3D Artist #47 Online Supplement [3DA#47 cover]



Page History
This issue went to press on 12 March and shipped during 25-26 March.
16 May 2002: ZScripts added for the "ZBrushing a DEM" article.
15 April 2002: Correction posted for cover artist's supplement.
26 March 2002: This page first posted.
11 April 2002: Contents posted.


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Table of Contents & Supplementary Info

With few exceptions, article text and images are not posted online, only supplemental materials. To obtain the printed magazine itself, please see details and order form for Single Issues. Six dollars U.S. puts this issue into the mail to you directly in the U.S.A., plus an airmail charge elsewhere.


2 Cover Story
by Todd Grimes
How LightWave 7.0b was used to create this dynamic cover, helped by Skelegons and an enormous screen shot. (0.5 page)
[author's supplement]

3 Editorial Space
by Bill Allen
After almost 11 years, this will be the last issue of 3D Artist magazine due to insufficient advertising going forward. (0.4 page) [full text]
We expect to post online free a PDF supplement to 3DA#47 that will close out one or more articles and article series that we had in progress at the time of ceasing publication. Come back in May or June to get your copy.

Architectural Rendering

10 Bryce & Vue for Architecture, Part 1
by Scott Baumberger
How to prepare AutoCAD and Form-Z models to bring into Vue d' Esprit or Bryce for rendering. (2 pages)

12 Raising Roadway Bridges
by Mike Mundy
Using 3DS Max lofting with multi/sub-object materials to build and texture elevated roadways. (1.75 pages)

13 MicroStation to AutoCAD & Max
by Mike Mundy
How to get a MicroStation file into AutoCAD, or into Max, preferably via AutoCAD. (0.25 page)

18 Architectural Interiors, Part 2
by Jim Lammers
A densely-detailed explanation of how to professionally light an architectural interior with 3DS Max/Viz or most any application, starting from dark and adding multiple lights of various kinds--obvious, subtle, and some very non-obvious. (4 pages)

23 Global Illumination
by Jim Lammers
The latest "big thing" in rendering, going well beyond raytracing and renderosity to create highly photorealistic lighting. (0.5 page)

23 Faking Reflected Light
by Jim Lammers
Using various products, including LumaObject, to achieve the appearance of reflected light without the many problems of rederosity rendering. (0.5 page)

Great Variety of How-To's

4 ZBrushing DEMs
by Cecilia Ziemer
Bringing SDTS DEMs into ZBrush with the help of ZScripting and some utilities. (1.5 pages)
Scripts: The first and second ZScripts here are as shown in the issue, and a third is an alternate combination of the two into a single version. Get the PullSDTS Python script here.

4 Silicon Sandbox
by Cecilia Ziemer
A collection of tips about working with MojoWorld, Carrara, and Bryce 5.1, including how to get a glow effect in Carrara without glow. (0.67 page)

6 Bag of Tricks 3, A
by David Hopkins
A collection of tips for LightWave 6 and 7. (1.3 pages)

8 Flabby & Flappy
by Petr Sorfa
Using A:M springs to animate body parts such as stomachs and cheeks. (1.2 pages)

9 Tips for Body Spring Systems
by Petr Sorfa
Setting up A:M spring systems to get the best results and avoid problems. (0.2 page)

14 ZBrush for Modeling & Texturing
by Kenneth Brilliant
How to start a character using ZBrush's unusual tools, bringing that model into other apps for optimization, and going back to ZBrush for 3D painting. (2.34 pages)

16 Maya PFX for 3D Scenes
by Yiqun Chen
You can create part or all of a scene in Maya's using the PFX feature's animatable 3D brush strokes, as shown with grass and brush. (1.4 pages)

17 Multi-Purpose Tool
by Yiqun Chen
Maya PFX has many uses including 3D painting and even as a tool for calligraphy and 2D-like painting. (0.3 page)

24 Putting It All Together
by Robert J. Undi
Using Combustion 2 to composite 3D and live footage. (2.5 pages)

28 Forensic Expressions, Part 2
by Adnan Edwards
Using expressions in 3DS Max r3+ to create interactive vehicle dynamics. The author shows how to set it up so that turning the steering wheel of your car model gets both steering and suspension response from the model. (1 page)


Errata & additional info:
> Page 2: The cover artist's corrected supplement URL is www.evil-plan.com/Tutorials.html, but www.evil-plan.com/CS_01.html is more direct.

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