[3DA#40 cover] 3D Artist #40 Online Supplement


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This issue shipped on 17 and 18 April 2000. It mailed to subscribers on the 18th, and began appearing at most stores as early as the 28th.

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Page History
5 July 2000: A point re-emphasized.
5 July & 30 June 2000: Carrara mudskipper supplement added.
25 April 2000: Supplement begun for DEM o'Graphics Potpourri 2, and some Errata added.
18 April 2000: This page first posted.


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Table of Contents & Supplementary Info

With few exceptions, article text and images are not posted online, only supplemental materials. To obtain the printed magazine itself, please see details and order form for Single Issues. Six dollars U.S. puts this issue into the mail to you directly in the U.S.A., plus an airmail charge elsewhere.


Landscape & Architecture

18 DEM o'Graphics Potpourri
by Thomsen-Norre
Part 2: More about wrestling higher-res DEMs and related maps (Digital Orthoquad [DOQ] and Digital Raster Graphic [DRG]) into LightWave and World Construction Set. (2 pages)
[more info]

20 Architecture Without Modeling
by Benoit Guerville
Using Bryce 4 terrains (or the equivalent in other programs with 8- or 16-bit grayscale height mapping) to create edifices and even an entire cathedral. And the weathering is an easy addition. (2 pages)
[more info]

26 Animated Clouds
by Sotiris Gougousis
Using animated 2D textures for clouds and nebulas in AM2000. (1.3 pages)

28 The Great Outdoors
by David Marrano
The trees, the river, the fresh air, the skeleton lines... Putting together a relaxing visit to a streamside vista. (1.67 pages)

3D Careers & Education

4 Ten Years Later
by Michele Bousquet
An essay on freelancing in today's 3D graphics field. (1.42 pages)

8 Production Mechanics
by David Hopkins
Organizing the integration of 3D graphics into NASCAR Racers, a largely 2D cel production for FoxKids TV. Included are notes about working with outside 3D artists and 2D production done offshore. (1.3 pages)

Great Variety of How-To's

6 Creative Character Lighting
by Robert Powers
Add lights to separate the form of your character, and add them to dramatize the character's eyes. (1 page)

10 Rhino CSEC Tips
by Ryan W. Knope & Matt Wright
A quicker way to set up lofts, but with some noted limitations. (0.83 page)

12 Just Plane Easy
by Joel Bellucci
A simple planar approach to creating complex textures for LightWave 3D 5.6, and the technique used for surfacing the belugas on this issue's cover. (1.7 pages)

14 Scary Can Be Fun
by Christian G. Senn
Using ZBrush is a very different 2D-like approach to 3D graphics, as shown with color- and depth-painting a monster. (2 pages)

16 A Fish Tale
by Cecilia Ziemer
Carrara's modeling tools all get a workout when the author sets out to model a mudskipper. (1.5 pages)
[more info]

17 Max Explosions
by Sanford Kennedy
Getting better explosions using 3DS Max r3.1 native without any additional plug-ins. (1.7 pages)

22 Particles for Bryce 4
by Julien Van
Using Illusion to post-process particle effects such as flame and smoke into Bryce animations. (0.7 page)
[381K animated GIF]

22 Deep Paint 3D
by Julien Van
Doing Poser 4 textures in an alternative to Painter 3D. (0.7 page)

24 Hot Pixels
by Mike Caputo
Using After Effects to create complex animated maps for Animation Master. (2 pages)

32 The Great MoCap Debate
by Chris Derochie
When and why to use keyframing or motion capture. (1 page)


Errata & additional info:
Page 21: The author states that lattice resolution in the Bryce Terrain Editor can be reduced to speed work, and then can be "cranked" back up for rendering. It is important to emphasize that, as he instructs, you must next reapply the map, otherwise there will be some degradation in the result. I have found with other editing operations on a lattice (smooth, lower, etc.) that sometimes, after increasing resolution, it may be necessary to reload the map into the Picture Tab and to copy it from the Load square to the other square before applying.--Cecilia Ziemer, Asst. Ed.
Page 30: In the Toolkit/Contacts listings, Safe Harbor now also carries Right Hemisphere's Deep Paint 3D, and should have been listed for Hash Animation Master.


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