Articles by Contributor
Allen, Bill [bio]
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Merging 10 & 30m DEMs; Allen & Thomsen-Norre; #43
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Editorial Space; Allen; #38
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Animating Textures; Allen; #37
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What's a Foot?; Allen; #36
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3D Artist Reports; King, Caputo, Kennedy & Allen; #36
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Poser Update & Tools / More Pieces for Poser; Ziemer & Allen; #34
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More Poser Tips; Ziemer & Allen; #34
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Depth Clues; Allen; #34
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Figures from Props; Allen; #34
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Contents Page Story; Allen; #29
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5 Years of 3D How-To!; Allen; #27
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Who Reads 3D Artist?; Allen; #27
Anderson, Andy [bio]
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Creating Real World Textures; Anderson; #29
Ash, Michael [bio]
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Re-creating Historical Aircraft; Ash; #35
Bartley, Daryl [bio]
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Ssmokin'!; Bartley; #28
Beals, Mike [bio]
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Splash!; Beals; #33
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Shag: Fur for Hair; Beals; #32
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ClothReyes 1.1; Beals; #30
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Using Poser with LightWave; Beals; #29
Beck, Patrik [bio]
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Output to Spark & DV Camcorders; Beck; #30
Belda, Roberto Guijarro [bio]
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A Car in 210 Polygons; Belda; #24
Bellucci, Joel [bio]
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Easy Organics; Bellucci; #41
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Just Plane Easy; Bellucci; #40
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TrueSpace 3.0; Bellucci; #29
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Manatees and Metaballs; Bellucci; #29
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Turtle Textures; Bellucci; #27
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Surviving Without Skin; Bellucci; #25
Booth, Trevor H. [bio]
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Cheap Tricks; Booth; #35
Borovikov, Igor [bio]
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Snowy Scenes; Borovikov; #32
Bousquet, Michele [bio]
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Ten Years Later; Bousquet; #40
Branden, Kreg [bio]
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Cover Story; Branden; #31
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3D Technology for 2D Toons; Branden; #31
Brilliant, Kenneth [bio]
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The LightWave/Painter 3D Connection; Brilliant; #36
Butler, Mitch [bio]
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Nonlinear Animation; Butler; #42
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Showboating; Butler; #37
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Instant Friends; Butler; #36
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LightWave Bones; Butler; #35
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LightWave Hand Animation; Butler; #34
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Faces of Success; Butler; #33
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The B&W Film Look; Butler; #33
Call, Anson [bio]
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Maya Export; Call; #41
Campbell, David [bio]
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Capturing a Feeling; Campbell; #38
Caputo, Mike [bio]
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Hot Pixels; Caputo; #40
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Double Matting; Caputo; #38
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DOF Blur & Radiosity; Caputo; #37
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AM99 Surface Constraints; Caputo; #36
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3D Artist Reports; King, Caputo, Kennedy & Allen; #36
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Modeling Clothing; Caputo; #35
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Pose Sliders; Caputo; #34
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Cover Story; Caputo; #33
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Action Objects; Caputo; #33
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3DA Reports: Books & CDs; Caputo & Spivak; #33
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3DA Reports: Books & a Plug-In; Caputo & Kiriako; #32
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3D for 2D; Caputo; #31
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In 'Toon with MH3D; Caputo; #31
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Lock Down!; Caputo; #30
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Animation Master 5.0; Caputo; #29
Chasle, Jean-Yves [bio]
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Head Start; Chasle; #24
Cherba, R Scott [bio]
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Tips & Tricks for WCS5; Cherba; #44
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The Ninth Hole; Cherba; #43
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Beachcombing; Cherba; #42
Christopher, Keith [bio]
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Star Clusters; Christopher; #27
Colinayo, Ramon L. [bio]
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Recreation of a Royal Injury; Colinayo; #21
Collins, R. Cory [bio]
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Unwrapping for IFW; Collins; #39
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Six-Legged Walk Cycling; Collins; #37
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Desktop Special Effects; Collins; #37
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Imagine Facial Animation; Collins; #36
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Building Character; Collins; #36
Cortes, Rudy [bio]
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Custom Maya UIs; Cortes; #44
Crane, John B. [bio]
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Terrain Mesh Modeling; Crane; #37
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Cover Story; Crane; #32
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StudioPro 2.1.1; Crane; #31
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EI Plug-Ins; Crane; #31
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Ray Dream Studio 5; Crane; #30
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LW3D 5.0 for PowerMac; Crane; #30
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StudioPro 2.0; Crane; #29
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Using Type Objects in RDS; Crane; #29
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RDS Extensions; Crane; #28
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Photoshop 4.0; Crane; #28
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Boolean Brew; Crane; #28
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Ant Acid; Crane; #27
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ElectricImage Broadcast 2.7; Crane; #27
Davis, Gary M. [bio]
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Budget Motion Capture; Davis; #21
De Puma, Julian [bio]
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Escher in VRML; De Puma; #32
Del Duco, Barbara [bio]
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Baking Day; Del Duco; #38
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Mouse Boat; Del Duco; #37
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Hand-Meshing a Hand; Del Duco; #36
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A 3D Lashing; Del Duco; #35
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Two Books for Ray Dream; Del Duco; #34
Denby, Gregory [bio]
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Organica; Denby; #31
Derochie, Chris [bio]
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The Great MoCap Debate; Derochie; #40
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Convincing Dialog; Derochie; #38
DeRyke, Dennis [bio]
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Poser for Posing; DeRyke; #38
Didak, Stefan [bio]
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Max Explosion; Didak; #24
Dohanish, Gary [bio]
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Tales of Autoback; Dohanish; #43
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Cover Story; Dohanish; #39
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Poser for Max Model Generation; Dohanish; #38
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Polygony; Dohanish; #37
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Vizaneering; Dohanish; #35
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3DS Viz Add-Ons; Dohanish; #35
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AutoCAD r14 & 3D Studio Viz; Dohanish; #29
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Tree Noise; Dohanish; #27
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Animation on Trial; Dohanish; #22
Duffield, Timothy [bio]
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World Builder; Duffield; #26
Edwards, Adnan [bio]
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Trajectory Analysis; Edwards; #44
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Cover Story; Edwards; #28
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Tired; Edwards; #28
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Maximum Tired; Edwards; #28
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Watch Your Step; Edwards; #28
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Scene Modeling; Edwards; #23
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Rollovers; Edwards; #23
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Rear Views; Edwards; #22
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Forensic & Medical Mix; Edwards; #22
Engleman, Jeremy A. [bio]
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The Relationship of Light & Texture; Engleman; #37
Fernandes, Rick [bio]
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Re-creating an Undersea Rescue; Fernandes; #35
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Proportional Modeling; Fernandes; #35
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Further Submarine Accident Re-creations; Fernandes; #35
Finch, Phillip [bio]
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5 Secret Weapons; Finch; #32
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Gaffer; Finch; #32
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A Vision Realized; Finch; #31
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Plug-Ins that Complement MetaNURBS; Finch; #31
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Easy Eyes; Finch; #30
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LW 5.5 SkyTracer; Finch; #30
Franceschi, Francesco [bio]
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Spiral of Union; Franceschi; #30
Gahre, Christian [bio]
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World Construction Set 3; Gahre; #31
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After the Falls; Gahre; #31
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My Private Island; Gahre; #26
Glidden, Rob [bio]
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Softimage NT; Glidden; #23
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Can you animate for $12,000 a minute?; Glidden; #23
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Medical Illustration; Glidden; #21
Gougousis, Sotiris [bio]
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Animated Clouds; Gougousis; #40
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Fast-Rendering Fire; Gougousis; #39
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Underwater Caustics; Gougousis; #38
Greco, Rick [bio]
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Boning Up; Greco; #34
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Gray Matter; Greco; #33
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Sparkles; Greco; #33
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Red Rock Bits; Greco; #32
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Meshing Around; Greco; #30
Greig, David [bio]
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Trexellation; Greig; #32
Gresham, Gary [bio]
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Simple Plants & Vehicles; Gresham; #27
Gross de Nunez, Gayle [bio]
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Compromise & Misinformation; Gross de Nunez; #21
Grossman, Bathsheba [bio]
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The Fine Art of Prototyping; Grossman; #43
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RP Resources; Grossman; #43
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Waxing a Goblin Head; Grossman; #42
Guerville, Benoit [bio]
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Framing a Story, Part 2; Guerville; #44
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Framing a Story, Part 1; Guerville; #43
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Architecture Without Modeling; Guerville; #40
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What If?; Guerville; #39
Hamilton, Clay [bio]
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Designing Museum Applications; Hamilton; #34
Hanson, Ed [bio]
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Animating an Altercation; Hanson; #25
Hashimoto, Alan [bio]
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Starting a 3D Curriculum; Watkins & Hashimoto; #39
Heinz-Yerka, Nancy [bio]
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Bourdon House; Heinz-Yerka; #34
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Capital Modeling; Heinz-Yerka; #32
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3D Artifacts; Heinz-Yerka; #25
Hennequet, Eun Kyeong Anna [bio]
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Painting with Noise Maps; Hennequet; #37
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Cover Story; Hennequet; #36
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Unwrap Unwrapped; Hennequet; #35
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Bubba's Place; Hennequet & Hennequet; #30
Hennequet, Jacques [bio]
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Surface Tools; Hennequet; #31
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Bubba's Place; Hennequet & Hennequet; #30
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RayStudio 2.0; Hennequet; #30
Hermida, Alfonso [bio]
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Rock Science; Hermida; #23
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LightWave 3D v4 & Accessories; Hermida; #22
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Rocket Science; Hermida; #22
Hess, Andrew [bio]
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QD3D Accelerator Card & StudioPro 1.75; Hess; #23
Hopkins, David [bio]
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Trees, Please!; Hopkins; #44
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Inside the Content Directory; Hopkins; #43
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Production Mechanics; Hopkins; #40
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Problem Solving on NASCAR Racers; Hopkins; #39
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Production Myths, Realities & Illusions; Hopkins; #38
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A Bag of Tricks 2; Hopkins; #36
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HyperVoxels: Fun with blobs; Hopkins; #35
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Procedural Eyeballs; Hopkins; #34
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Metamation; Hopkins; #33
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MetaNURBS; Hopkins; #32
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Making Movies; Hopkins; #31
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A Bag of Tricks; Hopkins; #30
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A Look at LightWave 3D 5.5; Hopkins; #29
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Speed Razor Mach III 3.5/3.51: Does it make the cut?; Hopkins; #29
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Fake Particle Explosions; Hopkins; #28
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Plug-In Mania; Hopkins; #28
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Making Waves; Hopkins; #27
Jackson, Rich [bio]
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Making Stock Models Talk; Jackson; #42
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Text Trick; Jackson; #41
Jensen, Dwayne [bio]
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Painterly WCS; Jensen; #44
Johnson, Tim [bio]
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3D in the News; Johnson; #27
Jones, Archie [bio]
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Fiction Textures; Jones; #24
Kakert, Paul [bio]
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3D Speed; Kiriako & Kakert; #31
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A Forensic Animator's Toolbox; Kakert; #28
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MaxTrax 1.1; Kakert; #27
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Speed Razor Mach III; Kakert; #25
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Make Tracks; Kakert; #25
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Dynamic Motion Module & KeyFactory; Kakert; #23
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Forensic Animation; Kakert; #22
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Courtroom Show & Tell; Kakert; #22
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Tempo for Forensic Animators; Kakert; #22
Kalisz, Jermome R. [bio]
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Modeling New Architectural Tools & Outlets; Kalisz; #27
Kaufman, Charles [bio]
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A:M's True Colors; Kaufman; #28
Kennedy, Sanford [bio]
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Max Explosions; Kennedy; #40
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When Push Comes to Pull; Kennedy; #39
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Flex; Kennedy; #38
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Rendering Unto Caesar; Kennedy; #37
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Cyborg Gun-i-phant; Kennedy; #36
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Getting a Head; Kennedy; #36
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3D Artist Reports; King, Caputo, Kennedy & Allen; #36
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Going Bats with NURBS; Kennedy; #34
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Shag: Bat Fur; Kennedy; #34
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Using 3DS Max r2 with Poser 3; Kennedy; #34
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MicroScribe & Rhino; Kennedy; #33
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Poser Revisited; Kennedy; #33
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Max NURBS; Kennedy; #31
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Poserboards; Kennedy; #29
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Using Sculptor with Poser; Kennedy; #29
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Sculptor NT 2; Kennedy; #28
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HyperMatter; Kennedy; #28
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Great Blues; Kennedy; #27
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The Best Max Utility: 3D Studio r4; Kennedy; #26
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Tank Battle; Kennedy; #25
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Snake Noise; Kennedy; #24
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Octopus's Garden; Kennedy; #23
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MeshPaint; Kennedy; #23
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Some Script Schooling; Kennedy; #23
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Putting the Mesh in MeshPaint; Kennedy; #23
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Intro to Keyscripting; Kennedy; #22
King, Doug [bio]
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3D Artist Reports; King, Caputo, Kennedy & Allen; #36
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Working with RealPeople; King; #35
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Three Books for 3DS Max r2; King; #35
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Four Books for 3DS Max 2.x; King; #34
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Landscape Generations; King; #31
Kiriako, Alex [bio]
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Max Landscapes; Kiriako; #32
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3DA Reports: Books & a Plug-In; Caputo & Kiriako; #32
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Deep Textures; Kiriako; #32
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Bryce 3D; Kiriako; #31
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Getting Them DEMs; Kiriako; #31
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World Builder 2; Kiriako; #31
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3DS Max r2; Kiriako; #31
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3D Speed; Kiriako & Kakert; #31
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RadioRay; Kiriako; #30
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RayGun; Kiriako; #30
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Living with RadioRay; Kiriako; #30
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3DA Reports: Books, Videos, CDs; Kiriako; #30
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3D Studio Max r2; Kiriako; #30
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Cinema 4D; Kiriako; #30
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Max Booleans; Kiriako; #30
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3 for VRML 2; Kiriako; #29
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DeBabelizer Pro 4.0; Kiriako; #29
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RayMax; Kiriako; #29
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Contents Page Story; Kiriako; #28
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RealLensFlare 1.5; Kiriako; #28
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Particle Storm; Kiriako; #28
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4D Paint 1.1; Kiriako; #27
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ParticleType; Kiriako; #27
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Sand Blaster; Kiriako; #27
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Working Around; Kiriako; #27
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Two-Fisted 3D; Kiriako; #26
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DEM Files; Kiriako; #26
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DAB; Kiriako; #26
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A DAB Will Do; Kiriako; #26
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Tree Factory; Kiriako; #26
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Character Studio; Kiriako; #26
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Working Around; Kiriako; #26
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What you see is the paint...; Kiriako; #25
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The Art of Ugly; Kiriako; #25
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Infinite Mapping; Kiriako; #25
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LightWave 3D 5.0; Kiriako; #25
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Curtains; Kiriako; #24
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Poser Tunic; Kiriako; #24
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3D Movie Maker; Kiriako; #23
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Amapi 2.05; Kiriako; #23
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Metaballs 3 for 3DS; Kiriako; #23
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Poser 1.0; Kiriako; #23
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Sculptor for 3DS; Kiriako; #22
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Ray Dream Studio; Kiriako; #22
Knope, Ryan W. [bio]
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Rhino CSEC Tips; Knope & Wright; #40
Koch, Michael [bio]
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Cover Story; Koch; #30
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Shape Animation for 3DS Max r1; Koch; #30
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Bidirectional Position Links; Koch; #29
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Expressive Expressions; Koch; #28
Krakow, Michael [bio]
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Slice; Krakow; #24
Lake, Boyd [bio]
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Background Views; Lake; #27
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Skinning a Hawk; Lake; #22
Law, Yu-Kwok [bio]
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Ascending & Descending; Law; #32
Lewis, Verin [bio]
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Contents Page Story; Lewis; #23
Lichty, Pat [bio]
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World Construction Set; Lichty; #26
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A World in 7 Minutes; Lichty; #26
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Beam Weapons; Lichty; #25
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Saws, Torches & Software: 3D graphics for sculpture; Lichty; #24
Lindstrom, Eric [bio]
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A:M Particle Waterfalls; Lindstrom; #28
Lominski, Robert [bio]
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Rendering in the Design Process; Lominski; #27
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AccuRender Tips; Lominski; #27
Lussier, Ron [bio]
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3D Studio Max; Lussier; #24
Maraffi, Chris [bio]
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Express Yourself!; Maraffi; #38
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Softimage Patch/NURBS; Maraffi; #37
Marlin, Tom [bio]
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3D Book Covers; Marlin; #43
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Tree Clippings; Marlin; #41
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Solidify Your trueSpace Objects; Marlin; #41
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Digital Camera Equipment; Marlin; #39
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Quick Panoramas; Marlin; #39
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Digital Photo Textures; Marlin; #38
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Reconstructing a Memory; Marlin; #37
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End of an Era; Marlin; #36
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Easy Volumetric Lighting; Marlin; #34
Marrano, David [bio]
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The Great Outdoors; Marrano; #40
McDaniel, Michael [bio]
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Single-Lens Stereo Imaging; McDaniel; #41
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Box Knots; McDaniel; #41
McLoughlin, John [bio]
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A Week in the Life; McLoughlin; #32
McMahon, Frank [bio]
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TrueSpace 3.1; McMahon; #30
Mitchell, Larry [bio]
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Impact!; Mitchell; #23
Moseley, Tim W. [bio]
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Another World Revisited; Moseley; #30
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3D for Product Documentation; Moseley; #27
Munns, William H. [bio]
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The Queen's Bath; Munns; #38
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The Art of Separation; Munns; #37
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2D Renders from 3D Scenes; Munns; #36
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The Perception of Near & Far; Munns; #36
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Landscape Dissection; Munns; #36
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The Pharos Lighthouse of Alexandria; Munns; #33
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Bryce 3D: A second opinion; Munns; #32
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Seaside Veranda; Munns; #32
Muns, Paul [bio]
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Rhino; Muns; #29
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Good References; Muns; #23
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Moray 2.0; Muns; #22
Murphy, Martin [bio]
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Snowy Bryce; Murphy; #34
Nelson, Josh [bio]
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Outburst 1.1; Nelson; #32
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3D Stereoscopic Imaging; Nelson; #30
Nibeck, Michael [bio]
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QTVR & Infini-D; Nibeck; #23
Oglesby, Paul [bio]
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Bump & Fuzz; Oglesby; #41
Oudendijk, Rob [bio]
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Animating Heart Disease with Skin & BonesPro; Oudendijk; #21
Owens, Wade [bio]
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Incoming; Owens; #28
Paries, Jeff [bio]
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Kickin' Glass II; Paries; #28
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Projection Mapping; Paries; #25
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Lip Sync; Paries; #24
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Mastering Fonts; Paries; #23
Penn, Randy [bio]
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Imagine for Windows; Penn; #28
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Windows Imagine Tips; Penn; #27
Plantec, Peter [bio]
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RAID: Cure for backup blues; Plantec; #31
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Alpha Update; Plantec; #31
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Building Your Own Alpha Workstation, Part 2; Plantec; #30
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Building Your Own Alpha Workstation, Part 1; Plantec; #29
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TrueSpace Lens Flares; Plantec; #27
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Sumatra; Plantec; #26
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Pyromania; Plantec; #23
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Sparks; Plantec; #22
Powers, Robert [bio]
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A Character Design Thang; Powers; #43
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Tonsorial Delight; Powers; #42
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LW6 Invasion!; Powers; #41
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Creative Character Lighting; Powers; #40
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messiah; Powers; #39
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Bat Swarms; Powers; #38
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LWS Text Editing; Powers; #38
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A Virtual Lighting Kit; Powers; #37
Regner, Eric [bio]
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Porsche Blow-By; Regner; #27
Reynolds, Rodger [bio]
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Leafy Layers; Reynolds; #26
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Dirty Details; Reynolds; #22
Riggs, Roy C. [bio]
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Poser Maps; Riggs; #36
Rohn, Charles [bio]
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Maps of the Interior; Rohn; #28
Schnader, Donald [bio]
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Poser Park; Schnader; #35
Schuyler, Paul [bio]
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ScalpelMax; Schuyler; #31
Senn, Christian G. [bio]
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Scary Can Be Fun; Senn; #40
Sherer, Steve [bio]
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Cover Story; Sherer; #35
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Cover Story; Sherer; #24
Sheridan, Todd [bio]
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Cover Story; Sheridan; #25
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Stereograms; Sheridan; #25
Shi, Aaron [bio]
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Smoke & Clouds; Shi; #35
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Explosive Compositing; Shi; #32
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A Low-Res Character; Shi; #29
Sorfa, Petr [bio]
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Video Motion Capture; Sorfa; #44
Spivak, Lou [bio]
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3DA Reports: Books & CDs; Caputo & Spivak; #33
Steel, Lee [bio]
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Tree Factory Max; Steel; #26
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Tree Expressions; Steel; #26
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SIGnificant People; Steel; #26
Stein III, Robert [bio]
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Block It In; Stein III; #29
Sullivan, Lee [bio]
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Red Sky at Night; Sullivan; #27
Svacha, Shawn A. [bio]
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Creating Particle Systems; Svacha; #27
Swami [bio]
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Group Project; Swami; #23
Swinford, Mike [bio]
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Quick Rapids; Swinford; #32
Tepper, Fred [bio]
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To School or Not?; Tepper; #41
Thomsen-Norre [bio]
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Merging 10 & 30m DEMs; Allen & Thomsen-Norre; #43
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Merging Across Zones; Thomsen-Norre; #43
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Run, Don't Walk; Thomsen-Norre; #42
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DEM o'Graphics Potpourri; Thomsen-Norre; #40
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DEM o'Graphics Potpourri; Thomsen-Norre; #39
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Quick 3D Terrains for Illustrators; Thomsen-Norre; #39
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DEM o'Graphics; Thomsen-Norre; #37
Throop, Ben [bio]
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Luma Object; Throop; #32
Undi, Robert J. [bio]
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Textiles Get Real; Undi; #44
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Patch Modeling a Head, Part 3; Undi; #43
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Spinning a Model; Undi; #43
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Patch Modeling a Head, Part 2; Undi; #42
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Patch Modeling a Head, Part 1; Undi; #41
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Working with Virtual Sets; Undi; #39
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Max as Standalone Video Editor; Undi; #39
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Backdoor HDTV & Other Odd Frame Sizes; Undi; #39
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Working with Blue & Green Screen Compositing; Undi; #36
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Starfield Generation; Undi; #36
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Ultimatte for Blue Screening; Undi; #36
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ClothReyes 2; Undi; #33
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SurfaceSuite; Undi; #31
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Tiger Woman; Undi; #26
Van, Julien [bio]
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Fast Reptilian Skin; Van; #43
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Deep Textures for Deep Paint; Van; #43
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Particles for Bryce 4; Van; #40
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Deep Paint 3D; Van; #40
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Skeleton Talk Show; Van; #36
Vandeliegh, Art [bio]
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Taking a Job by the Grass; Vandeliegh; #33
VanDycke, Eric [bio]
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Lighting a Photo-Composite Scene; VanDycke; #39
Wall, M.D., Jeffrey W. [bio]
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Transitioning to TrueSpace 4; Wall; #34
Watkins, Adam [bio]
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Scenography Techniques; Watkins; #42
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A Digital Foot in the Stage Door; Watkins; #42
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Starting a 3D Curriculum; Watkins & Hashimoto; #39
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Strategies for Serpentine Slithering; Watkins; #39
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Cultivating Animators; Watkins; #38
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Blowing Smoke; Watkins; #38
Weese, David [bio]
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Getting Started with Blender; Weese; #44
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Blender Displacement; Weese; #43
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TrueType for Blender; Weese; #43
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Blender Effects; Weese; #42
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Blender Radiosity; Weese; #42
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Animate Low & Render High; Weese; #42
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Blender Lips & Tips; Weese; #41
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Toon Shader; Weese; #41
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Teeth Clincher; Weese; #41
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Keeping Eyes Right; Weese; #41
Weinberg, Larry [bio]
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A List of List Tips; Weinberg; #34
White, Josh [bio]
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A Glossary in Realtime; White; #24
Wilson, Tim [bio]
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DV Dirt Cheap; Wilson; #31
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Shadow of Doubt; Wilson; #25
+
Cover Story; Wilson; #22
Winchester, Jon [bio]
>
TrueSpace Facial Animation; Winchester; #35
>
Metaballic Tranformations; Winchester; #34
>
Blown Away by Physics; Winchester; #33
>
Compositing Particles; Winchester; #32
Wright, Matt [bio]
>
Rhino CSEC Tips; Knope & Wright; #40
Ziemer, Cecilia [bio]
>
Dress Modeling; Ziemer; #44
>
Conformable Dresses; Ziemer; #44
>
Tail Sleeves; Ziemer; #43
>
Heads Up; Ziemer; #42
>
Off With Its Head; Ziemer; #42
>
Carrara Tips; Ziemer; #41
+
Unusual Twists; Ziemer; #41
+
A Fish Tale; Ziemer; #40
+
Bryce 4 Character Animation; Ziemer; #39
+
Cover Story; Ziemer; #38
+
BVH 'Flocking'; Ziemer; #37
>
Poser Parts 2; Ziemer; #36
>
Fold It Up; Ziemer; #36
>
Poser Parts; Ziemer; #35
>
Ballzac al 'shroom; Ziemer; #35
>
Ballzac; Ziemer; #34
>
Poser Update & Tools / More Pieces for Poser; Ziemer & Allen; #34
>
More Poser Tips; Ziemer & Allen; #34
>
Instant Cables; Ziemer; #33
+
Bryce 3.0 Survival Tips; Ziemer; #33
>
Poser 3 Handyman; Ziemer; #33
>
Poser Trips; Ziemer; #33
+
Bryce Character Animation; Ziemer; #32
>
Planetary Traveler; Ziemer; #30
+
Cover Story; Ziemer; #29
>
Poser 2; Ziemer; #28
>
Detailer; Ziemer; #27
>
Funky Objects; Ziemer; #26
>
Bryce/Dream: Mixing tools; Ziemer; #25
>
Sleepless in Edge City; Ziemer; #24
+
The Making of a Cover; Ziemer; #23
>
Nightmare" Wasn't; Ziemer; #22
>
Rescue; Ziemer; #22
Zmievski, Andrey [bio]
>
Custom Tools, Part 2; Zmievski; #30
>
Custom Tools, Part 1; Zmievski; #29
Revised: 23 Apr 01
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