Articles by Product
3D Studio (DOS)
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3D Studio Max
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3D Studio Max, Box modeling
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3D Studio Max, Noise tricks
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3D Studio Max, Patch modeling
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3D Studio Viz
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AccuRender
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Rendering in the Design Process; Lominski; #27
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AccuRender Tips; Lominski; #27
After Effects
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Hot Pixels; Caputo; #40
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Double Matting; Caputo; #38
Amapi
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Incoming; Owens; #28
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Amapi 2.05; Kiriako; #23
Animation Master
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Video Motion Capture; Sorfa; #44
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Hot Pixels; Caputo; #40
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Animated Clouds; Gougousis; #40
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Fast-Rendering Fire; Gougousis; #39
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Double Matting; Caputo; #38
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Underwater Caustics; Gougousis; #38
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DOF Blur & Radiosity; Caputo; #37
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AM99 Surface Constraints; Caputo; #36
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3D Artist Reports; King, Caputo, Kennedy & Allen; #36
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Modeling Clothing; Caputo; #35
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Pose Sliders; Caputo; #34
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Cover Story; Caputo; #33
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Action Objects; Caputo; #33
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Escher in VRML; De Puma; #32
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3DA Reports: Books & a Plug-In; Caputo & Kiriako; #32
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In 'Toon with MH3D; Caputo; #31
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Lock Down!; Caputo; #30
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Animation Master 5.0; Caputo; #29
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Kickin' Glass II; Paries; #28
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A:M Particle Waterfalls; Lindstrom; #28
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A:M's True Colors; Kaufman; #28
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Great Blues; Kennedy; #27
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Creating Particle Systems; Svacha; #27
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Leafy Layers; Reynolds; #26
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Projection Mapping; Paries; #25
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Lip Sync; Paries; #24
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Mastering Fonts; Paries; #23
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Dirty Details; Reynolds; #22
AutoCAD
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Vizaneering; Dohanish; #35
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3DA Reports: Books & CDs; Caputo & Spivak; #33
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AutoCAD r14 & 3D Studio Viz; Dohanish; #29
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Rendering in the Design Process; Lominski; #27
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AccuRender Tips; Lominski; #27
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Animation on Trial; Dohanish; #22
Blender
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Getting Started with Blender; Weese; #44
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Blender Displacement; Weese; #43
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TrueType for Blender; Weese; #43
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Blender Effects; Weese; #42
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Blender Radiosity; Weese; #42
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Animate Low & Render High; Weese; #42
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Blender Lips & Tips; Weese; #41
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Toon Shader; Weese; #41
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Teeth Clincher; Weese; #41
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Keeping Eyes Right; Weese; #41
Bryce
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Deep Textures for Deep Paint; Van; #43
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Architecture Without Modeling; Guerville; #40
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Particles for Bryce 4; Van; #40
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Bryce 4 Character Animation; Ziemer; #39
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What If?; Guerville; #39
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Editorial Space; Allen; #38
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The Queen's Bath; Munns; #38
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DEM o'Graphics; Thomsen-Norre; #37
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The Art of Separation; Munns; #37
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Skeleton Talk Show; Van; #36
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2D Renders from 3D Scenes; Munns; #36
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The Perception of Near & Far; Munns; #36
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Landscape Dissection; Munns; #36
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Snowy Bryce; Murphy; #34
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The Pharos Lighthouse of Alexandria; Munns; #33
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Bryce 3.0 Survival Tips; Ziemer; #33
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Bryce 3D: A second opinion; Munns; #32
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Bryce Character Animation; Ziemer; #32
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Seaside Veranda; Munns; #32
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Deep Textures; Kiriako; #32
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Landscape Generations; King; #31
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Bryce 3D; Kiriako; #31
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Getting Them DEMs; Kiriako; #31
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Planetary Traveler; Ziemer; #30
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Incoming; Owens; #28
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Funky Objects; Ziemer; #26
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Bryce/Dream: Mixing tools; Ziemer; #25
Carrara
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Dress Modeling; Ziemer; #44
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Conformable Dresses; Ziemer; #44
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Tail Sleeves; Ziemer; #43
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Heads Up; Ziemer; #42
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Off With Its Head; Ziemer; #42
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Carrara Tips; Ziemer; #41
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Unusual Twists; Ziemer; #41
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A Fish Tale; Ziemer; #40
Character Studio
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Trajectory Analysis; Edwards; #44
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Cover Story; Dohanish; #39
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Showboating; Butler; #37
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A Forensic Animator's Toolbox; Kakert; #28
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Character Studio; Kiriako; #26
Cinema 4D
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Fast Reptilian Skin; Van; #43
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Scenography Techniques; Watkins; #42
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Strategies for Serpentine Slithering; Watkins; #39
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Blowing Smoke; Watkins; #38
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Cinema 4D; Kiriako; #30
ClothReyes
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Textiles Get Real; Undi; #44
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ClothReyes 2; Undi; #33
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ClothReyes 1.1; Beals; #30
CorelDraw
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Proportional Modeling; Fernandes; #35
DAB
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5 Secret Weapons; Finch; #32
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DAB; Kiriako; #26
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A DAB Will Do; Kiriako; #26
Deep Paint
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Deep Textures for Deep Paint; Van; #43
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Deep Paint 3D; Van; #40
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A Low-Res Character; Shi; #29
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4D Paint 1.1; Kiriako; #27
DEMConverter
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DEM o'Graphics Potpourri; Thomsen-Norre; #40
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DEM o'Graphics Potpourri; Thomsen-Norre; #39
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Quick 3D Terrains for Illustrators; Thomsen-Norre; #39
ElectricImage
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Maya Export; Call; #41
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EI Plug-Ins; Crane; #31
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ElectricImage Broadcast 2.7; Crane; #27
Gaffer
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Gaffer; Finch; #32
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Plug-In Mania; Hopkins; #28
Humanoid
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Trajectory Analysis; Edwards; #44
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Making Stock Models Talk; Jackson; #42
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Designing Museum Applications; Hamilton; #34
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Cover Story; Edwards; #28
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Forensic & Medical Mix; Edwards; #22
Imagine
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Unwrapping for IFW; Collins; #39
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Six-Legged Walk Cycling; Collins; #37
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Desktop Special Effects; Collins; #37
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Imagine Facial Animation; Collins; #36
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Building Character; Collins; #36
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Spiral of Union; Franceschi; #30
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Imagine for Windows; Penn; #28
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Windows Imagine Tips; Penn; #27
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Slice; Krakow; #24
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Cover Story; Wilson; #22
Infini-D
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QTVR & Infini-D; Nibeck; #23
Inspire 3D
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Life Forms
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Rendering Unto Caesar; Kennedy; #37
LightWave
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LightWave, MetaNURBS
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LightWave, Morph Gizmo
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Maya
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Finessing the Details; Cortes; #46
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Maya Subdivision Surfaces; Chen; #46
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Maya Clusters; Cortes; #45
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Custom Maya UIs; Cortes; #44
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Scrunch Time; #43
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Nonlinear Animation; Butler; #42
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Bump & Fuzz; Oglesby; #41
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Maya Export; Call; #41
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When Push Comes to Pull; Kennedy; #39
MeshPaint
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The Art of Ugly; Kiriako; #25
MeshPaint IPAS
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Tiger Woman; Undi; #26
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Octopus's Garden; Kennedy; #23
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MeshPaint; Kennedy; #23
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Putting the Mesh in MeshPaint; Kennedy; #23
messiah
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messiah; Powers; #39
MicroDEM
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Merging 10 & 30m DEMs; Allen & Thomsen-Norre; #43
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Merging Across Zones; Thomsen-Norre; #43
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DEM o'Graphics Potpourri; Thomsen-Norre; #40
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DEM o'Graphics Potpourri; Thomsen-Norre; #39
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Quick 3D Terrains for Illustrators; Thomsen-Norre; #39
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DEM o'Graphics; Thomsen-Norre; #37
MicroScribe-3D
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Getting a Head; Kennedy; #36
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MicroScribe & Rhino; Kennedy; #33
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Cover Story; Sheridan; #25
Organica
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Imagine Facial Animation; Collins; #36
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Building Character; Collins; #36
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Poser Parts; Ziemer; #35
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Organica Tips; #33
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Organica Tips; #32
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Organica; Denby; #31
Painter
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Poser for Posing; DeRyke; #38
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Designing Museum Applications; Hamilton; #34
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Working Around; Kiriako; #26
Painter 3D
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The LightWave/Painter 3D Connection; Brilliant; #36
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A Forensic Animator's Toolbox; Kakert; #28
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Detailer; Ziemer; #27
Photoshop
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Quick 3D Terrains for Illustrators; Thomsen-Norre; #39
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Cover Story; Ziemer; #38
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Designing Museum Applications; Hamilton; #34
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Depth Clues; Allen; #34
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The B&W Film Look; Butler; #33
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Gray Matter; Greco; #33
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Red Rock Bits; Greco; #32
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A Week in the Life; McLoughlin; #32
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Using Type Objects in RDS; Crane; #29
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Photoshop 4.0; Crane; #28
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Bryce/Dream: Mixing tools; Ziemer; #25
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The Art of Ugly; Kiriako; #25
Poser
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Dress Modeling; Ziemer; #44
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Painterly WCS; Jensen; #44
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Conformable Dresses; Ziemer; #44
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Poser to Vue d'Esprit; #43
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Tail Sleeves; Ziemer; #43
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Fast Reptilian Skin; Van; #43
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Heads Up; Ziemer; #42
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Deep Paint 3D; Van; #40
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The Great MoCap Debate; Derochie; #40
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Bryce 4 Character Animation; Ziemer; #39
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Lighting a Photo-Composite Scene; VanDycke; #39
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Cover Story; Ziemer; #38
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Convincing Dialog; Derochie; #38
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Poser for Posing; DeRyke; #38
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Poser for Max Model Generation; Dohanish; #38
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BVH 'Flocking'; Ziemer; #37
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Animating Textures; Allen; #37
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Reconstructing a Memory; Marlin; #37
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Poser Parts 2; Ziemer; #36
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Skeleton Talk Show; Van; #36
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Fold It Up; Ziemer; #36
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What's a Foot?; Allen; #36
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Poser Maps; Riggs; #36
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Poser Park; Schnader; #35
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Poser Parts; Ziemer; #35
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Ballzac al 'shroom; Ziemer; #35
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Boning Up; Greco; #34
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Using 3DS Max r2 with Poser 3; Kennedy; #34
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Ballzac; Ziemer; #34
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Poser Update & Tools / More Pieces for Poser; Ziemer & Allen; #34
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A List of List Tips; Weinberg; #34
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More Poser Tips; Ziemer & Allen; #34
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Depth Clues; Allen; #34
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Figures from Props; Allen; #34
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Poser 3 Handyman; Ziemer; #33
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Poser Revisited; Kennedy; #33
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Poser Trips; Ziemer; #33
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Bryce Character Animation; Ziemer; #32
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Cover Story; Ziemer; #29
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Poserboards; Kennedy; #29
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Using Poser with LightWave; Beals; #29
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Using Sculptor with Poser; Kennedy; #29
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A Forensic Animator's Toolbox; Kakert; #28
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Poser 2; Ziemer; #28
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Poser Tunic; Kiriako; #24
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Poser 1.0; Kiriako; #23
POV-Ray
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Good References; Muns; #23
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Moray 2.0; Muns; #22
Puppet Master
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LightWave Bones; Butler; #35
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Faces of Success; Butler; #33
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Plug-In Mania; Hopkins; #28
Pyromania
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Animating Textures; Allen; #37
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Explosive Compositing; Shi; #32
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Pyromania; Plantec; #23
QuickDraw 3D
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QD3D Accelerator Card & StudioPro 1.75; Hess; #23
QuickTime VR
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QTVR & Infini-D; Nibeck; #23
Ray Dream
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Carrara Tips; Ziemer; #41
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Baking Day; Del Duco; #38
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Terrain Mesh Modeling; Crane; #37
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Mouse Boat; Del Duco; #37
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Hand-Meshing a Hand; Del Duco; #36
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A 3D Lashing; Del Duco; #35
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Poser Parts; Ziemer; #35
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Two Books for Ray Dream; Del Duco; #34
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Ballzac; Ziemer; #34
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Gray Matter; Greco; #33
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Trexellation; Greig; #32
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Ray Dream Studio 5; Crane; #30
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Meshing Around; Greco; #30
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Cover Story; Ziemer; #29
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Using Type Objects in RDS; Crane; #29
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RDS Extensions; Crane; #28
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Boolean Brew; Crane; #28
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Detailer; Ziemer; #27
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Ant Acid; Crane; #27
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Bryce/Dream: Mixing tools; Ziemer; #25
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Sleepless in Edge City; Ziemer; #24
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The Making of a Cover; Ziemer; #23
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Nightmare" Wasn't; Ziemer; #22
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Ray Dream Studio; Kiriako; #22
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Rescue; Ziemer; #22
Rhino
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The Fine Art of Prototyping; Grossman; #43
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Waxing a Goblin Head; Grossman; #42
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Rhino CSEC Tips; Knope & Wright; #40
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MicroScribe & Rhino; Kennedy; #33
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Rhino; Muns; #29
Sculptor
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Using Sculptor with Poser; Kennedy; #29
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Sculptor NT 2; Kennedy; #28
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Curtains; Kiriako; #24
Shag: Fur
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Shag: Bat Fur; Kennedy; #34
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Shag: Fur for Hair; Beals; #32
SISGen
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Depth Clues; Allen; #34
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Stereograms; Sheridan; #25
Softimage 3D
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Express Yourself!; Maraffi; #38
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Softimage Patch/NURBS; Maraffi; #37
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The Relationship of Light & Texture; Engleman; #37
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Cyborg Gun-i-phant; Kennedy; #36
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3D Artist Reports; King, Caputo, Kennedy & Allen; #36
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Block It In; Stein III; #29
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Sumatra; Plantec; #26
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Softimage NT; Glidden; #23
Speed Razor
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Speed Razor Mach III 3.5/3.51: Does it make the cut?; Hopkins; #29
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Speed Razor Mach III; Kakert; #25
Splash!
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Splash!; Beals; #33
StudioPro
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Boning Up; Greco; #34
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Sparkles; Greco; #33
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Red Rock Bits; Greco; #32
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StudioPro 2.1.1; Crane; #31
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StudioPro 2.0; Crane; #29
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QD3D Accelerator Card & StudioPro 1.75; Hess; #23
Surface Suite
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Patch Modeling a Head, Part 2; Undi; #42
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SurfaceSuite; Undi; #31
Surface Tools
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Cover Story; Dohanish; #39
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Getting a Head; Kennedy; #36
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Surface Tools; Hennequet; #31
Tree Factory Max
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Contents Page Story; Kiriako; #28
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Tree Factory Max; Steel; #26
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Tree Expressions; Steel; #26
TriSpectives
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Bourdon House; Heinz-Yerka; #34
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Capital Modeling; Heinz-Yerka; #32
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3D Artifacts; Heinz-Yerka; #25
trueSpace
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3D Book Covers; Marlin; #43
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Tree Clippings; Marlin; #41
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Solidify Your trueSpace Objects; Marlin; #41
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Digital Photo Textures; Marlin; #38
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Reconstructing a Memory; Marlin; #37
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End of an Era; Marlin; #36
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TrueSpace Facial Animation; Winchester; #35
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Re-creating an Undersea Rescue; Fernandes; #35
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Proportional Modeling; Fernandes; #35
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Further Submarine Accident Re-creations; Fernandes; #35
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Metaballic Tranformations; Winchester; #34
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Transitioning to TrueSpace 4; Wall; #34
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Easy Volumetric Lighting; Marlin; #34
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Blown Away by Physics; Winchester; #33
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Compositing Particles; Winchester; #32
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TrueSpace 3.1; McMahon; #30
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TrueSpace 3.0; Bellucci; #29
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Manatees and Metaballs; Bellucci; #29
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Maps of the Interior; Rohn; #28
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TrueSpace Lens Flares; Plantec; #27
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Turtle Textures; Bellucci; #27
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Surviving Without Skin; Bellucci; #25
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Pyromania; Plantec; #23
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Easy Trip-Lets; #22
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Budget Motion Capture; Davis; #21
World Builder
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The Great Outdoors; Marrano; #40
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Snowy Scenes; Borovikov; #32
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Landscape Generations; King; #31
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World Builder 2; Kiriako; #31
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World Builder; Duffield; #26
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Octopus's Garden; Kennedy; #23
World Construction Set
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Painterly WCS; Jensen; #44
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Tips & Tricks for WCS5; Cherba; #44
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The Ninth Hole; Cherba; #43
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Beachcombing; Cherba; #42
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Run, Don't Walk; Thomsen-Norre; #42
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DEM o'Graphics Potpourri; Thomsen-Norre; #40
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DEM o'Graphics Potpourri; Thomsen-Norre; #39
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Designing Museum Applications; Hamilton; #34
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Quick Rapids; Swinford; #32
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Landscape Generations; King; #31
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World Construction Set 3; Gahre; #31
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After the Falls; Gahre; #31
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World Construction Set; Lichty; #26
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My Private Island; Gahre; #26
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A World in 7 Minutes; Lichty; #26
ZBrush
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Fast Reptilian Skin; Van; #43
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Scary Can Be Fun; Senn; #40
Revised: 23 Apr 01 rev 1
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