Articles by Product
3D Studio (DOS)
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3D Studio Max
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3D Studio Max, Box modeling
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3D Studio Max, Noise tricks
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3D Studio Max, Patch modeling
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3D Studio Viz
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AccuRender
> Rendering in the Design Process; Lominski; #27
> AccuRender Tips; Lominski; #27
After Effects
> Hot Pixels; Caputo; #40
> Double Matting; Caputo; #38
Amapi
> Incoming; Owens; #28
> Amapi 2.05; Kiriako; #23
Animation Master
> Video Motion Capture; Sorfa; #44
> Hot Pixels; Caputo; #40
> Animated Clouds; Gougousis; #40
+ Fast-Rendering Fire; Gougousis; #39
> Double Matting; Caputo; #38
> Underwater Caustics; Gougousis; #38
> DOF Blur & Radiosity; Caputo; #37
> AM99 Surface Constraints; Caputo; #36
> 3D Artist Reports; King, Caputo, Kennedy & Allen; #36
> Modeling Clothing; Caputo; #35
> Pose Sliders; Caputo; #34
+ Cover Story; Caputo; #33
> Action Objects; Caputo; #33
> Escher in VRML; De Puma; #32
> 3DA Reports: Books & a Plug-In; Caputo & Kiriako; #32
> In 'Toon with MH3D; Caputo; #31
> Lock Down!; Caputo; #30
> Animation Master 5.0; Caputo; #29
> Kickin' Glass II; Paries; #28
> A:M Particle Waterfalls; Lindstrom; #28
> A:M's True Colors; Kaufman; #28
+ Great Blues; Kennedy; #27
> Creating Particle Systems; Svacha; #27
+ Leafy Layers; Reynolds; #26
> Projection Mapping; Paries; #25
> Lip Sync; Paries; #24
> Mastering Fonts; Paries; #23
> Dirty Details; Reynolds; #22
AutoCAD
> Vizaneering; Dohanish; #35
> 3DA Reports: Books & CDs; Caputo & Spivak; #33
> AutoCAD r14 & 3D Studio Viz; Dohanish; #29
> Rendering in the Design Process; Lominski; #27
> AccuRender Tips; Lominski; #27
> Animation on Trial; Dohanish; #22
Blender
> Getting Started with Blender; Weese; #44
> Blender Displacement; Weese; #43
> TrueType for Blender; Weese; #43
> Blender Effects; Weese; #42
> Blender Radiosity; Weese; #42
> Animate Low & Render High; Weese; #42
> Blender Lips & Tips; Weese; #41
> Toon Shader; Weese; #41
> Teeth Clincher; Weese; #41
> Keeping Eyes Right; Weese; #41
Bryce
> Deep Textures for Deep Paint; Van; #43
+ Architecture Without Modeling; Guerville; #40
+ Particles for Bryce 4; Van; #40
+ Bryce 4 Character Animation; Ziemer; #39
+ What If?; Guerville; #39
+ Editorial Space; Allen; #38
> The Queen's Bath; Munns; #38
+ DEM o'Graphics; Thomsen-Norre; #37
> The Art of Separation; Munns; #37
> Skeleton Talk Show; Van; #36
> 2D Renders from 3D Scenes; Munns; #36
> The Perception of Near & Far; Munns; #36
> Landscape Dissection; Munns; #36
> Snowy Bryce; Murphy; #34
+ The Pharos Lighthouse of Alexandria; Munns; #33
+ Bryce 3.0 Survival Tips; Ziemer; #33
+ Bryce 3D: A second opinion; Munns; #32
+ Bryce Character Animation; Ziemer; #32
+ Seaside Veranda; Munns; #32
> Deep Textures; Kiriako; #32
> Landscape Generations; King; #31
> Bryce 3D; Kiriako; #31
+ Getting Them DEMs; Kiriako; #31
> Planetary Traveler; Ziemer; #30
> Incoming; Owens; #28
> Funky Objects; Ziemer; #26
> Bryce/Dream: Mixing tools; Ziemer; #25
Carrara
> Dress Modeling; Ziemer; #44
> Conformable Dresses; Ziemer; #44
> Tail Sleeves; Ziemer; #43
> Heads Up; Ziemer; #42
> Off With Its Head; Ziemer; #42
> Carrara Tips; Ziemer; #41
+ Unusual Twists; Ziemer; #41
+ A Fish Tale; Ziemer; #40
Character Studio
> Trajectory Analysis; Edwards; #44
+ Cover Story; Dohanish; #39
+ Showboating; Butler; #37
> A Forensic Animator's Toolbox; Kakert; #28
> Character Studio; Kiriako; #26
Cinema 4D
> Fast Reptilian Skin; Van; #43
> Scenography Techniques; Watkins; #42
> Strategies for Serpentine Slithering; Watkins; #39
> Blowing Smoke; Watkins; #38
> Cinema 4D; Kiriako; #30
ClothReyes
> Textiles Get Real; Undi; #44
> ClothReyes 2; Undi; #33
> ClothReyes 1.1; Beals; #30
CorelDraw
> Proportional Modeling; Fernandes; #35
DAB
> 5 Secret Weapons; Finch; #32
> DAB; Kiriako; #26
+ A DAB Will Do; Kiriako; #26
Deep Paint
> Deep Textures for Deep Paint; Van; #43
> Deep Paint 3D; Van; #40
> A Low-Res Character; Shi; #29
> 4D Paint 1.1; Kiriako; #27
DEMConverter
+ DEM o'Graphics Potpourri; Thomsen-Norre; #40
+ DEM o'Graphics Potpourri; Thomsen-Norre; #39
+ Quick 3D Terrains for Illustrators; Thomsen-Norre; #39
ElectricImage
> Maya Export; Call; #41
> EI Plug-Ins; Crane; #31
> ElectricImage Broadcast 2.7; Crane; #27
Gaffer
> Gaffer; Finch; #32
> Plug-In Mania; Hopkins; #28
Humanoid
> Trajectory Analysis; Edwards; #44
> Making Stock Models Talk; Jackson; #42
> Designing Museum Applications; Hamilton; #34
+ Cover Story; Edwards; #28
> Forensic & Medical Mix; Edwards; #22
Imagine
> Unwrapping for IFW; Collins; #39
> Six-Legged Walk Cycling; Collins; #37
> Desktop Special Effects; Collins; #37
> Imagine Facial Animation; Collins; #36
> Building Character; Collins; #36
+ Spiral of Union; Franceschi; #30
> Imagine for Windows; Penn; #28
> Windows Imagine Tips; Penn; #27
> Slice; Krakow; #24
+ Cover Story; Wilson; #22
Infini-D
> QTVR & Infini-D; Nibeck; #23
Inspire 3D
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Life Forms
> Rendering Unto Caesar; Kennedy; #37
LightWave
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LightWave, MetaNURBS
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LightWave, Morph Gizmo
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Maya
> Finessing the Details; Cortes; #46
> Maya Subdivision Surfaces; Chen; #46
> Maya Clusters; Cortes; #45
> Custom Maya UIs; Cortes; #44
> Scrunch Time; #43
> Nonlinear Animation; Butler; #42
> Bump & Fuzz; Oglesby; #41
> Maya Export; Call; #41
> When Push Comes to Pull; Kennedy; #39
MeshPaint
> The Art of Ugly; Kiriako; #25
MeshPaint IPAS
+ Tiger Woman; Undi; #26
> Octopus's Garden; Kennedy; #23
> MeshPaint; Kennedy; #23
> Putting the Mesh in MeshPaint; Kennedy; #23
messiah
> messiah; Powers; #39
MicroDEM
+ Merging 10 & 30m DEMs; Allen & Thomsen-Norre; #43
> Merging Across Zones; Thomsen-Norre; #43
+ DEM o'Graphics Potpourri; Thomsen-Norre; #40
+ DEM o'Graphics Potpourri; Thomsen-Norre; #39
+ Quick 3D Terrains for Illustrators; Thomsen-Norre; #39
+ DEM o'Graphics; Thomsen-Norre; #37
MicroScribe-3D
> Getting a Head; Kennedy; #36
> MicroScribe & Rhino; Kennedy; #33
+ Cover Story; Sheridan; #25
Organica
> Imagine Facial Animation; Collins; #36
> Building Character; Collins; #36
> Poser Parts; Ziemer; #35
> Organica Tips; #33
> Organica Tips; #32
> Organica; Denby; #31
Painter
> Poser for Posing; DeRyke; #38
> Designing Museum Applications; Hamilton; #34
> Working Around; Kiriako; #26
Painter 3D
> The LightWave/Painter 3D Connection; Brilliant; #36
> A Forensic Animator's Toolbox; Kakert; #28
> Detailer; Ziemer; #27
Photoshop
+ Quick 3D Terrains for Illustrators; Thomsen-Norre; #39
+ Cover Story; Ziemer; #38
> Designing Museum Applications; Hamilton; #34
> Depth Clues; Allen; #34
> The B&W Film Look; Butler; #33
> Gray Matter; Greco; #33
> Red Rock Bits; Greco; #32
> A Week in the Life; McLoughlin; #32
> Using Type Objects in RDS; Crane; #29
> Photoshop 4.0; Crane; #28
> Bryce/Dream: Mixing tools; Ziemer; #25
> The Art of Ugly; Kiriako; #25
Poser
> Dress Modeling; Ziemer; #44
> Painterly WCS; Jensen; #44
> Conformable Dresses; Ziemer; #44
> Poser to Vue d'Esprit; #43
> Tail Sleeves; Ziemer; #43
> Fast Reptilian Skin; Van; #43
> Heads Up; Ziemer; #42
> Deep Paint 3D; Van; #40
> The Great MoCap Debate; Derochie; #40
+ Bryce 4 Character Animation; Ziemer; #39
> Lighting a Photo-Composite Scene; VanDycke; #39
+ Cover Story; Ziemer; #38
> Convincing Dialog; Derochie; #38
> Poser for Posing; DeRyke; #38
> Poser for Max Model Generation; Dohanish; #38
+ BVH 'Flocking'; Ziemer; #37
+ Animating Textures; Allen; #37
> Reconstructing a Memory; Marlin; #37
> Poser Parts 2; Ziemer; #36
> Skeleton Talk Show; Van; #36
> Fold It Up; Ziemer; #36
+ What's a Foot?; Allen; #36
> Poser Maps; Riggs; #36
> Poser Park; Schnader; #35
> Poser Parts; Ziemer; #35
> Ballzac al 'shroom; Ziemer; #35
> Boning Up; Greco; #34
> Using 3DS Max r2 with Poser 3; Kennedy; #34
> Ballzac; Ziemer; #34
> Poser Update & Tools / More Pieces for Poser; Ziemer & Allen; #34
> A List of List Tips; Weinberg; #34
> More Poser Tips; Ziemer & Allen; #34
> Depth Clues; Allen; #34
+ Figures from Props; Allen; #34
> Poser 3 Handyman; Ziemer; #33
> Poser Revisited; Kennedy; #33
> Poser Trips; Ziemer; #33
+ Bryce Character Animation; Ziemer; #32
+ Cover Story; Ziemer; #29
> Poserboards; Kennedy; #29
> Using Poser with LightWave; Beals; #29
> Using Sculptor with Poser; Kennedy; #29
> A Forensic Animator's Toolbox; Kakert; #28
> Poser 2; Ziemer; #28
+ Poser Tunic; Kiriako; #24
> Poser 1.0; Kiriako; #23
POV-Ray
> Good References; Muns; #23
> Moray 2.0; Muns; #22
Puppet Master
> LightWave Bones; Butler; #35
> Faces of Success; Butler; #33
> Plug-In Mania; Hopkins; #28
Pyromania
+ Animating Textures; Allen; #37
> Explosive Compositing; Shi; #32
> Pyromania; Plantec; #23
QuickDraw 3D
> QD3D Accelerator Card & StudioPro 1.75; Hess; #23
QuickTime VR
> QTVR & Infini-D; Nibeck; #23
Ray Dream
> Carrara Tips; Ziemer; #41
+ Baking Day; Del Duco; #38
> Terrain Mesh Modeling; Crane; #37
> Mouse Boat; Del Duco; #37
> Hand-Meshing a Hand; Del Duco; #36
> A 3D Lashing; Del Duco; #35
> Poser Parts; Ziemer; #35
> Two Books for Ray Dream; Del Duco; #34
> Ballzac; Ziemer; #34
> Gray Matter; Greco; #33
> Trexellation; Greig; #32
> Ray Dream Studio 5; Crane; #30
> Meshing Around; Greco; #30
+ Cover Story; Ziemer; #29
> Using Type Objects in RDS; Crane; #29
> RDS Extensions; Crane; #28
> Boolean Brew; Crane; #28
> Detailer; Ziemer; #27
> Ant Acid; Crane; #27
> Bryce/Dream: Mixing tools; Ziemer; #25
> Sleepless in Edge City; Ziemer; #24
+ The Making of a Cover; Ziemer; #23
> Nightmare" Wasn't; Ziemer; #22
> Ray Dream Studio; Kiriako; #22
> Rescue; Ziemer; #22
Rhino
> The Fine Art of Prototyping; Grossman; #43
> Waxing a Goblin Head; Grossman; #42
> Rhino CSEC Tips; Knope & Wright; #40
> MicroScribe & Rhino; Kennedy; #33
> Rhino; Muns; #29
Sculptor
> Using Sculptor with Poser; Kennedy; #29
> Sculptor NT 2; Kennedy; #28
> Curtains; Kiriako; #24
Shag: Fur
> Shag: Bat Fur; Kennedy; #34
+ Shag: Fur for Hair; Beals; #32
SISGen
> Depth Clues; Allen; #34
> Stereograms; Sheridan; #25
Softimage 3D
> Express Yourself!; Maraffi; #38
> Softimage Patch/NURBS; Maraffi; #37
> The Relationship of Light & Texture; Engleman; #37
> Cyborg Gun-i-phant; Kennedy; #36
> 3D Artist Reports; King, Caputo, Kennedy & Allen; #36
> Block It In; Stein III; #29
> Sumatra; Plantec; #26
> Softimage NT; Glidden; #23
Speed Razor
> Speed Razor Mach III 3.5/3.51: Does it make the cut?; Hopkins; #29
> Speed Razor Mach III; Kakert; #25
Splash!
> Splash!; Beals; #33
StudioPro
> Boning Up; Greco; #34
> Sparkles; Greco; #33
> Red Rock Bits; Greco; #32
> StudioPro 2.1.1; Crane; #31
> StudioPro 2.0; Crane; #29
> QD3D Accelerator Card & StudioPro 1.75; Hess; #23
Surface Suite
> Patch Modeling a Head, Part 2; Undi; #42
> SurfaceSuite; Undi; #31
Surface Tools
+ Cover Story; Dohanish; #39
> Getting a Head; Kennedy; #36
+ Surface Tools; Hennequet; #31
Tree Factory Max
> Contents Page Story; Kiriako; #28
> Tree Factory Max; Steel; #26
+ Tree Expressions; Steel; #26
TriSpectives
> Bourdon House; Heinz-Yerka; #34
> Capital Modeling; Heinz-Yerka; #32
> 3D Artifacts; Heinz-Yerka; #25
trueSpace
+ 3D Book Covers; Marlin; #43
> Tree Clippings; Marlin; #41
> Solidify Your trueSpace Objects; Marlin; #41
> Digital Photo Textures; Marlin; #38
> Reconstructing a Memory; Marlin; #37
> End of an Era; Marlin; #36
> TrueSpace Facial Animation; Winchester; #35
> Re-creating an Undersea Rescue; Fernandes; #35
> Proportional Modeling; Fernandes; #35
> Further Submarine Accident Re-creations; Fernandes; #35
> Metaballic Tranformations; Winchester; #34
> Transitioning to TrueSpace 4; Wall; #34
> Easy Volumetric Lighting; Marlin; #34
> Blown Away by Physics; Winchester; #33
> Compositing Particles; Winchester; #32
> TrueSpace 3.1; McMahon; #30
> TrueSpace 3.0; Bellucci; #29
> Manatees and Metaballs; Bellucci; #29
> Maps of the Interior; Rohn; #28
> TrueSpace Lens Flares; Plantec; #27
> Turtle Textures; Bellucci; #27
+ Surviving Without Skin; Bellucci; #25
> Pyromania; Plantec; #23
> Easy Trip-Lets; #22
> Budget Motion Capture; Davis; #21
World Builder
> The Great Outdoors; Marrano; #40
> Snowy Scenes; Borovikov; #32
> Landscape Generations; King; #31
> World Builder 2; Kiriako; #31
> World Builder; Duffield; #26
> Octopus's Garden; Kennedy; #23
World Construction Set
> Painterly WCS; Jensen; #44
> Tips & Tricks for WCS5; Cherba; #44
+ The Ninth Hole; Cherba; #43
+ Beachcombing; Cherba; #42
+ Run, Don't Walk; Thomsen-Norre; #42
+ DEM o'Graphics Potpourri; Thomsen-Norre; #40
+ DEM o'Graphics Potpourri; Thomsen-Norre; #39
> Designing Museum Applications; Hamilton; #34
> Quick Rapids; Swinford; #32
> Landscape Generations; King; #31
> World Construction Set 3; Gahre; #31
> After the Falls; Gahre; #31
> World Construction Set; Lichty; #26
> My Private Island; Gahre; #26
> A World in 7 Minutes; Lichty; #26
ZBrush
> Fast Reptilian Skin; Van; #43
> Scary Can Be Fun; Senn; #40

Revised: 23 Apr 01 rev 1
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