![[3DA#43 cover]](3da43cov.gif)
Robert Powers' cover character, Miss Thang, was modeled mostly with LightWave 6's native tools. Her hair was done with Sasquatch. Endomorph was used for her facial expression, and Skelegons and bone weight maps were used for posing her head and body. See the artist's article this issue on how to begin modeling a new character. | |||||
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A Character Design Thang by Robert Powers | Pointers on how to go about starting a character in LightWave 6. (2 pages) | ||
Great Variety of How-To's | |||||
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Inside the Content Directory by David Hopkins | Getting organized in LightWave so projects can be moved easily from one machine to another. (1.25 pages) | ||
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Merging 10 & 30m DEMs by Bill Allen with Prof. Peter Guth, USNA & Thomsen-Norre |
If you are lucky enough to have available some 10m 7.5-min. 1:24000-scale DEMs, can you merge them with their 30m neighbors to get a best-case set? MicroDEM is the answer. (0.8 page)
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Merging Across Zones by Thomsen-Norre |
If your project has UTM 7.5-min. 1:24000-scale DEMs on both sides of a UTM zone, how can you merge them? MicroDEM comes to the rescue, again. (0.5 page) Long link: | ||
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Patch Modeling a Head, Part 3 by Robert J. Undi | Part 3 of 3: Creating a photorealistic cylindrical map. (2.17 pages) | ||
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Spinning a Model by Robert J. Undi | How to build a lazy Susan big enough to spin a human model for consistent photography for cylindrical mapping. (0.2 page) | ||
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Scrunch Time by Rudy Cortes | Maya for Max users: How to go about building lattices in both Max and Maya, demonstrated with the "scrunch" for a robot arm. (1.4 pages) [errata] | ||
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Tales of Autoback by Gary Dohanish | Encountering and solving a fatal problem when rendering iMove animations with 3DS Max or Viz: Turn off Autoback. (0.2 page) | ||
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The Ninth Hole by R Scott Cherba |
Creating a golf course in World Construction Set is more than a common task, it's also a good exercise in working with overlapping vector-bounded ecosystems. (2 pages) | ||
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Poser to Vue d'Esprit by Ian Grey | Vue d'Esprit works well with Poser materials and OBJ files, but there is still some tweaking to do in Vue. (1.7 pages) [update] | ||
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Tail Sleeves by Cecilia Ziemer | An introduction to Poser (conformable) clothing and creating pants for a ratman, modeled in Carrara and including a tail sleeve. (1.3 pages) | ||
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Blender Displacement by David Weese | How to do heightfield modeling in Blender 2 for landscapes and other modeling and special effects. (0.8 page) | ||
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TrueType for Blender by David Weese |
A workaround for Blender's only being able to load Type 1 fonts. (0.2 page) Long link: www.armanisoft.ch/webdesign/default.htm | ||
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The Fine Art of Prototyping by Bathsheba Grossman | And introduction for 3D artists to rapid prototyping to get solid output from your models. (2.7 pages) | ||
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RP Resources by Bathsheba Grossman | Contacts for getting more information about rapid prototyping (solid output), including service bureaus geared to working with artists. (0.2 page) | ||
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Framing a Story by Benoit Guerville |
Every picture tells a story. What's the story your picture tells? What could be done to tell it better, or tell a different story? (3.1 pages) Long links: 192.41.13.240/artchive/t/titian/titian.jpg - metalab.unc.edu/wm/paint/auth/titian/madonna-pesaro/ | ||
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Fast Reptilian Skin by Julien Van | Mixing Poser with ZBrush to get a reptile-skin character into Cinema 4D. (0.7 page) | ||
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Deep Textures for Deep Paint by Julien Van | Using Bryce's Deep Texture Editor to create textures to use in Deep Paint 3D. (0.9 page) | ||
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3D Book Covers by Tom Marlin |
The author publishes his first novel, Three Forks, and does some western historical re-creation for his own book cover illustration in trueSpace 5. (1 page) | ||
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