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A Fish Tale by Cecilia Ziemer Supplement to 3D Artist issue #40, page 16. |
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| This is the multichannel master shader used on the mudskipper's body. The Elevation operator is a Digital Carvers Guild function. To use the shader on the fins, I duplicated the master and changed the Elevation axis from Z to Y. |
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| Operator: Mixer | ||
| Source 1 | Color: R:0.95 G:0.99 B:0.56 | |
| Source 2 | Color: R:0.93 G:0.75 B:0.02 | |
| Spot Size: 36%; Blending: 8% | ||
| Source 2 | Operator: Mixer | |
| Source 1 | Color: R:0.28 G:0.19 B:0.19 | |
| Source 2 | Color: R:0.98 G:0.83 B:0.16 | |
| Blender: Operator: Spots | Spot Size: 31%; Blending: 18% | |
| Blender: Operator: Elevation | Height: 6.00; Blend: .90; Wiggle: 1.05; Seed: 665; Axis: Z; Global Scale: 147; Space: Local | |
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Hightlight: Value: 25% Shine: Value: 20% All the other shader elements were set to a value of 0. | ||