Articles by Topic
3D around the world
+
index
3D art, practice of
>
Framing a Story, Part 1
; Guerville; #43
>
The Art of Separation
; Munns; #37
>
The Relationship of Light & Texture
; Engleman; #37
>
2D Renders from 3D Scenes
; Munns; #36
>
The Perception of Near & Far
; Munns; #36
>
Landscape Dissection
; Munns; #36
+
Bryce 3D: A second opinion
; Munns; #32
>
Block It In
; Stein III; #29
3D careers & education
>
To School or Not?
; Tepper; #41
>
Ten Years Later
; Bousquet; #40
>
Production Mechanics
; Hopkins; #40
>
Starting a 3D Curriculum
; Watkins & Hashimoto; #39
+
Editorial Space
; Allen; #38
>
Production Myths, Realities & Illusions
; Hopkins; #38
>
Cultivating Animators
; Watkins; #38
3D for 2D toons
>
Toon Shader
; Weese; #41
>
Problem Solving on
NASCAR Racers
; Hopkins; #39
+
What If?
; Guerville; #39
>
Building Character
; Collins; #36
>
Poser Revisited
; Kennedy; #33
+
Cover Story
; Branden; #31
>
3D for 2D
; Caputo; #31
>
3D Technology for 2D Toons
; Branden; #31
>
In 'Toon with MH3D
; Caputo; #31
3D painting
>
Deep Paint 3D
; Van; #40
>
Unwrapping for IFW
; Collins; #39
>
The LightWave/Painter 3D Connection
; Brilliant; #36
>
Unwrap Unwrapped
; Hennequet; #35
>
A Low-Res Character
; Shi; #29
>
A Forensic Animator's Toolbox
; Kakert; #28
>
4D Paint 1.1
; Kiriako; #27
>
Detailer
; Ziemer; #27
>
MeshPaint
; Kennedy; #23
>
Putting the Mesh in MeshPaint
; Kennedy; #23
3D SIG/user groups
>
Putting Your Work into Play
; #42
>
SIGnificant People
; Steel; #26
>
Group Project
; Swami; #23
Architecture
>
Tree Clippings
; Marlin; #41
+
Architecture Without Modeling
; Guerville; #40
>
Vizaneering
; Dohanish; #35
>
3DS Viz Add-Ons
; Dohanish; #35
>
Working with RealPeople
; King; #35
>
Bourdon House
; Heinz-Yerka; #34
>
Instant Cables
; Ziemer; #33
>
A Week in the Life
; McLoughlin; #32
>
Capital Modeling
; Heinz-Yerka; #32
+
Ascending & Descending
; Law; #32
>
ScalpelMax
; Schuyler; #31
>
Rendering in the Design Process
; Lominski; #27
>
Modeling New Architectural Tools & Outlets
; Kalisz; #27
>
Background Views
; Lake; #27
>
Simple Plants & Vehicles
; Gresham; #27
Aviation
>
Re-creating Historical Aircraft
; Ash; #35
Camera work
>
Framing a Story, Part 2
; Guerville; #44
Cameras & camcorders
>
Video Motion Capture
; Sorfa; #44
>
Digital Camera Equipment
; Marlin; #39
>
Quick Panoramas
; Marlin; #39
+
Working with Virtual Sets
; Undi; #39
+
Backdoor HDTV & Other Odd Frame Sizes
; Undi; #39
>
Digital Photo Textures
; Marlin; #38
Cars & trucks
+
Cover Story
; Edwards; #28
>
Tired
; Edwards; #28
>
Maximum Tired
; Edwards; #28
>
Porsche Blow-By
; Regner; #27
>
MaxTrax 1.1
; Kakert; #27
>
Simple Plants & Vehicles
; Gresham; #27
>
Make Tracks
; Kakert; #25
>
QD3D Accelerator Card & StudioPro 1.75
; Hess; #23
>
Scene Modeling
; Edwards; #23
>
Rollovers
; Edwards; #23
>
Courtroom Show & Tell
; Kakert; #22
>
Tempo for Forensic Animators
; Kakert; #22
>
Rear Views
; Edwards; #22
>
Dirty Details
; Reynolds; #22
See also
Storytelling
See also
Lighting
See also
Managing complexity
Clothing & fabric
>
Dress Modeling
; Ziemer; #44
>
Textiles Get Real
; Undi; #44
>
Conformable Dresses
; Ziemer; #44
>
Tail Sleeves
; Ziemer; #43
>
Flex
; Kennedy; #38
>
A 3D Lashing
; Del Duco; #35
>
Modeling Clothing
; Caputo; #35
>
ClothReyes 2
; Undi; #33
>
ClothReyes 1.1
; Beals; #30
>
Curtains
; Kiriako; #24
+
Poser Tunic
; Kiriako; #24
Compositing
+
Working with Virtual Sets
; Undi; #39
>
Max as Standalone Video Editor
; Undi; #39
+
Backdoor HDTV & Other Odd Frame Sizes
; Undi; #39
>
Lighting a Photo-Composite Scene
; VanDycke; #39
>
Double Matting
; Caputo; #38
>
Working with Blue & Green Screen Compositing
; Undi; #36
>
Ultimatte for Blue Screening
; Undi; #36
>
Depth Clues
; Allen; #34
>
Compositing Particles
; Winchester; #32
>
Explosive Compositing
; Shi; #32
>
After the Falls
; Gahre; #31
>
Bryce/Dream: Mixing tools
; Ziemer; #25
>
Projection Mapping
; Paries; #25
Contents Page stories
>
Bubba's Place
; Hennequet & Hennequet; #30
>
Contents Page Story
; Allen; #29
>
Contents Page Story
; Kiriako; #28
>
Contents Page Story
; Lewis; #23
>
Nightmare" Wasn't
; Ziemer; #22
Cover stories
>
Painterly WCS
; Jensen; #44
>
A Character Design Thang
; Powers; #43
>
Heads Up
; Ziemer; #42
>
Off With Its Head
; Ziemer; #42
>
Waxing a Goblin Head
; Grossman; #42
+
Patch Modeling a Head, Part 1
; Undi; #41
+
Just Plane Easy
; Bellucci; #40
+
Cover Story
; Dohanish; #39
+
Showboating
; Butler; #37
+
Cover Story
; Hennequet; #36
+
Cover Story
; Sherer; #35
+
Going Bats with NURBS
; Kennedy; #34
+
Cover Story
; Caputo; #33
+
Cover Story
; Crane; #32
+
Cover Story
; Branden; #31
+
Cover Story
; Koch; #30
+
Cover Story
; Ziemer; #29
+
Cover Story
; Edwards; #28
+
Great Blues
; Kennedy; #27
+
Tiger Woman
; Undi; #26
+
Cover Story
; Sheridan; #25
+
Cover Story
; Sherer; #24
+
The Making of a Cover
; Ziemer; #23
+
Cover Story
; Wilson; #22
Creature design
>
Tail Sleeves
; Ziemer; #43
>
Heads Up
; Ziemer; #42
>
Tonsorial Delight
; Powers; #42
>
Off With Its Head
; Ziemer; #42
>
Easy Organics
; Bellucci; #41
>
LW6 Invasion!
; Powers; #41
>
Blender Lips & Tips
; Weese; #41
+
Just Plane Easy
; Bellucci; #40
>
Scary Can Be Fun
; Senn; #40
+
A Fish Tale
; Ziemer; #40
+
Bryce 4 Character Animation
; Ziemer; #39
>
Strategies for Serpentine Slithering
; Watkins; #39
>
messiah
; Powers; #39
>
When Push Comes to Pull
; Kennedy; #39
>
Bat Swarms
; Powers; #38
>
Six-Legged Walk Cycling
; Collins; #37
>
The LightWave/Painter 3D Connection
; Brilliant; #36
>
Getting a Head
; Kennedy; #36
+
Going Bats with NURBS
; Kennedy; #34
>
Procedural Eyeballs
; Hopkins; #34
+
Cover Story
; Crane; #32
+
Max NURBS
; Kennedy; #31
+
Cover Story
; Ziemer; #29
>
Manatees and Metaballs
; Bellucci; #29
>
Ant Acid
; Crane; #27
+
Great Blues
; Kennedy; #27
>
Turtle Textures
; Bellucci; #27
+
Tiger Woman
; Undi; #26
+
Surviving Without Skin
; Bellucci; #25
+
Cover Story
; Sherer; #24
>
Snake Noise
; Kennedy; #24
>
Octopus's Garden
; Kennedy; #23
>
MeshPaint
; Kennedy; #23
+
Some Script Schooling
; Kennedy; #23
+
The Making of a Cover
; Ziemer; #23
>
Contents Page Story
; Lewis; #23
+
Cover Story
; Wilson; #22
>
Intro to Keyscripting
; Kennedy; #22
>
Skinning a Hawk
; Lake; #22
See also
Digitizing
See also
Hair & fur
Digitizing
>
Patch Modeling a Head, Part 3
; Undi; #43
>
Patch Modeling a Head, Part 2
; Undi; #42
+
Patch Modeling a Head, Part 1
; Undi; #41
>
Getting a Head
; Kennedy; #36
>
MicroScribe & Rhino
; Kennedy; #33
+
Cover Story
; Sheridan; #25
>
Head Start
; Chasle; #24
Dirt & weathering
>
Dirty Details
; Reynolds; #22
Editorials
+
Editorial Space
; Allen; #38
>
5 Years of 3D How-To!
; Allen; #27
+
Who Reads 3D Artist?
; Allen; #27
Escheresque 3D
+
Ascending & Descending
; Law; #32
>
Escher in VRML
; De Puma; #32
>
Trexellation
; Greig; #32
>
Another World Revisited
; Moseley; #30
+
Spiral of Union
; Franceschi; #30
Explosions
>
Max Explosions
; Kennedy; #40
>
Smoke & Clouds
; Shi; #35
>
Explosive Compositing
; Shi; #32
>
Fake Particle Explosions
; Hopkins; #28
>
Tank Battle
; Kennedy; #25
+
Max Explosion
; Didak; #24
>
Pyromania
; Plantec; #23
Facial animation
>
Patch Modeling a Head, Part 2
; Undi; #42
>
Making Stock Models Talk
; Jackson; #42
>
Blender Lips & Tips
; Weese; #41
>
Teeth Clincher
; Weese; #41
>
Keeping Eyes Right
; Weese; #41
>
Convincing Dialog
; Derochie; #38
>
Imagine Facial Animation
; Collins; #36
>
TrueSpace Facial Animation
; Winchester; #35
>
Faces of Success
; Butler; #33
+
Shape Animation for 3DS Max r1
; Koch; #30
+
Expressive Expressions
; Koch; #28
>
Lip Sync
; Paries; #24
Forensics
>
Trajectory Analysis
; Edwards; #44
>
Poser for Max Model Generation
; Dohanish; #38
>
Re-creating an Undersea Rescue
; Fernandes; #35
>
Proportional Modeling
; Fernandes; #35
>
Further Submarine Accident Re-creations
; Fernandes; #35
+
Cover Story
; Edwards; #28
>
Tired
; Edwards; #28
>
Maximum Tired
; Edwards; #28
>
Watch Your Step
; Edwards; #28
>
A Forensic Animator's Toolbox
; Kakert; #28
>
MaxTrax 1.1
; Kakert; #27
>
Tree Noise
; Dohanish; #27
>
Animating an Altercation
; Hanson; #25
>
Make Tracks
; Kakert; #25
>
Dynamic Motion Module & KeyFactory
; Kakert; #23
>
Impact!
; Mitchell; #23
>
Scene Modeling
; Edwards; #23
>
Rollovers
; Edwards; #23
>
Forensic Animation
; Kakert; #22
>
Courtroom Show & Tell
; Kakert; #22
>
Tempo for Forensic Animators
; Kakert; #22
>
Rear Views
; Edwards; #22
>
Forensic & Medical Mix
; Edwards; #22
>
Skinning a Hawk
; Lake; #22
>
Animation on Trial
; Dohanish; #22
>
Recreation of a Royal Injury
; Colinayo; #21
See also
Physics
Game development
>
Explosive Compositing
; Shi; #32
>
DeBabelizer Pro 4.0
; Kiriako; #29
>
A Low-Res Character
; Shi; #29
>
Custom Tools, Part 1
; Zmievski; #29
See also
Modeling, low-res
GIS (geo info systems)
+
MicroDEM for Artists
(resource page)
+
Merging 10 & 30m DEMs
; Allen & Thomsen-Norre; #43
>
Merging Across Zones
; Thomsen-Norre; #43
+
Run, Don't Walk
; Thomsen-Norre; #42
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #40
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #39
+
Quick 3D Terrains for Illustrators
; Thomsen-Norre; #39
+
DEM o'Graphics
; Thomsen-Norre; #37
See also
Landscape
Hair & fur
>
Tying One On
; #42
>
Tonsorial Delight
; Powers; #42
>
Making Stock Models Talk
; Jackson; #42
>
Getting a Head
; Kennedy; #36
>
Shag: Bat Fur
; Kennedy; #34
>
ClothReyes 2
; Undi; #33
+
Shag: Fur for Hair
; Beals; #32
+
Tiger Woman
; Undi; #26
Hardware, system
>
3D Speed
; Kiriako & Kakert; #31
>
RAID: Cure for backup blues
; Plantec; #31
>
Alpha Update
; Plantec; #31
>
Building Your Own Alpha Workstation, Part 2
; Plantec; #30
>
Building Your Own Alpha Workstation, Part 1
; Plantec; #29
>
Two-Fisted 3D
; Kiriako; #26
>
QD3D Accelerator Card & StudioPro 1.75
; Hess; #23
Historical re-creation
+
3D Book Covers
; Marlin; #43
>
End of an Era
; Marlin; #36
+
Cover Story
; Sherer; #35
>
Re-creating Historical Aircraft
; Ash; #35
>
Re-creating an Undersea Rescue
; Fernandes; #35
>
Proportional Modeling
; Fernandes; #35
>
Further Submarine Accident Re-creations
; Fernandes; #35
>
Designing Museum Applications
; Hamilton; #34
>
Bourdon House
; Heinz-Yerka; #34
+
The Pharos Lighthouse of Alexandria
; Munns; #33
>
Capital Modeling
; Heinz-Yerka; #32
>
A Vision Realized
; Finch; #31
>
3D Artifacts
; Heinz-Yerka; #25
>
Recreation of a Royal Injury
; Colinayo; #21
See also
Map illustration
Human modeling
>
Patch Modeling a Head, Part 3
; Undi; #43
>
A Character Design Thang
; Powers; #43
>
Spinning a Model
; Undi; #43
>
Patch Modeling a Head, Part 2
; Undi; #42
>
Making Stock Models Talk
; Jackson; #42
+
Patch Modeling a Head, Part 1
; Undi; #41
+
Cover Story
; Dohanish; #39
>
Softimage Patch/NURBS
; Maraffi; #37
>
Polygony
; Dohanish; #37
>
Building Character
; Collins; #36
>
The LightWave/Painter 3D Connection
; Brilliant; #36
>
Hand-Meshing a Hand
; Del Duco; #36
+
Cover Story
; Sherer; #35
>
Unwrap Unwrapped
; Hennequet; #35
>
MicroScribe & Rhino
; Kennedy; #33
>
SurfaceSuite
; Undi; #31
>
Organica
; Denby; #31
+
Cover Story
; Koch; #30
>
Using Poser with LightWave
; Beals; #29
+
Tiger Woman
; Undi; #26
>
The Art of Ugly
; Kiriako; #25
+
Cover Story
; Sheridan; #25
>
Head Start
; Chasle; #24
See also
Hair & fur
See also
Facial animation
Knots
>
Single-Lens Stereo Imaging
; McDaniel; #41
>
Box Knots
; McDaniel; #41
+
Unusual Twists
; Ziemer; #41
Landscape
+
MicroDEM for Artists
(resource page)
>
Painterly WCS
; Jensen; #44
>
Trees, Please!
; Hopkins; #44
+
Merging 10 & 30m DEMs
; Allen & Thomsen-Norre; #43
>
Merging Across Zones
; Thomsen-Norre; #43
+
The Ninth Hole
; Cherba; #43
>
Blender Displacement
; Weese; #43
+
Beachcombing
; Cherba; #42
+
Run, Don't Walk
; Thomsen-Norre; #42
>
Tree Clippings
; Marlin; #41
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #40
>
The Great Outdoors
; Marrano; #40
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #39
+
Quick 3D Terrains for Illustrators
; Thomsen-Norre; #39
+
DEM o'Graphics
; Thomsen-Norre; #37
>
The Art of Separation
; Munns; #37
>
2D Renders from 3D Scenes
; Munns; #36
>
The Perception of Near & Far
; Munns; #36
>
Landscape Dissection
; Munns; #36
>
Snowy Bryce
; Murphy; #34
>
Snowy Scenes
; Borovikov; #32
>
Max Landscapes
; Kiriako; #32
+
Bryce 3D: A second opinion
; Munns; #32
+
Seaside Veranda
; Munns; #32
>
Landscape Generations
; King; #31
>
Bryce 3D
; Kiriako; #31
>
World Construction Set 3
; Gahre; #31
+
Getting Them DEMs
; Kiriako; #31
>
World Builder 2
; Kiriako; #31
>
RDS Extensions
; Crane; #28
>
World Builder
; Duffield; #26
>
World Construction Set
; Lichty; #26
>
My Private Island
; Gahre; #26
>
DEM Files
; Kiriako; #26
>
A World in 7 Minutes
; Lichty; #26
See also
Skies & weather
See also
Plants & trees
Lighting
>
Painterly WCS
; Jensen; #44
>
A Digital Foot in the Stage Door
; Watkins; #42
>
Blender Effects
; Weese; #42
>
Creative Character Lighting
; Powers; #40
>
Lighting a Photo-Composite Scene
; VanDycke; #39
>
Underwater Caustics
; Gougousis; #38
>
A Virtual Lighting Kit
; Powers; #37
>
The Relationship of Light & Texture
; Engleman; #37
>
Easy Volumetric Lighting
; Marlin; #34
>
Gaffer
; Finch; #32
>
Luma Object
; Throop; #32
>
Bubba's Place
; Hennequet & Hennequet; #30
>
Shadow of Doubt
; Wilson; #25
See also
Radiosity
Managing complexity
>
Trees, Please!
; Hopkins; #44
>
Inside the Content Directory
; Hopkins; #43
>
Scenography Techniques
; Watkins; #42
>
Animate Low & Render High
; Weese; #42
>
Nonlinear Animation
; Butler; #42
>
Tree Clippings
; Marlin; #41
>
Production Mechanics
; Hopkins; #40
>
Problem Solving on
NASCAR Racers
; Hopkins; #39
>
Rendering Unto Caesar
; Kennedy; #37
>
Instant Friends
; Butler; #36
>
Octopus's Garden
; Kennedy; #23
+
Some Script Schooling
; Kennedy; #23
Map illustration
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #40
+
Quick 3D Terrains for Illustrators
; Thomsen-Norre; #39
+
DEM o'Graphics
; Thomsen-Norre; #37
>
Terrain Mesh Modeling
; Crane; #37
Medical illustration
>
Trajectory Analysis
; Edwards; #44
>
Forensic & Medical Mix
; Edwards; #22
>
Medical Illustration
; Glidden; #21
>
Compromise & Misinformation
; Gross de Nunez; #21
>
Recreation of a Royal Injury
; Colinayo; #21
>
Animating Heart Disease with Skin & BonesPro
; Oudendijk; #21
Modeling, displacement painting
>
Scary Can Be Fun
; Senn; #40
>
When Push Comes to Pull
; Kennedy; #39
Modeling, low-res
>
A Low-Res Character
; Shi; #29
>
A Glossary in Realtime
; White; #24
>
A Car in 210 Polygons
; Belda; #24
Modeling, metaballs
+
A Fish Tale
; Ziemer; #40
>
Metaballic Tranformations
; Winchester; #34
>
Organica
; Denby; #31
>
Manatees and Metaballs
; Bellucci; #29
+
Great Blues
; Kennedy; #27
>
The Best Max Utility: 3D Studio r4
; Kennedy; #26
>
Metaballs 3 for 3DS
; Kiriako; #23
>
Octopus's Garden
; Kennedy; #23
>
Intro to Keyscripting
; Kennedy; #22
>
Animating Heart Disease with Skin & BonesPro
; Oudendijk; #21
Modeling, NURBS
>
Rhino CSEC Tips
; Knope & Wright; #40
>
When Push Comes to Pull
; Kennedy; #39
>
Softimage Patch/NURBS
; Maraffi; #37
+
Going Bats with NURBS
; Kennedy; #34
>
MicroScribe & Rhino
; Kennedy; #33
+
Max NURBS
; Kennedy; #31
>
Using Sculptor with Poser
; Kennedy; #29
>
Sculptor NT 2
; Kennedy; #28
>
Amapi 2.05
; Kiriako; #23
>
Sculptor for 3DS
; Kiriako; #22
Modeling, solid
>
Bourdon House
; Heinz-Yerka; #34
>
Capital Modeling
; Heinz-Yerka; #32
Morph animation, 3D
>
Making Stock Models Talk
; Jackson; #42
>
TrueSpace Facial Animation
; Winchester; #35
>
Pose Sliders
; Caputo; #34
>
LightWave Hand Animation
; Butler; #34
+
Shape Animation for 3DS Max r1
; Koch; #30
Motion capture
>
Video Motion Capture
; Sorfa; #44
>
Budget Motion Capture
; Davis; #21
Painterly 3D
>
Painterly WCS
; Jensen; #44
>
Capturing a Feeling
; Campbell; #38
+
Baking Day
; Del Duco; #38
>
Poser for Posing
; DeRyke; #38
>
Mouse Boat
; Del Duco; #37
>
Reconstructing a Memory
; Marlin; #37
+
Painting with Noise Maps
; Hennequet; #37
>
Bubba's Place
; Hennequet & Hennequet; #30
>
DAB
; Kiriako; #26
Particle systems
>
Blender Effects
; Weese; #42
>
Max Explosions
; Kennedy; #40
+
Particles for Bryce 4
; Van; #40
>
Bat Swarms
; Powers; #38
>
Blowing Smoke
; Watkins; #38
>
Instant Friends
; Butler; #36
>
Compositing Particles
; Winchester; #32
>
Outburst 1.1
; Nelson; #32
>
Particle Storm
; Kiriako; #28
>
Fake Particle Explosions
; Hopkins; #28
>
A:M Particle Waterfalls
; Lindstrom; #28
>
ParticleType
; Kiriako; #27
>
Sand Blaster
; Kiriako; #27
>
Creating Particle Systems
; Svacha; #27
+
Max Explosion
; Didak; #24
>
Sparks
; Plantec; #22
Physics
>
Blown Away by Physics
; Winchester; #33
>
HyperMatter
; Kennedy; #28
>
Dynamic Motion Module & KeyFactory
; Kakert; #23
>
Impact!
; Mitchell; #23
Plants & trees
>
Trees, Please!
; Hopkins; #44
>
Tree Clippings
; Marlin; #41
>
The Queen's Bath
; Munns; #38
>
3DS Viz Add-Ons
; Dohanish; #35
>
Working with RealPeople
; King; #35
>
Blown Away by Physics
; Winchester; #33
>
Taking a Job by the Grass
; Vandeliegh; #33
+
Seaside Veranda
; Munns; #32
>
Contents Page Story
; Kiriako; #28
>
Tree Noise
; Dohanish; #27
>
Simple Plants & Vehicles
; Gresham; #27
>
Funky Objects
; Ziemer; #26
+
A DAB Will Do
; Kiriako; #26
>
Tree Factory
; Kiriako; #26
>
Tree Factory Max
; Steel; #26
+
Tree Expressions
; Steel; #26
+
Leafy Layers
; Reynolds; #26
Product illustration
>
ScalpelMax
; Schuyler; #31
>
Boolean Brew
; Crane; #28
>
Rendering in the Design Process
; Lominski; #27
>
3D for Product Documentation
; Moseley; #27
Radiosity
>
Blender Radiosity
; Weese; #42
>
DOF Blur & Radiosity
; Caputo; #37
>
Luma Object
; Throop; #32
>
RadioRay
; Kiriako; #30
>
Living with RadioRay
; Kiriako; #30
Scripts, programming & expressions
>
Custom Maya UIs
; Cortes; #44
>
Express Yourself!
; Maraffi; #38
>
Custom Tools, Part 2
; Zmievski; #30
>
Custom Tools, Part 1
; Zmievski; #29
+
Expressive Expressions
; Koch; #28
+
Tree Expressions
; Steel; #26
>
Octopus's Garden
; Kennedy; #23
+
Some Script Schooling
; Kennedy; #23
>
Intro to Keyscripting
; Kennedy; #22
Sculpture, traditional
>
Waxing a Goblin Head
; Grossman; #42
>
Saws, Torches & Software: 3D graphics for sculpture
; Lichty; #24
>
Slice
; Krakow; #24
Ships & boats
>
Proportional Modeling
; Fernandes; #35
Skies & weather
>
Animated Clouds
; Gougousis; #40
+
Baking Day
; Del Duco; #38
>
Smoke & Clouds
; Shi; #35
>
Max Landscapes
; Kiriako; #32
>
LW 5.5 SkyTracer
; Finch; #30
>
Ssmokin'!
; Bartley; #28
>
Red Sky at Night
; Sullivan; #27
See also
Landscape
Snakes
>
Strategies for Serpentine Slithering
; Watkins; #39
>
Snake Noise
; Kennedy; #24
Solid output (3D printing)
>
The Fine Art of Prototyping
; Grossman; #43
>
RP Resources
; Grossman; #43
>
Off With Its Head
; Ziemer; #42
>
Waxing a Goblin Head
; Grossman; #42
Space & spacecraft
>
Animated Clouds
; Gougousis; #40
>
Blowing Smoke
; Watkins; #38
>
Starfield Generation
; Undi; #36
+
Cover Story
; Ziemer; #29
>
Incoming
; Owens; #28
>
Star Clusters
; Christopher; #27
>
The Best Max Utility: 3D Studio r4
; Kennedy; #26
>
Beam Weapons
; Lichty; #25
>
Fiction Textures
; Jones; #24
>
Rocket Science
; Hermida; #22
See also
Particle systems
Squash & stretch
>
The Great MoCap Debate
; Derochie; #40
>
messiah
; Powers; #39
>
Flex
; Kennedy; #38
>
Ssmokin'!
; Bartley; #28
>
HyperMatter
; Kennedy; #28
>
Porsche Blow-By
; Regner; #27
Stage & set design
>
Scenography Techniques
; Watkins; #42
>
A Digital Foot in the Stage Door
; Watkins; #42
Stereo viewing
+
stereo pairs
(special collection)
>
Single-Lens Stereo Imaging
; McDaniel; #41
>
Depth Clues
; Allen; #34
>
3D Stereoscopic Imaging
; Nelson; #30
>
Stereograms
; Sheridan; #25
Storytelling
>
Framing a Story, Part 2
; Guerville; #44
>
Framing a Story, Part 1
; Guerville; #43
>
Nonlinear Animation
; Butler; #42
>
Creative Character Lighting
; Powers; #40
>
The Great MoCap Debate
; Derochie; #40
>
Convincing Dialog
; Derochie; #38
+
Showboating
; Butler; #37
>
Instant Friends
; Butler; #36
>
Poser Park
; Schnader; #35
>
Faces of Success
; Butler; #33
>
Planetary Traveler
; Ziemer; #30
>
3D Movie Maker
; Kiriako; #23
Submarines
>
Re-creating an Undersea Rescue
; Fernandes; #35
>
Further Submarine Accident Re-creations
; Fernandes; #35
>
Compositing Particles
; Winchester; #32
Taming The Wave (column)
>
Trees, Please!
; Hopkins; #44
>
Inside the Content Directory
; Hopkins; #43
>
Tying One On
; #42
>
Production Mechanics
; Hopkins; #40
>
Problem Solving on
NASCAR Racers
; Hopkins; #39
>
Production Myths, Realities & Illusions
; Hopkins; #38
>
A Bag of Tricks 2
; Hopkins; #36
>
HyperVoxels: Fun with blobs
; Hopkins; #35
>
Procedural Eyeballs
; Hopkins; #34
>
Metamation
; Hopkins; #33
>
MetaNURBS
; Hopkins; #32
>
Making Movies
; Hopkins; #31
>
A Bag of Tricks
; Hopkins; #30
>
A Look at LightWave 3D 5.5
; Hopkins; #29
>
Fake Particle Explosions
; Hopkins; #28
+
Making Waves
; Hopkins; #27
Technique for 3D Computer Graphics
>
The Art of Separation
; Munns; #37
>
2D Renders from 3D Scenes
; Munns; #36
>
The Perception of Near & Far
; Munns; #36
>
Landscape Dissection
; Munns; #36
Texture creation
>
Tips & Tricks for WCS5
; Cherba; #44
>
Patch Modeling a Head, Part 3
; Undi; #43
>
Poser to Vue d'Esprit
; #43
>
Fast Reptilian Skin
; Van; #43
>
Deep Textures for Deep Paint
; Van; #43
>
Spinning a Model
; Undi; #43
>
Bump & Fuzz
; Oglesby; #41
>
Toon Shader
; Weese; #41
+
Just Plane Easy
; Bellucci; #40
>
Hot Pixels
; Caputo; #40
>
Animated Clouds
; Gougousis; #40
>
Unwrapping for IFW
; Collins; #39
>
Digital Photo Textures
; Marlin; #38
+
Animating Textures
; Allen; #37
>
Reconstructing a Memory
; Marlin; #37
+
Painting with Noise Maps
; Hennequet; #37
>
The Relationship of Light & Texture
; Engleman; #37
>
The LightWave/Painter 3D Connection
; Brilliant; #36
>
Poser Maps
; Riggs; #36
+
Cover Story
; Sherer; #35
>
Unwrap Unwrapped
; Hennequet; #35
>
Procedural Eyeballs
; Hopkins; #34
>
Gray Matter
; Greco; #33
>
Red Rock Bits
; Greco; #32
>
Deep Textures
; Kiriako; #32
>
SurfaceSuite
; Undi; #31
>
Creating Real World Textures
; Anderson; #29
+
Tiger Woman
; Undi; #26
>
What you see is the paint...
; Kiriako; #25
>
The Art of Ugly
; Kiriako; #25
+
Infinite Mapping
; Kiriako; #25
>
Fiction Textures
; Jones; #24
>
Sleepless in Edge City
; Ziemer; #24
Training material reviews
>
3D Artist Reports
; King, Caputo, Kennedy & Allen; #36
>
Three Books for 3DS Max r2
; King; #35
>
Two Books for Ray Dream
; Del Duco; #34
>
Four Books for 3DS Max 2.x
; King; #34
>
3DA Reports: Books & CDs
; Caputo & Spivak; #33
>
3DA Reports: Books & a Plug-In
; Caputo & Kiriako; #32
>
3DA Reports: Books, Videos, CDs
; Kiriako; #30
>
Rocket Science
; Hermida; #22
Type & logos
>
TrueType for Blender
; Weese; #43
>
Text Trick
; Jackson; #41
>
HyperVoxels: Fun with blobs
; Hopkins; #35
>
EI Plug-Ins
; Crane; #31
>
Using Type Objects in RDS
; Crane; #29
>
Mastering Fonts
; Paries; #23
Video output
>
Max as Standalone Video Editor
; Undi; #39
>
The B&W Film Look
; Butler; #33
+
DV Dirt Cheap
; Wilson; #31
>
A Bag of Tricks
; Hopkins; #30
>
Output to Spark & DV Camcorders
; Beck; #30
>
Speed Razor Mach III 3.5/3.51: Does it make the cut?
; Hopkins; #29
>
Speed Razor Mach III
; Kakert; #25
>
Recreation of a Royal Injury
; Colinayo; #21
>
Animating Heart Disease with Skin & BonesPro
; Oudendijk; #21
Virtual sets
+
Working with Virtual Sets
; Undi; #39
+
Backdoor HDTV & Other Odd Frame Sizes
; Undi; #39
+
What If?
; Guerville; #39
>
Working with Blue & Green Screen Compositing
; Undi; #36
VRML
>
Putting Your Work into Play
; #42
>
Escher in VRML
; De Puma; #32
>
3 for VRML 2
; Kiriako; #29
Walk cycles
+
Bryce 4 Character Animation
; Ziemer; #39
>
Six-Legged Walk Cycling
; Collins; #37
Water surfaces/depth
>
Underwater Caustics
; Gougousis; #38
>
Splash!
; Beals; #33
>
Quick Rapids
; Swinford; #32
>
Compositing Particles
; Winchester; #32
>
After the Falls
; Gahre; #31
>
A:M Particle Waterfalls
; Lindstrom; #28
+
Making Waves
; Hopkins; #27
+
Surviving Without Skin
; Bellucci; #25
>
Octopus's Garden
; Kennedy; #23
Women in 3D graphics
+
index
Work - getting & doing it
>
Ten Years Later
; Bousquet; #40
>
Taking a Job by the Grass
; Vandeliegh; #33
>
A Week in the Life
; McLoughlin; #32
>
Watch Your Step
; Edwards; #28
>
Background Views
; Lake; #27
>
3D in the News
; Johnson; #27
>
Can you animate for $12,000 a minute?
; Glidden; #23
Revised: 4 Jun 01
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