A Fish Tale
by Cecilia Ziemer

Supplement to 3D Artist issue #40, page 16.
Mudskipper rendering done by Cecilia Ziemer with Carrara for Mac.

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Texture Tip
This is the multichannel master shader used on the mudskipper's body. The Elevation operator is a Digital Carvers Guild function. To use the shader on the fins, I duplicated the master and changed the Elevation axis from Z to Y. Mudskipper rendering done by Cecilia Ziemer with Carrara for Mac.
Color: Operator: Mixer
Source 1Operator: Mixer
Source 1Color: R:0.95 G:0.99 B:0.56
Source 2Color: R:0.93 G:0.75 B:0.02
Blender: Operator: Spots Spot Size: 36%; Blending: 8%
Source 2 Operator: Mixer
Source 1Color: R:0.28 G:0.19 B:0.19
Source 2Color: R:0.98 G:0.83 B:0.16
Blender: Operator: Spots Spot Size: 31%; Blending: 18%
Blender: Operator: Elevation Height: 6.00; Blend: .90; Wiggle: 1.05; Seed: 665; Axis: Z; Global Scale: 147; Space: Local
Hightlight: Value: 25%
Shine: Value: 20%
All the other shader elements were set to a value of 0.

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Article Links
Shader Pack 1 - digitalcarversguild.com
Realworld mudskippers - www.ozemail.com/au/~thebobo/mud.htm


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Revised: 6 Jul 00 rev 2
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