3D Artist #37 Online Supplement![]() | 17 |
Mouse Boat by Barbara Del Duco | Working in the style of childrens' book illustration with Ray Dream Studio 5. (1 page) | ||
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Reconstructing a Memory by Tom Marlin | Working in the style of Rockwell and Homer to create a whole scene from the author's childhood, using trueSpace 4 and Poser 3 along with good texture work and tricks with alpha mapping. (3 pages) | ||
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Painting with Noise Maps by Eun Kyeong Anna Hennequet |
Different strokes can be gotten from mixing and remixing noise maps in 3DS Max r2+. (1 page)
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Great Variety of How-To's | |||||
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Showboating by Mitch Butler |
Cover story about storytelling using LightWave for modeling and 3DS Max with Character Studio (1 page) [cover image] | ||
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A Virtual Lighting Kit by Robert Powers | Creating an 'assembly scene' in LightWave to start with a consistent four-point lighting setup. (1.5 pages) | ||
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Softimage Patch/NURBS by Chris Maraffi | Character modeling with Softimage 3.8. (1.1 pages) | ||
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DEM o'Graphics by Thomsen-Norre |
Using Bryce 4 and MicroDEM+ to get geographic data into LightWave, especially the new USGS 30m SDTS .ddf format. (2 pages) [more text] | ||
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Terrain Mesh Modeling by John B. Crane | Using Four Elements with Ray Dream Studio 5.02 to create an artist's representation of a topographically-correct map. (1 page) | ||
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The Art of Separation by William H. Munns | Exploring the options that object surfaces offer for controlling a sense of separation and depth between them, as demonstrated with Bryce 4. (3 pages) | ||
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DOF Blur & Radiosity by Mike Caputo | Using depth-of-field blur and radiosity in Animation Master 7.1 (AM99). (1 page) | ||
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Rendering Unto Caesar by Sanford Kennedy | Working with large numbers of characters in a 3DS Max r3 scene, made possible with Life Forms, without using Character Studio. Shown with a work in progress--Caesar's first failed landing in Britain. (2 pages) | ||
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Polygony by Gary Dohanish | Using box modeling to create heads and faces using 3DS Max r2.x and 3DS Viz r2, with additional notes specific to Max r3. (2 pages) | ||
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Six-Legged Walk Cycling by R. Cory Collins | Using Imagine for Windows 1.47 to animate a six-legged character, using a nifty "cycle gauge." (2 pages) | ||
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Desktop Special Effects by R. Cory Collins | Using Imagine for Windows for Eagle Films' movie, The Road, with the help of Organica and the freeware spline modeler, SPatch. (0.3 page) | ||
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The Relationship of Light & Texture by Jeremy A. Engleman | Examining and accounting for how textures and lighting relate, demonstrated with a super-photorealistic dreary basement corner in Softimage, but applicable to all apps. (1.7 pages) | ||
Re:Poser A section of tips for storytellers learning to work with Poser 3+. | |||||
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BVH 'Flocking' by Cecilia Ziemer |
Crowd control for Poser 3 and 4. (0.6 page) | ||
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Animating Textures by Bill Allen |
A Poser 3 and 4 workaround for fire, water, backgrounds, etc. (0.6 page)
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