[3DA#41 cover] 3D Artist #41 Online Supplement


[_Hard Copy_|_Menu_|_Topics_|_Products_|_Contributors_|_Contents_|_Cover_|_Errata_|_New_|_Buttons_]

This issue went to press on 26 June 2000, printed on 12 July, shipped to bookstores on the 13th, and mailed to subscribers on the 14th.

[Get the hard copy!]

Page History
20 & 16 August 2000: An original and complete Carrara rope creation how-to article posted with a screen shot animation, supplementing the issue's "Unusual Twists" article.
13 July 2000: Contents and issue indices posted.
11 July 2000: This page first posted in simple place-holder form.


[_Hard Copy_|_Menu_|_Topics_|_Products_|_Contributors_|_Contents_|_Cover_|_Errata_|_New_|_Buttons_]

Table of Contents & Supplementary Info

With few exceptions, article text and images are not posted online, only supplemental materials. To obtain the printed magazine itself, please see details and order form for Single Issues. Six dollars U.S. puts this issue into the mail to you directly in the U.S.A., plus an airmail charge elsewhere.


Knots & Things

22 Single-Lens Stereo Imaging
by Michael McDaniel
Unable or don't want to manage a pair of cameras? Here's how to get stereo from one camera, demonstrated with 3D Studio r4 for DOS. (1.2 pages)

23 Box Knots
by Michael McDaniel
How to model some interesting knots, shown with 3D Studio r4 for DOS. (0.8 page)

28 Unusual Twists
by Cecilia Ziemer
Carrara's Spline Editor springs some surprises in being able to easily create knot-like twists, regular and irregular coiled objects (e.g., ropes and hoses), alien skeletons, and real and fantasy detailing. (1 page)
[lots more info] big

3D Careers & Education

4 To School or Not?
by Fred Tepper
Does an aspiring studio artist need to go to school? If yes, then to study what? Some surprising views from long experience. (1.3 pages)

Great Variety of How-To's

6 Easy Organics
by Joel Bellucci
Using LightWave 5.6's MetaNURBS to model the belugas' heads on the previous issue's cover, step-by-step using reference images. (2.5 pages)

10 Text Trick
by Rich Jackson
How to bend words in LightWave 3D 5.6. (1 page)

12 Patch Modeling a Head, Part 1
by Robert J. Undi
In this first installment, how the cover artist takes detailed reference photos from which to create and animate an exact 3D copy of an actual human model's head using patch modeling. (2 pages)

14 Tree Clippings
by Tom Marlin
Almost everything you ever wanted to know about how to use clip-map foliage to enhance single-image scenes without huge polygon counts, shown with trueSpace 4 but widely applicable. Also tells how to make tS4.3 objects be invisible. (2.3 pages)

16 Solidify Your trueSpace Objects
by Tom Marlin
There is a little-known free plug-in, Solidify, that is useful for complex modeling problems in trueSpace 4. For one, it can turn imported meshes into solid objects, ready for Boolean operations. (0.3 page)

17 Carrara Tips
by Cecilia Ziemer
Mainly a collection of tips for Ray Dream users upgrading to Carrara, also gets into fixing a lighting problem and importing Bryce materials. (1 page)

18 LW6 Invasion!
by Robert Powers
Exploring LightWave 6's new animation features using an alien tentacle model. Covers NURBS rendering, Endomorphing, and IK/bones. (2 pages)

20 Bump & Fuzz
by Paul Oglesby
Maya tips for getting bump maps almost straight from color images, and for fuzzing up object outlines. (1.4 pages)

21 Maya Export
by Anson Call
Preparing Maya models for use in other apps, such as ElectricImage. (0.6 page)

24 Blender Lips & Tips
by David Weese
Yes, you can do weighted morphing in Blender, and here's how to use it for lip sync. (1.33 pages)

25 Toon Shader
by David Weese
Here's how to create a material that will serve as a cartoon-style shader in addition to Blender's toon rendering, and is a starting point for other effects such as ghosted edges. (0.4 page)

25 Teeth Clincher
by David Weese
Vertex parenting in Blender isn't just handy, it can be a life saver! (0.2 page)

25 Keeping Eyes Right
by David Weese
It's a lot easier to animate eyes when they're linked, and here's how to do it in Blender. (0.3 page)


Errata & additional info:

(none yet)


previous issue [3DA#40] [3DA#42] next issue

[3DA home page] [site news] [article index] [artists directory] [ad index] [dealers] [classifieds] [jobs] [back issues][subscribe!]

Revised: 23 Oct 00 rev 1
http://www.3dartist.com/3dao/s/41/3da41sup.htm
© Copyright 2000 Columbine, Inc. - All Rights Reserved
3D ARTIST magazine / Columbine, Inc. - P.O. Box 4787, Santa Fe, NM 87502 USA
505/424-8945 voice - 505/424-8946 fax - E-mail: webmaster@3dartist.com
Any mentioned trademarks are the property of their respective owners.