![[3DA#47 cover]](3da47cov.gif)

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Cover Story by Todd Grimes |
How LightWave 7.0b was used to create this dynamic cover, helped by Skelegons and an enormous screen shot. (0.5 page) [author's supplement] | ||
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Editorial Space by Bill Allen |
After almost 11 years, this will be the last issue of 3D Artist magazine due to insufficient advertising going forward. (0.4 page) [full text] | ||
| We expect to post online free a PDF supplement to 3DA#47 that will close out one or more articles and article series that we had in progress at the time of ceasing publication. Come back in May or June to get your copy. | |||||
Architectural Rendering | |||||
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Bryce & Vue for Architecture, Part 1 by Scott Baumberger | How to prepare AutoCAD and Form-Z models to bring into Vue d' Esprit or Bryce for rendering. (2 pages) | ||
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Raising Roadway Bridges by Mike Mundy | Using 3DS Max lofting with multi/sub-object materials to build and texture elevated roadways. (1.75 pages) | ||
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MicroStation to AutoCAD & Max by Mike Mundy | How to get a MicroStation file into AutoCAD, or into Max, preferably via AutoCAD. (0.25 page) | ||
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Architectural Interiors, Part 2 by Jim Lammers | A densely-detailed explanation of how to professionally light an architectural interior with 3DS Max/Viz or most any application, starting from dark and adding multiple lights of various kinds--obvious, subtle, and some very non-obvious. (4 pages) | ||
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Global Illumination by Jim Lammers | The latest "big thing" in rendering, going well beyond raytracing and renderosity to create highly photorealistic lighting. (0.5 page) | ||
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Faking Reflected Light by Jim Lammers | Using various products, including LumaObject, to achieve the appearance of reflected light without the many problems of rederosity rendering. (0.5 page) | ||
Great Variety of How-To's | |||||
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ZBrushing DEMs by Cecilia Ziemer |
Bringing SDTS DEMs into ZBrush with the help of ZScripting and some utilities. (1.5 pages) Scripts: The first and second ZScripts here are as shown in the issue, and a third is an alternate combination of the two into a single version. Get the PullSDTS Python script here. | ||
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Silicon Sandbox by Cecilia Ziemer | A collection of tips about working with MojoWorld, Carrara, and Bryce 5.1, including how to get a glow effect in Carrara without glow. (0.67 page) | ||
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Bag of Tricks 3, A by David Hopkins | A collection of tips for LightWave 6 and 7. (1.3 pages) | ||
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Flabby & Flappy by Petr Sorfa | Using A:M springs to animate body parts such as stomachs and cheeks. (1.2 pages) | ||
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Tips for Body Spring Systems by Petr Sorfa | Setting up A:M spring systems to get the best results and avoid problems. (0.2 page) | ||
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ZBrush for Modeling & Texturing by Kenneth Brilliant | How to start a character using ZBrush's unusual tools, bringing that model into other apps for optimization, and going back to ZBrush for 3D painting. (2.34 pages) | ||
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Maya PFX for 3D Scenes by Yiqun Chen | You can create part or all of a scene in Maya's using the PFX feature's animatable 3D brush strokes, as shown with grass and brush. (1.4 pages) | ||
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Multi-Purpose Tool by Yiqun Chen | Maya PFX has many uses including 3D painting and even as a tool for calligraphy and 2D-like painting. (0.3 page) | ||
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Putting It All Together by Robert J. Undi | Using Combustion 2 to composite 3D and live footage. (2.5 pages) | ||
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Forensic Expressions, Part 2 by Adnan Edwards | Using expressions in 3DS Max r3+ to create interactive vehicle dynamics. The author shows how to set it up so that turning the steering wheel of your car model gets both steering and suspension response from the model. (1 page) | ||
![[3DA#46]](../46/b46cov50.gif)