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Note that 3DA#36 has now sold out, and 3DA#20 is in short supply.
      Many older issues have been made available again in short supply, from 3DA#18 back, and will be mostly of interest to collectors and long-term readers wanting to fill out their 3DA sets. Please
inquire.

Magazine price for issue #47: $5 each + shipping, or $4 each + shipping for mixed orders of 5+

Issue #47 3DA#47, published and shipped March '02, 28 pages.
Software covered includes 3DS Max/Viz, Animation Master, Bryce, Combustion, LightWave, Maya, Vue, and ZBrush, and also some about AutoCAD, Carrara, Form-Z, MicroStation and MojoWorld. The big focus topic is architectural rendering, plus lots of other great articles.

Issues #42-46 are now $3-4 each + shipping according to quantity
Issue #46 3DA#46, published Nov. '01, shipped 10-11 Dec., 32 pages.
Software covered includes 3DS Max/Viz, Animation Master, Cinema 4D, LightWave, Maya, Poser, Quest3D, trueSpace, Vue, WCS, and ZBrush. Focus topics are forensic animation and architectural rendering, and lots of other great articles, too.

Issue #45 3DA#45, published July '01, shipped 3 August, 36 pages.
This is our 10th Anniversary 3D Artist issue, and it covers 3D literally from A to Z--from Animation Master to ZBrush, including also 3DS Max, Carrara, LightWave 5.6/6.5, Maya, MojoWorld, Poser, trueSpace, and WCS, along with Leveller and MicroDEM. It has a focus on 3D scripting with Python for various applications and standalone, several great articles on 3D storytelling and technical character animation, more forensics, more budget motion capture, another groundbreaking budget-GIS rescue article, and the first how-to anywhere for the new MojoWorld landscape program.

Issue #44 3DA#44, published March '01, shipped 20 April, 28 pages.
Articles about 3DS Max, Animation Master, Blender, Carrara, LightWave 3D 5.6, Maya, Poser, and World Construction Set. Topics include forensic animation, low-cost motion capture, creating whole forests of trees, and custom interfaces in Maya. Focus on dress creation, using ClothReyes and Stitch on 3DS Max, and creating a dress in Carrara and conforming it as animatable clothing in Poser.

Issue #43 3DA#43, published Jan. '01, shipped 29-30 Jan., 32 pages.
Articles for 3DS Max, Blender, LightWave 6, Maya, Poser, Vue d'Esprit, and World Construction Set, with some how-to info also for Bryce, Carrara, Cinema 4D, Deep Paint, trueSpace, and ZBrush. Part 3 of 3 on creating photorealistic heads from real people in 3DS Max, and the cover story on starting a character in LightWave 6. Big introduction to rapid prototyping (solid output) for 3D artists, and two articles on GIS rescues: merging 10 and 30m DEMs, and merging UTM DEMs across zones.

Issue #42 3DA#42, published Sept. '00, shipped 24 Oct., 32 pages.
Articles for 3DS Max r3.1, Blender, Carrara, LW5.6 and 6, Maya, Orchestrate, and World Construction Set, plus some writing also on Cinema 4D and Poser. Focus on LightWave hair with major articles on Sasquatch and Shave/Haircut plus another article done with FiberFactory. Focus on theatre stage design, both about tricks for 3D graphics and how 3D is changing theatre design. This issue also has our first coverage on solid output for 3D models ("stereo printing"), landscape topics, a lengthy explanation of how to patch model a specific human head in Max, and other pieces on nonlinear animation and doing 3D for the Web.

Issues #19-41 are now $2-3 each + shipping according to quantity
Issue #41 3DA#41, published June '00, shipped 14 July '00, 28 pages.
Articles for 3DS for DOS, 3DS Max r3.1, Blender, Carrara, LW5.6 and 6, Maya, and trueSpace. Plus much of general interest, including 'everything you ever wanted to know' about using clip maps for foliage, and several articles about creating character heads. Focus on Knots & Twists. Others topics include an article on how to do single-lens stereo, a surprising essay about whether to go to school and what to study, and a tip to get you started on rolling your own cel shaders.

Issue #40 3DA#40, published March '00, shipped 18 April '00, 32 pages.
Articles for 3DS Max r3.1, After Effects, A:M, AWB, Bryce 4, Carrara, LW3D 5.6, Poser 4, Rhino, and WCS. Plus much of general interest, including advanced lighting and about motion capture. Focus on 3D Careers and Landscape. Others topics include how to do Max explosions without plug-ins, architecture without modeling, and particles where there are none. And more behind-the-scenes info from the TV cartoon series, NASCAR Racers.

3DA#39, published Dec. '99, shipped 10-11 Jan. '00, 36 pages.
Articles for 3DS Max r3, A:M, Bryce 4, Cinema 4D, Imagine, LW3D, Maya, and Poser 4, and much of general interest. Focus on Integrating 2D & 3D, 3D Careers & Education, and Landscape, plus topics such as camera matching between DV camcorder and 3DS Max virtual sets. Also behind-the-scenes LW how-to from the new TV cartoon series, NASCAR Racers.

3DA#38, published Oct. '99, shipped 28-29 Oct., 36 pages.
Articles for 3DS Max r3, A:M, Bryce 4, Cinema 4D, LW3D, Poser 4, RDS, and Softimage, and much of general interest. Focus on 3D Careers & Education and Painterly 3D, plus topics such as creating better dialog animation and using digital cameras for texture capture. Also behind-the-scenes LW how-to from the new movie, Bats.

3DA#37, published July '99, shipped 3-4 Aug., 36 pages.
Articles for 3DS Max r3, AM99, Bryce 4, Imagine, LW3D, Poser 3 and 4, RDS, Softimage, and tS4, and much of general interest. Focus on painterly 3D, plus topics such as working with the new USGS 30m DEMs, 6-legged walk cycles, working with multiple characters, and character modeling.

3DA#36, published April '99, shipped 5 May, 32 pages. Out of Print
Articles for 3DS Max, AM99, Bryce, Imagine, LW3D, Organica, Poser, RDS, Softimage, tS4. Covering topics such as character creation, digitizing, and blue/green screen work.

3DA#35, published January '99, shipped 18 Feb., 28 pages.
Focus on 3D for historical re-creation. Articles for 3DS Max/Viz, AM98, LW3D, Poser, RDS, tS4. Max coverage includes two articles on mapping human faces.

3DA #34, published October '98, shipped Nov., 28 pages.
Focus on 3D for historical re-creation. Articles for 3DS Max, AM98, Bryce, LW3D, RDS, trueSpace, StudioPro, and TriSpectives, and some about World Construction Set. Max coverage includes more about NURBS and Shag: Fur. New Poser 3 section.

3DA #33, published June '98, shipped July, 32 pages.
Focus on 3D for historical re-creation (one major article). Articles for 3DS Max, AM98, Bryce, LW3D/Inspire 3D, RDS, tS3, and StudioPro, plus tips for Organica. LW coverage includes Metamation and Morph Gizmo. Max coverage includes Splash and ClothReyes 2, more NURBS. Using Rhino with MicroScribe-3D digitizer. First Poser 3 tips!

3DA #32, published & shipped May. '98, 40 pages.
Focus on architecture and landscape. Articles for 3DS Max, Bryce, LW3D, tS3, and TriSpectives, plus tips for WCS, AWB, and Organica. Escheresque 3D part II has 3DS DOS, A:M, and RDS tips. LW coverage includes MetaNURBS, Gaffer, and "5 Secret Weapons." Max coverage includes compositing, landscape generation, and Shag: Fur for hair.

3DA #31, published Feb. '98, shipped March, 40 pages.
Focus on 1) using 3D for 2D toon results, and 2) landscape applications. How-to's for 3DS Max, A:M/MH3D, LW3D, World Construction Set, Digital Fusion, "DV Dirt Cheap," and building your own low-cost RAID. Compositing using WCS, Max, and Digital Fusion.

3DA #30, published Oct. '97, shipped Nov., 40 pages.
Escheresque 3D gallery with how-to's, stereo output explained. How-to's for 3DS Max, A:M/MH3D, Imagine, LW3D, and Ray Dream. Building your own Alpha, part 2.

3DA #29, published & shipped July '97, 40 pages.
Focus on 1) low-res modeling, games, and 3D authoring, and 2) putting Poser to work. How-to's for 3DS Max, LW3D, Ray Dream, and trueSpace. Building your own Alpha, part 1.

3DA #28, published May '97, shipped June, 40 pages.
Focus on forensics. How-to's for 3DS DOS & Max (including Max expressions), A:M/MH3D, Bryce, LW3D, Ray Dream, and trueSpace. LW3D 5.0 plug-ins wrapup.

3DA #27, published Jan. '97, shipped Feb., 48 pages. Fifth Anniversary issue goes glossy.
Focus on architecture and design. How-to's on Ray Dream complex objects, A:M/MH3D particles, LW3D waves, Max deformations, and star fields in LW3D & trueSpace. David Hopkins arrives with his long-running Taming The Wave column for LW3D.

3DA #26, published & shipped Nov. '96, 40 pages.
How-to's on creating/working with trees: 3 articles, undocumented Bryce, more about landscapes & DEMs, photoreal faces cover story, metaballs.

3DA #25, published July '96, shipped Aug., 40 pages.
How-to's on 3DS DOS & Max, LightWave, Ray Dream, TriSpectives, trueSpace, animating an altercation, better shadows, stereograms.

3DA #24, published & shipped June '96, 32 pages.
Focus on 3D graphics for sculpture, realtime 3D. How-to's on 3DS & IPAS, first for 3DS Max, LightWave, Poser, Ray Dream, clothing, character development.

3DA #23, published March '96, shipped April, 40 pages.
Focus on forensic animation: 4 articles. How-to's on complex metaball animation in 3DSr4, cover/centerspread with Ray Dream, A:M fonts, Infini-D and QTVR.

3DA #22, published Oct. '95, shipped Nov., 32 pages.
Focus on forensic animation: 6 articles. How-to's on Ray Dream (2 articles), intro to 3DS Keyscripting, and dirt for Animation Master.

3DA #21, published Dec. '95, shipped Jan. '96, 40 pages.
Focus on medical illustration: 3 articles. How-to's on budget motion capture using trueSpace, 3D digitizing, and texture creation.

3DA#20, July '95, 40 pages. Short supply! News: home-based TV 3D production, AnimaTek World Builder, 3D acceleration and VRML. Reviews: SoftF/X, NovaJet III. How-to: 3D hair, Studio Pro Raydiosity, Form-Z, water effects, ACIS modeling, budget movie 3D production.

3DA#19, April '95, 40 pages. News: Microsoft's 3D vision. Reviews: MetaReyes, Bones Pro, LenZFX, Visual Reality. How-to: Cutting Playmation models to ribbons, 3D Studio instancing, applying photo principles to rendering, Topas water effects, LightWave fabric, trueSpace explosions, and smooth mapping to odd-shaped objects in SoftF/X (aka OpenFX), 3D Studio, and Imagine.

Many older issues are again available in short supply, and will be mostly of interest to collectors and long-term readers wanting to fill out their 3DA sets. Please inquire.


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> Single issue prices are $5 or $3 each as noted in the "$" column, not including shipping, and quantity discounts are available (see below).
> An "x" in the table, or mention under "Other Info," indicates how-to info was published for that specific software in the issue (many how-to's are useful for multiple programs).
> Jump to ordering full SETS of available back issues.
    |0|1|2|3|4|5|6|7|8|9| 0 = 3DS DOS        3 = Bryce            6 = Poser
    |3|M|A|B|I|L|P|R| |t| 1 = 3DS Max        4 = Imagine          7 = Ray Dream
    |D|a|:|3|m|W|z|D| |S| 2 = Anim:Master    5 = LW3D/Inspire 3D  8 = 
$| #|S|x|M|D|g|3|r|S| |p|Other Info (all CAPS = issue focus)      9 = trueSpace
-|--|-|-|-|-|-|-|-|-|-|-|---------------------------------------------------------------------
5|47| |x|x|x| |x| | | | ||ARCHITECTURE, Vue, many pages on interior lighting

4|46| |x|x| | |x|x| | |x||FORENSICS, ARCHITECTURE, C4D, Quest3D, Vue, WCS 4|45| |x|x| | |x|x| | |x||SCRIPTING, cartoon styling for 3D, MojoWorld, Carrara, WCS 4|44| |x|x| | |x|x| | | ||CLOTHING, Maya, WCS, forensics, landscape, storytelling 4|43| |x| | | |x|x| | | ||Maya, Vue, WCS, char. head modeling, DEM rescues, storytelling, RP 4|42| |x| | | |x|x| | | ||LW hair, Blender & WCS how-to's, patch modeling, stereo printing
3|41|x|x| | | |x| | | |x||Blender, Carrara & Maya how-to's, head modeling, clip maps 3|40| |x|x|x| |x|x| | | ||Carrara, Rhino & AWB how-to's, Max explosions, more DEM help 3|39| |x|x|x|x|x|x| | | ||INTEGRATING 3D & 2D, Maya, C4D, Bryce walks, "NASCAR Racers" 3|38| |x|x|x| |x|x|x| | ||3D CAREERS/EDUC., PAINTERLY 3D, better dialog, C4D, Si3D, "BATS" 3|37| |x|x|x|x|x|x|x| |x||PAINTERLY 3D, DEMs, char. modeling, 6-leg walks, Softimage 3|36| |x|x|x|x|x|x|x| |x|Sold Out 3D art technique, digitizing, blue screen work, Softimage 3|35| |x|x| | |x|x|x| |x||3D FOR HISTORY; Max mapping, 3DS Viz 3|34| |x|x|x| |x|x|x| |x||3D FOR HISTORY; Max NURBS, TriSpectives, WCS, much LW, tS, Poser 3|33| |x|x|x| |x|x|x| |x||3D FOR HISTORY; clothing & splashes in Max, introducing Poser 3 3|32|x|x|x|x| |x| | | |x||ARCH. & LANDSCAPE; Escheresque; WCS, AWB & Bryce; RDS bit 3|31| |x|x| | |x| | | | ||LANDSCAPE, 3D-FOR-2D; Max, LW, A:M, and WCS3 how-to's; reviews 3|30| |x|x| |x|x| |x| | ||Escheresque 3D, stereo output; build Alpha #2; MetaNURBS, more 3|29| |x| | | |x|x|x| |x||LOW-RES, POSER; build Alpha #1; tS metaballs, writing plug-ins 3|28|x|x|x|x| |x| |x| |x||FORENSICS; Max expressions, LW3D plug-ins wrapup, 3 A:M pieces 3|27|x|x|x| |x|x| |x| |x||ARCHITECTURE; forensics; A:M particles; free plug-ins; EIB 3|26|x|x|x|x| |x| |x| | ||LANDSCAPE; photorealistic facial maps; 3DSr4 metaballs 3|25|x|x|x| | |x| |x| |x||forensics; stereograms; digitizing; shadows; TriSpectives 3|24|x|x|x| |x|x|x|x| | ||3D for sculpture; low-res; digitizing; clothing 3|23|x| |x| | |x| |x| | ||FORENSICS; QD3D & QTVR; 3DS Keyscripts; Infini-D; Studio Pro 3|22|x| |x| |x| | |x| |x||FORENSICS; 3DS Keyscripting 3|21|x| |x| | | | | | |x||MEDICAL; digitizing; economy motion capture 3|20|x| |x| | |x| | | | ||TV/movie production; lenticulars; hair; Form-Z; Studio Pro 3|19|x| |x| |x|x| | | |x||architecture; camera work; 3DS instancing; SoftF/X; Topas
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