrueSpace Facial Animation by Jon Winchester | Morphing comes to trueSpace 4 with the Space Time Morph plug-in. (1.14 pages) | ||
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LightWave Bones by Mitch Butler | How to get control over LightWave bones' area of influence. (1 page) | ||
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HyperVoxels: Fun with blobs by David Hopkins | How to use LightWave HyperVoxels to do a flying logo. (2 pages) | ||
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Modeling Clothing by Mike Caputo | How to clothe a figure in AM98. (1 page) | ||
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Vizaneering by Gary Dohanish |
A major collection of tips for, and observations about, 3DS Viz r2, with a focus on AEC useage. (1.7 pages) See Errata. | ||
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3DS Viz Add-Ons by Gary Dohanish | 3DS Max and Viz plug-ins RealPeople (2D people and tree stand-ins that almost act 3D) and SmoothMove Panorama (VR camera). (0.7 page) | ||
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Working with RealPeople by Doug King | How to get better tree shadows, and how to go about creating your own RealPeople stand-in objects, but watch those vertical camera moves. (0.5 page) | ||
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Three Books for 3DS Max r2 by Doug King |
Reviews of Teach Yourself 3D Studio in 14 Days, 3D Studio Max Applied Release 2.0, and 3D Studio Max 2 Effects Magic. (0.5 page) See Errata. | ||
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Smoke & Clouds by Aaron Shi | When the author needed to create smoke that both casts and receives shadows, the PyroCluster 3DS Max Environoment and Post plug-in proved to be the answer. (0.6 page) | ||
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Cheap Tricks by Trevor H. Booth | Some workable free solutions for skeletal deformation and working with bipeds in 3DS Max r2+ without Character Studio or BonesPro. (0.7 page) | ||
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Unwrap Unwrapped by Eun Kyeong Anna Hennequet |
A great basic technique for texture creation for 3DS Max r1 and r2 using the free Unwrap plug-in, especially useful for painting human faces. (1 page) This article also pertains to 3DS DOS. See Errata. | ||
Re:Poser A section of tips for storytellers learning to work with Poser 3+. | |||||
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Poser Park by Donald Schnader | Why and how to break up Poser 3 animations into multiple segments, each with its own file, to create longer, more complex stories. (1 page) [supplement] | ||
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Poser Parts by Cecilia Ziemer |
Some notes about using Organica, RDS, and 3DS Max, as well as Poser itself for modeling, and especially pointing out the importance of the free PHI Builder utility. (0.65 page) See Errata. | ||
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Ballzac al 'shroom by Cecilia Ziemer | Practicing elementary Poser figure creation and manipulation, demonstrated with a Wonderlandish scene consisting of a mushroom, hookah, and caterpillar that all begin as simple ballzacs. (0.34 page) | ||
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