3D Artist #41 Online Supplement![]() | 22 |
Single-Lens Stereo Imaging by Michael McDaniel | Unable or don't want to manage a pair of cameras? Here's how to get stereo from one camera, demonstrated with 3D Studio r4 for DOS. (1.2 pages) | ||
![]() | 23 |
Box Knots by Michael McDaniel | How to model some interesting knots, shown with 3D Studio r4 for DOS. (0.8 page) | ||
![]() | 28 |
Unusual Twists by Cecilia Ziemer |
Carrara's Spline Editor springs some surprises in being able to easily create knot-like twists, regular and irregular coiled objects (e.g., ropes and hoses), alien skeletons, and real and fantasy detailing. (1 page) [lots more info] big | ||
![]() | 4 |
To School or Not? by Fred Tepper | Does an aspiring studio artist need to go to school? If yes, then to study what? Some surprising views from long experience. (1.3 pages) | ||
Great Variety of How-To's | |||||
![]() | 6 |
Easy Organics by Joel Bellucci | Using LightWave 5.6's MetaNURBS to model the belugas' heads on the previous issue's cover, step-by-step using reference images. (2.5 pages) | ||
![]() | 10 |
Text Trick by Rich Jackson | How to bend words in LightWave 3D 5.6. (1 page) | ||
![]() | 12 |
Patch Modeling a Head, Part 1 by Robert J. Undi | In this first installment, how the cover artist takes detailed reference photos from which to create and animate an exact 3D copy of an actual human model's head using patch modeling. (2 pages) | ||
![]() | 14 |
Tree Clippings by Tom Marlin | Almost everything you ever wanted to know about how to use clip-map foliage to enhance single-image scenes without huge polygon counts, shown with trueSpace 4 but widely applicable. Also tells how to make tS4.3 objects be invisible. (2.3 pages) | ||
![]() | 16 |
Solidify Your trueSpace Objects by Tom Marlin | There is a little-known free plug-in, Solidify, that is useful for complex modeling problems in trueSpace 4. For one, it can turn imported meshes into solid objects, ready for Boolean operations. (0.3 page) | ||
![]() | 17 |
Carrara Tips by Cecilia Ziemer | Mainly a collection of tips for Ray Dream users upgrading to Carrara, also gets into fixing a lighting problem and importing Bryce materials. (1 page) | ||
![]() | 18 |
LW6 Invasion! by Robert Powers | Exploring LightWave 6's new animation features using an alien tentacle model. Covers NURBS rendering, Endomorphing, and IK/bones. (2 pages) | ||
![]() | 20 |
Bump & Fuzz by Paul Oglesby | Maya tips for getting bump maps almost straight from color images, and for fuzzing up object outlines. (1.4 pages) | ||
![]() | 21 |
Maya Export by Anson Call | Preparing Maya models for use in other apps, such as ElectricImage. (0.6 page) | ||
![]() | 24 |
Blender Lips & Tips by David Weese | Yes, you can do weighted morphing in Blender, and here's how to use it for lip sync. (1.33 pages) | ||
![]() | 25 |
Toon Shader by David Weese | Here's how to create a material that will serve as a cartoon-style shader in addition to Blender's toon rendering, and is a starting point for other effects such as ghosted edges. (0.4 page) | ||
![]() | 25 |
Teeth Clincher by David Weese | Vertex parenting in Blender isn't just handy, it can be a life saver! (0.2 page) | ||
![]() | 25 |
Keeping Eyes Right by David Weese | It's a lot easier to animate eyes when they're linked, and here's how to do it in Blender. (0.3 page) | ||
next issue
![[subscribe!]](../../../butts/bsub.gif)