3D Artist #40 Online Supplement![]() | 18 |
DEM o'Graphics Potpourri by Thomsen-Norre |
Part 2: More about wrestling higher-res DEMs and related maps (Digital Orthoquad [DOQ] and Digital Raster Graphic [DRG]) into LightWave and World Construction Set. (2 pages) [more info] | ||
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Architecture Without Modeling by Benoit Guerville |
Using Bryce 4 terrains (or the equivalent in other programs with 8- or 16-bit grayscale height mapping) to create edifices and even an entire cathedral. And the weathering is an easy addition. (2 pages) | ||
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Animated Clouds by Sotiris Gougousis | Using animated 2D textures for clouds and nebulas in AM2000. (1.3 pages) | ||
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The Great Outdoors by David Marrano | The trees, the river, the fresh air, the skeleton lines... Putting together a relaxing visit to a streamside vista. (1.67 pages) | ||
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Ten Years Later by Michele Bousquet | An essay on freelancing in today's 3D graphics field. (1.42 pages) | ||
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Production Mechanics by David Hopkins | Organizing the integration of 3D graphics into NASCAR Racers, a largely 2D cel production for FoxKids TV. Included are notes about working with outside 3D artists and 2D production done offshore. (1.3 pages) | ||
Great Variety of How-To's | |||||
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Creative Character Lighting by Robert Powers | Add lights to separate the form of your character, and add them to dramatize the character's eyes. (1 page) | ||
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Rhino CSEC Tips by Ryan W. Knope & Matt Wright | A quicker way to set up lofts, but with some noted limitations. (0.83 page) | ||
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Just Plane Easy by Joel Bellucci | A simple planar approach to creating complex textures for LightWave 3D 5.6, and the technique used for surfacing the belugas on this issue's cover. (1.7 pages) | ||
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Scary Can Be Fun by Christian G. Senn | Using ZBrush is a very different 2D-like approach to 3D graphics, as shown with color- and depth-painting a monster. (2 pages) | ||
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A Fish Tale by Cecilia Ziemer |
Carrara's modeling tools all get a workout when the author sets out to model a mudskipper. (1.5 pages) | ||
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Max Explosions by Sanford Kennedy | Getting better explosions using 3DS Max r3.1 native without any additional plug-ins. (1.7 pages) | ||
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Particles for Bryce 4 by Julien Van |
Using Illusion to post-process particle effects such as flame and smoke into Bryce animations. (0.7 page) | ||
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Deep Paint 3D by Julien Van | Doing Poser 4 textures in an alternative to Painter 3D. (0.7 page) | ||
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Hot Pixels by Mike Caputo | Using After Effects to create complex animated maps for Animation Master. (2 pages) | ||
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The Great MoCap Debate by Chris Derochie | When and why to use keyframing or motion capture. (1 page) | ||
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