[3DA#36 cover scan] 3D Artist #36 Online Supplement


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3D Artist magazine issue #36 Online Supplement

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Table of Contents & Supplementary Info

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Technique for 3D Computer Graphics

16 2D Renders from 3D Scenes
by William H. Munns
How to deal with the fact that, just like taking photos in the real world, rendering a scene in 3D graphics doesn't automatically get 3D-looking results. Demonstrated with Bryce 3. (0.78 page)

17 The Perception of Near & Far
by William H. Munns
Aids and deceptions to convincingly create depth in a scene. Demonstrated with Bryce 3. (0.81 page)

17 Landscape Dissection
by William H. Munns
Two scenes ("Machu Picchu" and "Desert Highway") are explained for how they employ special lighting, haze objects, and artificial vanishing points to enhance the sense of depth. Demonstrated with Bryce 3. (1.15 pages)

Great Variety of How-To's

3 Cover Story
by Eun Kyeong Anna Hennequet
Creating a scene from childhood memories of New York City using 3DS Max and Bones Pro, starring a non-Teutonic street vendor. (0.33 page)
[full text]

6 Cyborg Gun-i-phant
by Sanford Kennedy
Tip on using multiple materials in Si3D 3.8, and delving into the mysteries of Softimage's IK. (1 page)

7 Skeleton Talk Show
by Julien Van
Using Bryce 3 and Poser 3 together, either for character animation in Bryce without IK, or for creating a scene in Poser 3. (0.67 page)

8 Taming the Wave:
A Bag of Tricks 2

by David Hopkins
A collection of various LW3D 5.x tips, from retaining surface info when switching between Modeler and Layout, to how to benefit from modeling on center. (1 page)

10 Instant Friends
by Mitch Butler
Using instancing in 3DS Max (think particles) to create crowd behavior from one or a few models. (0.75 page)

12 Imagine Facial Animation
by R. Cory Collins
Using Imagine's magnet tool to animate shape info, shown with IFW 1 but also applies to other versions. Also tips on hollow shapes in Organica and prepping for IFW import. (1.92 pages)

12 Building Character
by R. Cory Collins
Take advantage of 75 years of built-up audience expectations for cartoon character design, demonstrated with Organica and Imagine. (1 page)

15 AM99 Surface Constraints
by Mike Caputo
It's easy now to make one object follow the surface of another in Animation Master 7, such as a lunar rover roving along a moon's terrain. (0.75 page)

18 The LightWave/Painter 3D Connection
by Kenneth Brilliant
It takes only a little bit of extra work to get great results from this low-cost 3D paint solution for LightWave. (2 pages)

20 Getting a Head
by Sanford Kennedy
Putting through their paces the new MicroScribe-Max plug-in for 3DS Max and the MicroScribe-3D digitizer, aided by Surface Tools, all shown creating a baboon head. (2 pages)

22 Working with Blue & Green Screen Compositing
by Robert J. Undi
Two projects show how to blend 3D and real world scenes/objects using the Primatte S-100 plug-in for 3DS Max (with notes about the Photoshop version). (2.34 pages)

23 Starfield Generation
by Robert J. Undi
Creating starfields and nebulas in 3DS Max with noise materials and Combustion. (0.45 page)

24 Ultimatte for Blue Screeing
by Robert J. Undi
How to run the Ultimatte compositor as a Premiere filter in 3DS Max. (0.21 page)

25 Hand-Meshing a Hand
by Barbara Del Duco
How to create complex objects, such as a hand starting from a small cylinder, in Ray Dream Studio 5's Mesh Form modeler. (1 page)

28 3D Artist Reports
by Doug King, Mike Caputo, Sanford Kennedy & Bill Allen
Reports on books The Animation:Master Handbook, 2nd ed., Inside Softimage 3D, and Gardner's Guide to Computer Graphics, Animation & Multimedia Schools, plus traing CDs 3D Studio Max Interactive Training. (0.99 page)

32 End of an Era"
by Tom Marlin
How to smoothly integrate a background image into your trueSpace 4 scene, shown with a weathered chuck wagon model and a photo of Texas longhorn cattle. (1.24 pages)

Re:Poser
A section of tips for storytellers learning to work with Poser 3+.

4 Poser Parts 2
by Cecilia Ziemer
Using Amorphium and Nendo as modelers for Poser and other applications. (0.5 page)

26 Fold It Up
by Cecilia Ziemer
How to apply more than one UV color map to a Poser figure, shown with an animatable folding box figure that you can create yourself. (0.66 page)

26 What's a Foot?
by Bill Allen
Introducing "footCubes" and "workbench figures." How to bring scale, size units, and building blocks to Poser 3. Also a note about how to warp such building blocks into complex shapes. (0.34 page)
[tutorial + files]

27 Poser Maps
by Roy C. Riggs
Roy Riggs tells how to use his free Mapping Magician with various modelers to create single-piece UV color maps for use with new Poser 3 figures, as well as with other apps that can benefit from all-in-one maps. (1 page)

Departments

30 + pull-out Advertiser Index Tell 'em you saw it in 3D Artist!
Subscription and cover prices would double without advertising, so let these businesses know that you appreciate their support.
Current [_Advertiser Index_]

29 Business Card Ads Dealers, software, textures, and services.

31 Classifieds Employment ads, 3D Swap Meet, and more!
Current: [_Job Ads_|_Classifieds_]

4 Errata Corrections and updates.

4 Masthead Details about 3D Artist.

30 Toolbox Where to get more product info.


Errata & additional info:
Page 2: Some type (working notes) accidentally was put by the printer into an empty space in the lower left corner of this full-page ad. Our apologies to Safe Harbor.
Page 12: The "Imagine Facial Animation" article jumps to page 14.
Page 24: "Thanks to Scott Gross at Primatte" should have been, "Thanks to Scott Gross at Photron," which publishes Primatte.
Page 30: Safe Harbor should have been noted under "3D Dealers" as also being a Caligari trueSpace dealer.


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