Articles by Topic
3D around the world
+ index
3D art, practice of
> Framing a Story, Part 1; Guerville; #43
> The Art of Separation; Munns; #37
> The Relationship of Light & Texture; Engleman; #37
> 2D Renders from 3D Scenes; Munns; #36
> The Perception of Near & Far; Munns; #36
> Landscape Dissection; Munns; #36
+ Bryce 3D: A second opinion; Munns; #32
> Block It In; Stein III; #29
3D careers & education
> To School or Not?; Tepper; #41
> Ten Years Later; Bousquet; #40
> Production Mechanics; Hopkins; #40
> Starting a 3D Curriculum; Watkins & Hashimoto; #39
+ Editorial Space; Allen; #38
> Production Myths, Realities & Illusions; Hopkins; #38
> Cultivating Animators; Watkins; #38
3D for 2D toons
> Toon Shader; Weese; #41
> Problem Solving on NASCAR Racers; Hopkins; #39
+ What If?; Guerville; #39
> Building Character; Collins; #36
> Poser Revisited; Kennedy; #33
+ Cover Story; Branden; #31
> 3D for 2D; Caputo; #31
> 3D Technology for 2D Toons; Branden; #31
> In 'Toon with MH3D; Caputo; #31
3D painting
> Deep Paint 3D; Van; #40
> Unwrapping for IFW; Collins; #39
> The LightWave/Painter 3D Connection; Brilliant; #36
> Unwrap Unwrapped; Hennequet; #35
> A Low-Res Character; Shi; #29
> A Forensic Animator's Toolbox; Kakert; #28
> 4D Paint 1.1; Kiriako; #27
> Detailer; Ziemer; #27
> MeshPaint; Kennedy; #23
> Putting the Mesh in MeshPaint; Kennedy; #23
3D SIG/user groups
> Putting Your Work into Play; #42
> SIGnificant People; Steel; #26
> Group Project; Swami; #23
Architecture
> Tree Clippings; Marlin; #41
+ Architecture Without Modeling; Guerville; #40
> Vizaneering; Dohanish; #35
> 3DS Viz Add-Ons; Dohanish; #35
> Working with RealPeople; King; #35
> Bourdon House; Heinz-Yerka; #34
> Instant Cables; Ziemer; #33
> A Week in the Life; McLoughlin; #32
> Capital Modeling; Heinz-Yerka; #32
+ Ascending & Descending; Law; #32
> ScalpelMax; Schuyler; #31
> Rendering in the Design Process; Lominski; #27
> Modeling New Architectural Tools & Outlets; Kalisz; #27
> Background Views; Lake; #27
> Simple Plants & Vehicles; Gresham; #27
Aviation
> Re-creating Historical Aircraft; Ash; #35
Camera work
> Framing a Story, Part 2; Guerville; #44
Cameras & camcorders
> Video Motion Capture; Sorfa; #44
> Digital Camera Equipment; Marlin; #39
> Quick Panoramas; Marlin; #39
+ Working with Virtual Sets; Undi; #39
+ Backdoor HDTV & Other Odd Frame Sizes; Undi; #39
> Digital Photo Textures; Marlin; #38
Cars & trucks
+ Cover Story; Edwards; #28
> Tired; Edwards; #28
> Maximum Tired; Edwards; #28
> Porsche Blow-By; Regner; #27
> MaxTrax 1.1; Kakert; #27
> Simple Plants & Vehicles; Gresham; #27
> Make Tracks; Kakert; #25
> QD3D Accelerator Card & StudioPro 1.75; Hess; #23
> Scene Modeling; Edwards; #23
> Rollovers; Edwards; #23
> Courtroom Show & Tell; Kakert; #22
> Tempo for Forensic Animators; Kakert; #22
> Rear Views; Edwards; #22
> Dirty Details; Reynolds; #22
See also Storytelling
See also Lighting
See also Managing complexity
Clothing & fabric
> Dress Modeling; Ziemer; #44
> Textiles Get Real; Undi; #44
> Conformable Dresses; Ziemer; #44
> Tail Sleeves; Ziemer; #43
> Flex; Kennedy; #38
> A 3D Lashing; Del Duco; #35
> Modeling Clothing; Caputo; #35
> ClothReyes 2; Undi; #33
> ClothReyes 1.1; Beals; #30
> Curtains; Kiriako; #24
+ Poser Tunic; Kiriako; #24
Compositing
+ Working with Virtual Sets; Undi; #39
> Max as Standalone Video Editor; Undi; #39
+ Backdoor HDTV & Other Odd Frame Sizes; Undi; #39
> Lighting a Photo-Composite Scene; VanDycke; #39
> Double Matting; Caputo; #38
> Working with Blue & Green Screen Compositing; Undi; #36
> Ultimatte for Blue Screening; Undi; #36
> Depth Clues; Allen; #34
> Compositing Particles; Winchester; #32
> Explosive Compositing; Shi; #32
> After the Falls; Gahre; #31
> Bryce/Dream: Mixing tools; Ziemer; #25
> Projection Mapping; Paries; #25
Contents Page stories
> Bubba's Place; Hennequet & Hennequet; #30
> Contents Page Story; Allen; #29
> Contents Page Story; Kiriako; #28
> Contents Page Story; Lewis; #23
> Nightmare" Wasn't; Ziemer; #22
Cover stories
> Painterly WCS; Jensen; #44
> A Character Design Thang; Powers; #43
> Heads Up; Ziemer; #42
> Off With Its Head; Ziemer; #42
> Waxing a Goblin Head; Grossman; #42
+ Patch Modeling a Head, Part 1; Undi; #41
+ Just Plane Easy; Bellucci; #40
+ Cover Story; Dohanish; #39
+ Showboating; Butler; #37
+ Cover Story; Hennequet; #36
+ Cover Story; Sherer; #35
+ Going Bats with NURBS; Kennedy; #34
+ Cover Story; Caputo; #33
+ Cover Story; Crane; #32
+ Cover Story; Branden; #31
+ Cover Story; Koch; #30
+ Cover Story; Ziemer; #29
+ Cover Story; Edwards; #28
+ Great Blues; Kennedy; #27
+ Tiger Woman; Undi; #26
+ Cover Story; Sheridan; #25
+ Cover Story; Sherer; #24
+ The Making of a Cover; Ziemer; #23
+ Cover Story; Wilson; #22
Creature design
> Tail Sleeves; Ziemer; #43
> Heads Up; Ziemer; #42
> Tonsorial Delight; Powers; #42
> Off With Its Head; Ziemer; #42
> Easy Organics; Bellucci; #41
> LW6 Invasion!; Powers; #41
> Blender Lips & Tips; Weese; #41
+ Just Plane Easy; Bellucci; #40
> Scary Can Be Fun; Senn; #40
+ A Fish Tale; Ziemer; #40
+ Bryce 4 Character Animation; Ziemer; #39
> Strategies for Serpentine Slithering; Watkins; #39
> messiah; Powers; #39
> When Push Comes to Pull; Kennedy; #39
> Bat Swarms; Powers; #38
> Six-Legged Walk Cycling; Collins; #37
> The LightWave/Painter 3D Connection; Brilliant; #36
> Getting a Head; Kennedy; #36
+ Going Bats with NURBS; Kennedy; #34
> Procedural Eyeballs; Hopkins; #34
+ Cover Story; Crane; #32
+ Max NURBS; Kennedy; #31
+ Cover Story; Ziemer; #29
> Manatees and Metaballs; Bellucci; #29
> Ant Acid; Crane; #27
+ Great Blues; Kennedy; #27
> Turtle Textures; Bellucci; #27
+ Tiger Woman; Undi; #26
+ Surviving Without Skin; Bellucci; #25
+ Cover Story; Sherer; #24
> Snake Noise; Kennedy; #24
> Octopus's Garden; Kennedy; #23
> MeshPaint; Kennedy; #23
+ Some Script Schooling; Kennedy; #23
+ The Making of a Cover; Ziemer; #23
> Contents Page Story; Lewis; #23
+ Cover Story; Wilson; #22
> Intro to Keyscripting; Kennedy; #22
> Skinning a Hawk; Lake; #22
See also Digitizing
See also Hair & fur
Digitizing
> Patch Modeling a Head, Part 3; Undi; #43
> Patch Modeling a Head, Part 2; Undi; #42
+ Patch Modeling a Head, Part 1; Undi; #41
> Getting a Head; Kennedy; #36
> MicroScribe & Rhino; Kennedy; #33
+ Cover Story; Sheridan; #25
> Head Start; Chasle; #24
Dirt & weathering
> Dirty Details; Reynolds; #22
Editorials
+ Editorial Space; Allen; #38
> 5 Years of 3D How-To!; Allen; #27
+ Who Reads 3D Artist?; Allen; #27
Escheresque 3D
+ Ascending & Descending; Law; #32
> Escher in VRML; De Puma; #32
> Trexellation; Greig; #32
> Another World Revisited; Moseley; #30
+ Spiral of Union; Franceschi; #30
Explosions
> Max Explosions; Kennedy; #40
> Smoke & Clouds; Shi; #35
> Explosive Compositing; Shi; #32
> Fake Particle Explosions; Hopkins; #28
> Tank Battle; Kennedy; #25
+ Max Explosion; Didak; #24
> Pyromania; Plantec; #23
Facial animation
> Patch Modeling a Head, Part 2; Undi; #42
> Making Stock Models Talk; Jackson; #42
> Blender Lips & Tips; Weese; #41
> Teeth Clincher; Weese; #41
> Keeping Eyes Right; Weese; #41
> Convincing Dialog; Derochie; #38
> Imagine Facial Animation; Collins; #36
> TrueSpace Facial Animation; Winchester; #35
> Faces of Success; Butler; #33
+ Shape Animation for 3DS Max r1; Koch; #30
+ Expressive Expressions; Koch; #28
> Lip Sync; Paries; #24
Forensics
> Trajectory Analysis; Edwards; #44
> Poser for Max Model Generation; Dohanish; #38
> Re-creating an Undersea Rescue; Fernandes; #35
> Proportional Modeling; Fernandes; #35
> Further Submarine Accident Re-creations; Fernandes; #35
+ Cover Story; Edwards; #28
> Tired; Edwards; #28
> Maximum Tired; Edwards; #28
> Watch Your Step; Edwards; #28
> A Forensic Animator's Toolbox; Kakert; #28
> MaxTrax 1.1; Kakert; #27
> Tree Noise; Dohanish; #27
> Animating an Altercation; Hanson; #25
> Make Tracks; Kakert; #25
> Dynamic Motion Module & KeyFactory; Kakert; #23
> Impact!; Mitchell; #23
> Scene Modeling; Edwards; #23
> Rollovers; Edwards; #23
> Forensic Animation; Kakert; #22
> Courtroom Show & Tell; Kakert; #22
> Tempo for Forensic Animators; Kakert; #22
> Rear Views; Edwards; #22
> Forensic & Medical Mix; Edwards; #22
> Skinning a Hawk; Lake; #22
> Animation on Trial; Dohanish; #22
> Recreation of a Royal Injury; Colinayo; #21
See also Physics
Game development
> Explosive Compositing; Shi; #32
> DeBabelizer Pro 4.0; Kiriako; #29
> A Low-Res Character; Shi; #29
> Custom Tools, Part 1; Zmievski; #29
See also Modeling, low-res
GIS (geo info systems)
+ MicroDEM for Artists (resource page)
+ Merging 10 & 30m DEMs; Allen & Thomsen-Norre; #43
> Merging Across Zones; Thomsen-Norre; #43
+ Run, Don't Walk; Thomsen-Norre; #42
+ DEM o'Graphics Potpourri; Thomsen-Norre; #40
+ DEM o'Graphics Potpourri; Thomsen-Norre; #39
+ Quick 3D Terrains for Illustrators; Thomsen-Norre; #39
+ DEM o'Graphics; Thomsen-Norre; #37
See also Landscape
Hair & fur
> Tying One On; #42
> Tonsorial Delight; Powers; #42
> Making Stock Models Talk; Jackson; #42
> Getting a Head; Kennedy; #36
> Shag: Bat Fur; Kennedy; #34
> ClothReyes 2; Undi; #33
+ Shag: Fur for Hair; Beals; #32
+ Tiger Woman; Undi; #26
Hardware, system
> 3D Speed; Kiriako & Kakert; #31
> RAID: Cure for backup blues; Plantec; #31
> Alpha Update; Plantec; #31
> Building Your Own Alpha Workstation, Part 2; Plantec; #30
> Building Your Own Alpha Workstation, Part 1; Plantec; #29
> Two-Fisted 3D; Kiriako; #26
> QD3D Accelerator Card & StudioPro 1.75; Hess; #23
Historical re-creation
+ 3D Book Covers; Marlin; #43
> End of an Era; Marlin; #36
+ Cover Story; Sherer; #35
> Re-creating Historical Aircraft; Ash; #35
> Re-creating an Undersea Rescue; Fernandes; #35
> Proportional Modeling; Fernandes; #35
> Further Submarine Accident Re-creations; Fernandes; #35
> Designing Museum Applications; Hamilton; #34
> Bourdon House; Heinz-Yerka; #34
+ The Pharos Lighthouse of Alexandria; Munns; #33
> Capital Modeling; Heinz-Yerka; #32
> A Vision Realized; Finch; #31
> 3D Artifacts; Heinz-Yerka; #25
> Recreation of a Royal Injury; Colinayo; #21
See also Map illustration
Human modeling
> Patch Modeling a Head, Part 3; Undi; #43
> A Character Design Thang; Powers; #43
> Spinning a Model; Undi; #43
> Patch Modeling a Head, Part 2; Undi; #42
> Making Stock Models Talk; Jackson; #42
+ Patch Modeling a Head, Part 1; Undi; #41
+ Cover Story; Dohanish; #39
> Softimage Patch/NURBS; Maraffi; #37
> Polygony; Dohanish; #37
> Building Character; Collins; #36
> The LightWave/Painter 3D Connection; Brilliant; #36
> Hand-Meshing a Hand; Del Duco; #36
+ Cover Story; Sherer; #35
> Unwrap Unwrapped; Hennequet; #35
> MicroScribe & Rhino; Kennedy; #33
> SurfaceSuite; Undi; #31
> Organica; Denby; #31
+ Cover Story; Koch; #30
> Using Poser with LightWave; Beals; #29
+ Tiger Woman; Undi; #26
> The Art of Ugly; Kiriako; #25
+ Cover Story; Sheridan; #25
> Head Start; Chasle; #24
See also Hair & fur
See also Facial animation
Knots
> Single-Lens Stereo Imaging; McDaniel; #41
> Box Knots; McDaniel; #41
+ Unusual Twists; Ziemer; #41
Landscape
+ MicroDEM for Artists (resource page)
> Painterly WCS; Jensen; #44
> Trees, Please!; Hopkins; #44
+ Merging 10 & 30m DEMs; Allen & Thomsen-Norre; #43
> Merging Across Zones; Thomsen-Norre; #43
+ The Ninth Hole; Cherba; #43
> Blender Displacement; Weese; #43
+ Beachcombing; Cherba; #42
+ Run, Don't Walk; Thomsen-Norre; #42
> Tree Clippings; Marlin; #41
+ DEM o'Graphics Potpourri; Thomsen-Norre; #40
> The Great Outdoors; Marrano; #40
+ DEM o'Graphics Potpourri; Thomsen-Norre; #39
+ Quick 3D Terrains for Illustrators; Thomsen-Norre; #39
+ DEM o'Graphics; Thomsen-Norre; #37
> The Art of Separation; Munns; #37
> 2D Renders from 3D Scenes; Munns; #36
> The Perception of Near & Far; Munns; #36
> Landscape Dissection; Munns; #36
> Snowy Bryce; Murphy; #34
> Snowy Scenes; Borovikov; #32
> Max Landscapes; Kiriako; #32
+ Bryce 3D: A second opinion; Munns; #32
+ Seaside Veranda; Munns; #32
> Landscape Generations; King; #31
> Bryce 3D; Kiriako; #31
> World Construction Set 3; Gahre; #31
+ Getting Them DEMs; Kiriako; #31
> World Builder 2; Kiriako; #31
> RDS Extensions; Crane; #28
> World Builder; Duffield; #26
> World Construction Set; Lichty; #26
> My Private Island; Gahre; #26
> DEM Files; Kiriako; #26
> A World in 7 Minutes; Lichty; #26
See also Skies & weather
See also Plants & trees
Lighting
> Painterly WCS; Jensen; #44
> A Digital Foot in the Stage Door; Watkins; #42
> Blender Effects; Weese; #42
> Creative Character Lighting; Powers; #40
> Lighting a Photo-Composite Scene; VanDycke; #39
> Underwater Caustics; Gougousis; #38
> A Virtual Lighting Kit; Powers; #37
> The Relationship of Light & Texture; Engleman; #37
> Easy Volumetric Lighting; Marlin; #34
> Gaffer; Finch; #32
> Luma Object; Throop; #32
> Bubba's Place; Hennequet & Hennequet; #30
> Shadow of Doubt; Wilson; #25
See also Radiosity
Managing complexity
> Trees, Please!; Hopkins; #44
> Inside the Content Directory; Hopkins; #43
> Scenography Techniques; Watkins; #42
> Animate Low & Render High; Weese; #42
> Nonlinear Animation; Butler; #42
> Tree Clippings; Marlin; #41
> Production Mechanics; Hopkins; #40
> Problem Solving on NASCAR Racers; Hopkins; #39
> Rendering Unto Caesar; Kennedy; #37
> Instant Friends; Butler; #36
> Octopus's Garden; Kennedy; #23
+ Some Script Schooling; Kennedy; #23
Map illustration
+ DEM o'Graphics Potpourri; Thomsen-Norre; #40
+ Quick 3D Terrains for Illustrators; Thomsen-Norre; #39
+ DEM o'Graphics; Thomsen-Norre; #37
> Terrain Mesh Modeling; Crane; #37
Medical illustration
> Trajectory Analysis; Edwards; #44
> Forensic & Medical Mix; Edwards; #22
> Medical Illustration; Glidden; #21
> Compromise & Misinformation; Gross de Nunez; #21
> Recreation of a Royal Injury; Colinayo; #21
> Animating Heart Disease with Skin & BonesPro; Oudendijk; #21
Modeling, displacement painting
> Scary Can Be Fun; Senn; #40
> When Push Comes to Pull; Kennedy; #39
Modeling, low-res
> A Low-Res Character; Shi; #29
> A Glossary in Realtime; White; #24
> A Car in 210 Polygons; Belda; #24
Modeling, metaballs
+ A Fish Tale; Ziemer; #40
> Metaballic Tranformations; Winchester; #34
> Organica; Denby; #31
> Manatees and Metaballs; Bellucci; #29
+ Great Blues; Kennedy; #27
> The Best Max Utility: 3D Studio r4; Kennedy; #26
> Metaballs 3 for 3DS; Kiriako; #23
> Octopus's Garden; Kennedy; #23
> Intro to Keyscripting; Kennedy; #22
> Animating Heart Disease with Skin & BonesPro; Oudendijk; #21
Modeling, NURBS
> Rhino CSEC Tips; Knope & Wright; #40
> When Push Comes to Pull; Kennedy; #39
> Softimage Patch/NURBS; Maraffi; #37
+ Going Bats with NURBS; Kennedy; #34
> MicroScribe & Rhino; Kennedy; #33
+ Max NURBS; Kennedy; #31
> Using Sculptor with Poser; Kennedy; #29
> Sculptor NT 2; Kennedy; #28
> Amapi 2.05; Kiriako; #23
> Sculptor for 3DS; Kiriako; #22
Modeling, solid
> Bourdon House; Heinz-Yerka; #34
> Capital Modeling; Heinz-Yerka; #32
Morph animation, 3D
> Making Stock Models Talk; Jackson; #42
> TrueSpace Facial Animation; Winchester; #35
> Pose Sliders; Caputo; #34
> LightWave Hand Animation; Butler; #34
+ Shape Animation for 3DS Max r1; Koch; #30
Motion capture
> Video Motion Capture; Sorfa; #44
> Budget Motion Capture; Davis; #21
Painterly 3D
> Painterly WCS; Jensen; #44
> Capturing a Feeling; Campbell; #38
+ Baking Day; Del Duco; #38
> Poser for Posing; DeRyke; #38
> Mouse Boat; Del Duco; #37
> Reconstructing a Memory; Marlin; #37
+ Painting with Noise Maps; Hennequet; #37
> Bubba's Place; Hennequet & Hennequet; #30
> DAB; Kiriako; #26
Particle systems
> Blender Effects; Weese; #42
> Max Explosions; Kennedy; #40
+ Particles for Bryce 4; Van; #40
> Bat Swarms; Powers; #38
> Blowing Smoke; Watkins; #38
> Instant Friends; Butler; #36
> Compositing Particles; Winchester; #32
> Outburst 1.1; Nelson; #32
> Particle Storm; Kiriako; #28
> Fake Particle Explosions; Hopkins; #28
> A:M Particle Waterfalls; Lindstrom; #28
> ParticleType; Kiriako; #27
> Sand Blaster; Kiriako; #27
> Creating Particle Systems; Svacha; #27
+ Max Explosion; Didak; #24
> Sparks; Plantec; #22
Physics
> Blown Away by Physics; Winchester; #33
> HyperMatter; Kennedy; #28
> Dynamic Motion Module & KeyFactory; Kakert; #23
> Impact!; Mitchell; #23
Plants & trees
> Trees, Please!; Hopkins; #44
> Tree Clippings; Marlin; #41
> The Queen's Bath; Munns; #38
> 3DS Viz Add-Ons; Dohanish; #35
> Working with RealPeople; King; #35
> Blown Away by Physics; Winchester; #33
> Taking a Job by the Grass; Vandeliegh; #33
+ Seaside Veranda; Munns; #32
> Contents Page Story; Kiriako; #28
> Tree Noise; Dohanish; #27
> Simple Plants & Vehicles; Gresham; #27
> Funky Objects; Ziemer; #26
+ A DAB Will Do; Kiriako; #26
> Tree Factory; Kiriako; #26
> Tree Factory Max; Steel; #26
+ Tree Expressions; Steel; #26
+ Leafy Layers; Reynolds; #26
Product illustration
> ScalpelMax; Schuyler; #31
> Boolean Brew; Crane; #28
> Rendering in the Design Process; Lominski; #27
> 3D for Product Documentation; Moseley; #27
Radiosity
> Blender Radiosity; Weese; #42
> DOF Blur & Radiosity; Caputo; #37
> Luma Object; Throop; #32
> RadioRay; Kiriako; #30
> Living with RadioRay; Kiriako; #30
Scripts, programming & expressions
> Custom Maya UIs; Cortes; #44
> Express Yourself!; Maraffi; #38
> Custom Tools, Part 2; Zmievski; #30
> Custom Tools, Part 1; Zmievski; #29
+ Expressive Expressions; Koch; #28
+ Tree Expressions; Steel; #26
> Octopus's Garden; Kennedy; #23
+ Some Script Schooling; Kennedy; #23
> Intro to Keyscripting; Kennedy; #22
Sculpture, traditional
> Waxing a Goblin Head; Grossman; #42
> Saws, Torches & Software: 3D graphics for sculpture; Lichty; #24
> Slice; Krakow; #24
Ships & boats
> Proportional Modeling; Fernandes; #35
Skies & weather
> Animated Clouds; Gougousis; #40
+ Baking Day; Del Duco; #38
> Smoke & Clouds; Shi; #35
> Max Landscapes; Kiriako; #32
> LW 5.5 SkyTracer; Finch; #30
> Ssmokin'!; Bartley; #28
> Red Sky at Night; Sullivan; #27
See also Landscape
Snakes
> Strategies for Serpentine Slithering; Watkins; #39
> Snake Noise; Kennedy; #24
Solid output (3D printing)
> The Fine Art of Prototyping; Grossman; #43
> RP Resources; Grossman; #43
> Off With Its Head; Ziemer; #42
> Waxing a Goblin Head; Grossman; #42
Space & spacecraft
> Animated Clouds; Gougousis; #40
> Blowing Smoke; Watkins; #38
> Starfield Generation; Undi; #36
+ Cover Story; Ziemer; #29
> Incoming; Owens; #28
> Star Clusters; Christopher; #27
> The Best Max Utility: 3D Studio r4; Kennedy; #26
> Beam Weapons; Lichty; #25
> Fiction Textures; Jones; #24
> Rocket Science; Hermida; #22
See also Particle systems
Squash & stretch
> The Great MoCap Debate; Derochie; #40
> messiah; Powers; #39
> Flex; Kennedy; #38
> Ssmokin'!; Bartley; #28
> HyperMatter; Kennedy; #28
> Porsche Blow-By; Regner; #27
Stage & set design
> Scenography Techniques; Watkins; #42
> A Digital Foot in the Stage Door; Watkins; #42
Stereo viewing
+ stereo pairs (special collection)
> Single-Lens Stereo Imaging; McDaniel; #41
> Depth Clues; Allen; #34
> 3D Stereoscopic Imaging; Nelson; #30
> Stereograms; Sheridan; #25
Storytelling
> Framing a Story, Part 2; Guerville; #44
> Framing a Story, Part 1; Guerville; #43
> Nonlinear Animation; Butler; #42
> Creative Character Lighting; Powers; #40
> The Great MoCap Debate; Derochie; #40
> Convincing Dialog; Derochie; #38
+ Showboating; Butler; #37
> Instant Friends; Butler; #36
> Poser Park; Schnader; #35
> Faces of Success; Butler; #33
> Planetary Traveler; Ziemer; #30
> 3D Movie Maker; Kiriako; #23
Submarines
> Re-creating an Undersea Rescue; Fernandes; #35
> Further Submarine Accident Re-creations; Fernandes; #35
> Compositing Particles; Winchester; #32
Taming The Wave (column)
> Trees, Please!; Hopkins; #44
> Inside the Content Directory; Hopkins; #43
> Tying One On; #42
> Production Mechanics; Hopkins; #40
> Problem Solving on NASCAR Racers; Hopkins; #39
> Production Myths, Realities & Illusions; Hopkins; #38
> A Bag of Tricks 2; Hopkins; #36
> HyperVoxels: Fun with blobs; Hopkins; #35
> Procedural Eyeballs; Hopkins; #34
> Metamation; Hopkins; #33
> MetaNURBS; Hopkins; #32
> Making Movies; Hopkins; #31
> A Bag of Tricks; Hopkins; #30
> A Look at LightWave 3D 5.5; Hopkins; #29
> Fake Particle Explosions; Hopkins; #28
+ Making Waves; Hopkins; #27
Technique for 3D Computer Graphics
> The Art of Separation; Munns; #37
> 2D Renders from 3D Scenes; Munns; #36
> The Perception of Near & Far; Munns; #36
> Landscape Dissection; Munns; #36
Texture creation
> Tips & Tricks for WCS5; Cherba; #44
> Patch Modeling a Head, Part 3; Undi; #43
> Poser to Vue d'Esprit; #43
> Fast Reptilian Skin; Van; #43
> Deep Textures for Deep Paint; Van; #43
> Spinning a Model; Undi; #43
> Bump & Fuzz; Oglesby; #41
> Toon Shader; Weese; #41
+ Just Plane Easy; Bellucci; #40
> Hot Pixels; Caputo; #40
> Animated Clouds; Gougousis; #40
> Unwrapping for IFW; Collins; #39
> Digital Photo Textures; Marlin; #38
+ Animating Textures; Allen; #37
> Reconstructing a Memory; Marlin; #37
+ Painting with Noise Maps; Hennequet; #37
> The Relationship of Light & Texture; Engleman; #37
> The LightWave/Painter 3D Connection; Brilliant; #36
> Poser Maps; Riggs; #36
+ Cover Story; Sherer; #35
> Unwrap Unwrapped; Hennequet; #35
> Procedural Eyeballs; Hopkins; #34
> Gray Matter; Greco; #33
> Red Rock Bits; Greco; #32
> Deep Textures; Kiriako; #32
> SurfaceSuite; Undi; #31
> Creating Real World Textures; Anderson; #29
+ Tiger Woman; Undi; #26
> What you see is the paint...; Kiriako; #25
> The Art of Ugly; Kiriako; #25
+ Infinite Mapping; Kiriako; #25
> Fiction Textures; Jones; #24
> Sleepless in Edge City; Ziemer; #24
Training material reviews
> 3D Artist Reports; King, Caputo, Kennedy & Allen; #36
> Three Books for 3DS Max r2; King; #35
> Two Books for Ray Dream; Del Duco; #34
> Four Books for 3DS Max 2.x; King; #34
> 3DA Reports: Books & CDs; Caputo & Spivak; #33
> 3DA Reports: Books & a Plug-In; Caputo & Kiriako; #32
> 3DA Reports: Books, Videos, CDs; Kiriako; #30
> Rocket Science; Hermida; #22
Type & logos
> TrueType for Blender; Weese; #43
> Text Trick; Jackson; #41
> HyperVoxels: Fun with blobs; Hopkins; #35
> EI Plug-Ins; Crane; #31
> Using Type Objects in RDS; Crane; #29
> Mastering Fonts; Paries; #23
Video output
> Max as Standalone Video Editor; Undi; #39
> The B&W Film Look; Butler; #33
+ DV Dirt Cheap; Wilson; #31
> A Bag of Tricks; Hopkins; #30
> Output to Spark & DV Camcorders; Beck; #30
> Speed Razor Mach III 3.5/3.51: Does it make the cut?; Hopkins; #29
> Speed Razor Mach III; Kakert; #25
> Recreation of a Royal Injury; Colinayo; #21
> Animating Heart Disease with Skin & BonesPro; Oudendijk; #21
Virtual sets
+ Working with Virtual Sets; Undi; #39
+ Backdoor HDTV & Other Odd Frame Sizes; Undi; #39
+ What If?; Guerville; #39
> Working with Blue & Green Screen Compositing; Undi; #36
VRML
> Putting Your Work into Play; #42
> Escher in VRML; De Puma; #32
> 3 for VRML 2; Kiriako; #29
Walk cycles
+ Bryce 4 Character Animation; Ziemer; #39
> Six-Legged Walk Cycling; Collins; #37
Water surfaces/depth
> Underwater Caustics; Gougousis; #38
> Splash!; Beals; #33
> Quick Rapids; Swinford; #32
> Compositing Particles; Winchester; #32
> After the Falls; Gahre; #31
> A:M Particle Waterfalls; Lindstrom; #28
+ Making Waves; Hopkins; #27
+ Surviving Without Skin; Bellucci; #25
> Octopus's Garden; Kennedy; #23
Women in 3D graphics
+ index
Work - getting & doing it
> Ten Years Later; Bousquet; #40
> Taking a Job by the Grass; Vandeliegh; #33
> A Week in the Life; McLoughlin; #32
> Watch Your Step; Edwards; #28
> Background Views; Lake; #27
> 3D in the News; Johnson; #27
> Can you animate for $12,000 a minute?; Glidden; #23

Revised: 4 Jun 01
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