3D Artist #36 Online Supplement![]() | 16 |
2D Renders from 3D Scenes by William H. Munns | How to deal with the fact that, just like taking photos in the real world, rendering a scene in 3D graphics doesn't automatically get 3D-looking results. Demonstrated with Bryce 3. (0.78 page) | ||
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The Perception of Near & Far by William H. Munns | Aids and deceptions to convincingly create depth in a scene. Demonstrated with Bryce 3. (0.81 page) | ||
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Landscape Dissection by William H. Munns | Two scenes ("Machu Picchu" and "Desert Highway") are explained for how they employ special lighting, haze objects, and artificial vanishing points to enhance the sense of depth. Demonstrated with Bryce 3. (1.15 pages) | ||
Great Variety of How-To's | |||||
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Cover Story by Eun Kyeong Anna Hennequet |
Creating a scene from childhood memories of New York City using 3DS Max and Bones Pro, starring a non-Teutonic street vendor. (0.33 page) [full text] | ||
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Cyborg Gun-i-phant by Sanford Kennedy | Tip on using multiple materials in Si3D 3.8, and delving into the mysteries of Softimage's IK. (1 page) | ||
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Skeleton Talk Show by Julien Van | Using Bryce 3 and Poser 3 together, either for character animation in Bryce without IK, or for creating a scene in Poser 3. (0.67 page) | ||
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Taming the Wave: A Bag of Tricks 2 by David Hopkins | A collection of various LW3D 5.x tips, from retaining surface info when switching between Modeler and Layout, to how to benefit from modeling on center. (1 page) | ||
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Instant Friends by Mitch Butler | Using instancing in 3DS Max (think particles) to create crowd behavior from one or a few models. (0.75 page) | ||
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Imagine Facial Animation by R. Cory Collins | Using Imagine's magnet tool to animate shape info, shown with IFW 1 but also applies to other versions. Also tips on hollow shapes in Organica and prepping for IFW import. (1.92 pages) | ||
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Building Character by R. Cory Collins | Take advantage of 75 years of built-up audience expectations for cartoon character design, demonstrated with Organica and Imagine. (1 page) | ||
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AM99 Surface Constraints by Mike Caputo | It's easy now to make one object follow the surface of another in Animation Master 7, such as a lunar rover roving along a moon's terrain. (0.75 page) | ||
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The LightWave/Painter 3D Connection by Kenneth Brilliant | It takes only a little bit of extra work to get great results from this low-cost 3D paint solution for LightWave. (2 pages) | ||
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Getting a Head by Sanford Kennedy | Putting through their paces the new MicroScribe-Max plug-in for 3DS Max and the MicroScribe-3D digitizer, aided by Surface Tools, all shown creating a baboon head. (2 pages) | ||
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Working with Blue & Green Screen Compositing by Robert J. Undi | Two projects show how to blend 3D and real world scenes/objects using the Primatte S-100 plug-in for 3DS Max (with notes about the Photoshop version). (2.34 pages) | ||
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Starfield Generation by Robert J. Undi | Creating starfields and nebulas in 3DS Max with noise materials and Combustion. (0.45 page) | ||
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Ultimatte for Blue Screeing by Robert J. Undi | How to run the Ultimatte compositor as a Premiere filter in 3DS Max. (0.21 page) | ||
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Hand-Meshing a Hand by Barbara Del Duco | How to create complex objects, such as a hand starting from a small cylinder, in Ray Dream Studio 5's Mesh Form modeler. (1 page) | ||
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3D Artist Reports by Doug King, Mike Caputo, Sanford Kennedy & Bill Allen | Reports on books The Animation:Master Handbook, 2nd ed., Inside Softimage 3D, and Gardner's Guide to Computer Graphics, Animation & Multimedia Schools, plus traing CDs 3D Studio Max Interactive Training. (0.99 page) | ||
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End of an Era" by Tom Marlin | How to smoothly integrate a background image into your trueSpace 4 scene, shown with a weathered chuck wagon model and a photo of Texas longhorn cattle. (1.24 pages) | ||
Re:Poser A section of tips for storytellers learning to work with Poser 3+. | |||||
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Poser Parts 2 by Cecilia Ziemer | Using Amorphium and Nendo as modelers for Poser and other applications. (0.5 page) | ||
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Fold It Up by Cecilia Ziemer | How to apply more than one UV color map to a Poser figure, shown with an animatable folding box figure that you can create yourself. (0.66 page) | ||
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What's a Foot? by Bill Allen |
Introducing "footCubes" and "workbench figures." How to bring scale, size units, and building blocks to Poser 3. Also a note about how to warp such building blocks into complex shapes. (0.34 page) [tutorial + files] | ||
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Poser Maps by Roy C. Riggs | Roy Riggs tells how to use his free Mapping Magician with various modelers to create single-piece UV color maps for use with new Poser 3 figures, as well as with other apps that can benefit from all-in-one maps. (1 page) | ||
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