3D Artist #39 Online Supplement![]() | 8 |
Digital Camera Equipment by Tom Marlin | Some pointers about buying and accessorizing a digital camera for use in 3D graphics work. (2.5 pages) | ||
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Quick Panoramas by Tom Marlin | Using the low-cost QuickStitch utility to assemble multiple images into panoramic background images. (0.5 page) | ||
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Working with Virtual Sets by Robert J. Undi |
All about camera matching between 3DS Max r3 virtual sets and digital video shot with live actors on a blue screen set. (1.6 pages) [animation] 224Kb | ||
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Max as Standalone Video Editor by Robert J. Undi | If you have any version of 3DS Max, then you already own a perfectly good video editor, and it can do things After Effects, Premiere, and Effect* can't. (0.3 page) | ||
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Backdoor HDTV & Other Odd Frame Sizes by Robert J. Undi |
With compositing, you can create any final size frame you want, up to and including HDTV and film formats, even starting with a common DV camcorder. (0.6 page) [author's supplement] | ||
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What If? by Benoit Guerville |
How to use any 3D program to create 2D animations with some very unique looks. Plus some info about the author's low-budget movie project mixing live actors with Bryce and 3DS Max virtual sets. (1.3 pages) [animation] 374Kb | ||
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Lighting a Photo-Composite Scene by Eric VanDycke | Matching lighting and shadow colors between a background image and foreground figures in Poser 3 or 4 (with its new lighting features). (1.42 pages) | ||
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Problem Solving on NASCAR Racers by David Hopkins | Managing a huge 3D set and assets on FoxKid's 2D and 3D mix, NASCAR Racers, done with LightWave 5.6 and its Super Cel Shader, along with Macroform and Phase Link. (2 pages) | ||
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DEM o'Graphics Potpourri by Thomsen-Norre |
Using Windows MicroDEM+ v12 utility for easier, more flexible work with high-res DEMs. (1.5 pages) [more info] | ||
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Quick 3D Terrains for Illustrators by Thomsen-Norre |
Making great 3D map illustrations using only the freeware Windows MicroDEM+ utility along with Photoshop or other image editor. (0.6 page) [errata] | ||
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Starting a 3D Curriculum by Adam Watkins & Alan Hashimoto | The keys to setting up a school's 3D program include inventive leadership, teamwork, and letting the students take the initiative on course work. (1 page) | ||
Great Variety of How-To's | |||||
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Cover Story by Gary Dohanish | Using 3DS Max r2.5 and r3 with box modeling, Surface Tools, and, finally, Character Studio to create an original alien elf character for this issue's cover. (0.5 page) | ||
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Fast-Rendering Fire by Sotiris Gougousis |
How to get no-fuss 2D flames in Animation Master. (1.3 pages) [animation/download] | ||
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Bryce 4 Character Animation by Cecilia Ziemer |
How to prepare a Poser 4 figure for Bryce 4, and how to integrate it and use it in Bryce scenes, including creating a walk cycle. A ready-to-use sample file is available for download. (2 pages) [animation/download] | ||
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Strategies for Serpentine Slithering by Adam Watkins | Three completely different ways to get your serpent or dragon to snake in Cinema 4D. (2 pages) | ||
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Unwrapping for IFW by R. Cory Collins | How to do highly effective custom cylindrical maps using a freeware utility for IFW. (2 pages) | ||
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messiah by Robert Powers | Using the new messiah (beta) add-on for LightWave 5.6 to do soft-body dynamics, demonstrated with a jellyfish. (1.5 pages) | ||
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When Push Comes to Pull by Sanford Kennedy | Displacement modeling with the Artisan Sculpt Surface Tool in Maya, demonstrated in creating a dog. (1 page) | ||
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