3D Artist #42 Online Supplement![]() | 4 |
Heads Up by Cecilia Ziemer | Cover story part 1: Carrara and Poser character used together to model a 3D goblin character (0.8 page) | ||
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Off With Its Head by Cecilia Ziemer | The artist's experience with preparing the cover goblin character's head for stereo printing, starting out with Carrara and 3DS Max r2. (0.2 page) | ||
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Waxing a Goblin Head by Bathsheba Grossman | Cover story part 2: The service bureau's end of the story, "stereo printing" the goblin's head for the solid output shown on the issue cover, with a little help from Rhino. (1 page) [errata] | ||
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Scenography Techniques by Adam Watkins | Centuries of stage design have resulted in some tricks you should know about. (1.7 pages) | ||
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A Digital Foot in the Stage Door by Adam Watkins | How 3D graphics is changing set and stage design at the university level. (1.2 pages) | ||
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Tying One On by Jay Turberville | LightWave 3D 5.6 and Sasquatch get ready to go fly fishing. (4 pages) | ||
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Tonsorial Delight by Robert Powers | Using LightWave 6 and Shave and a Haircut to create a stunningly complex hairdo. (2 pages) | ||
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Making Stock Models Talk by Rich Jackson | Customing a Humanoid male figure to have stronger features and using Morph Gizmo Pro to set up lip sync, plus a dash of hair from FiberFactory. (2 pages) | ||
Great Variety of How-To's | |||||
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Putting Your Work into Play by Mary Jo Fahey | A 3D SIG report on using Brilliant 3D .b3d files instead of VRML for putting your 3D graphics onto the Web. (1.25 pages) | ||
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Patch Modeling a Head by Robert J. Undi | Part 2: Modeling a human head to order using reference photos. (3.25 pages) | ||
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Beachcombing by R Scott Cherba |
Creating a bit of the Gulf of California coastline using World Construction Set 5. (1.7 pages) [author's supplement] | ||
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Run, Don't Walk by Thomsen-Norre |
An important notice about Leveller--a great, low-cost landscape and height field tool that may disappear from the market, so get it now! (0.3 page) [full text] | ||
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Blender Effects by David Weese | How to go about doing volumetric, particle, and flare effects in Blender. (1.2 pages) | ||
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Blender Radiosity by David Weese | It's a bit different in use, and a bit of a pain to use, but here's how to put Blender to work as a free radiosity renderer. (0.9 page) | ||
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Animate Low & Render High by David Weese | An explanation of using Blender's MetaNURBS-like S-Mesh, and pointers about how to animate in low res and render in high res. (0.4 page) | ||
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Nonlinear Animation by Mitch Butler | Using the new Orchestrate3D meta-app to organize large Maya projects. (1 page) | ||
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