[3DA#37 cover] 3D Artist #37 Online Supplement


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3D Artist magazine issue #37 Online Supplement

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Cover The cover image is by Mitch Butler, modeled in LightWave and rendered in 3D Studio Max, derived from one of two animations he will have in shows at Siggraph 99.


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Table of Contents & Supplementary Info

With few exceptions, article text and images are not posted online, only supplemental materials. To obtain the printed magazine itself, please see details and order form for Single Issues. Six dollars U.S. puts this issue into the mail to you directly in the U.S.A., plus an airmail charge elsewhere.


Painterly 3D

17 Mouse Boat
by Barbara Del Duco
Working in the style of childrens' book illustration with Ray Dream Studio 5. (1 page)

18 Reconstructing a Memory
by Tom Marlin
Working in the style of Rockwell and Homer to create a whole scene from the author's childhood, using trueSpace 4 and Poser 3 along with good texture work and tricks with alpha mapping. (3 pages)

21 Painting with Noise Maps
by Eun Kyeong Anna Hennequet
Different strokes can be gotten from mixing and remixing noise maps in 3DS Max r2+. (1 page) [illustration] 58K GIF

Great Variety of How-To's

6 Showboating
by Mitch Butler
Cover story about storytelling using LightWave for modeling and 3DS Max with Character Studio (1 page)
[cover image]

10 A Virtual Lighting Kit
by Robert Powers
Creating an 'assembly scene' in LightWave to start with a consistent four-point lighting setup. (1.5 pages)

12 Softimage Patch/NURBS
by Chris Maraffi
Character modeling with Softimage 3.8. (1.1 pages)

14 DEM o'Graphics
by Thomsen-Norre
Using Bryce 4 and MicroDEM+ to get geographic data into LightWave, especially the new USGS 30m SDTS .ddf format. (2 pages)
[more text]

16 Terrain Mesh Modeling
by John B. Crane
Using Four Elements with Ray Dream Studio 5.02 to create an artist's representation of a topographically-correct map. (1 page)

22 The Art of Separation
by William H. Munns
Exploring the options that object surfaces offer for controlling a sense of separation and depth between them, as demonstrated with Bryce 4. (3 pages)

25 DOF Blur & Radiosity
by Mike Caputo
Using depth-of-field blur and radiosity in Animation Master 7.1 (AM99). (1 page)

26 Rendering Unto Caesar
by Sanford Kennedy
Working with large numbers of characters in a 3DS Max r3 scene, made possible with Life Forms, without using Character Studio. Shown with a work in progress--Caesar's first failed landing in Britain. (2 pages)

28 Polygony
by Gary Dohanish
Using box modeling to create heads and faces using 3DS Max r2.x and 3DS Viz r2, with additional notes specific to Max r3. (2 pages)

30 Six-Legged Walk Cycling
by R. Cory Collins
Using Imagine for Windows 1.47 to animate a six-legged character, using a nifty "cycle gauge." (2 pages)

32 Desktop Special Effects
by R. Cory Collins
Using Imagine for Windows for Eagle Films' movie, The Road, with the help of Organica and the freeware spline modeler, SPatch. (0.3 page)

36 The Relationship of Light & Texture
by Jeremy A. Engleman
Examining and accounting for how textures and lighting relate, demonstrated with a super-photorealistic dreary basement corner in Softimage, but applicable to all apps. (1.7 pages)

Re:Poser
A section of tips for storytellers learning to work with Poser 3+.

4 BVH 'Flocking'
by Cecilia Ziemer
Crowd control for Poser 3 and 4. (0.6 page) [animation] 115K GIF

8 Animating Textures
by Bill Allen
A Poser 3 and 4 workaround for fire, water, backgrounds, etc. (0.6 page) [animation] 52K GIF

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33 Business Card Ads Dealers, software, textures, and services.

35 Classifieds Employment ads, 3D Swap Meet, and more!
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4 Errata Corrections and updates.

4 Masthead Details about 3D Artist.

34 Toolbox Where to get more product info.


Errata & additional info:
Page 21: In at least some copies of the issue, the most important illustration for E.K. Anna Hennequet's 3DS Max article, "Painting with Noise Maps," is hard to read. Here it is as a 58K GIF.


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