Unified Index
>
3D around the world
>
3D art, practice of
>
3D careers & education
>
3D for 2D toons
>
3D painting
>
3D SIG/user groups
>
3D Studio (DOS)
>
3D Studio Max
>
3D Studio Max, Box modeling
>
3D Studio Max, Noise tricks
>
3D Studio Max, Patch modeling
>
3D Studio Viz
>
4D Paint
=see Deep Paint
>
AccuRender
>
After Effects
>
Allen, Bill
>
Amapi
>
Anderson, Andy
>
Animation Master
>
Architecture
>
Ash, Michael
>
AutoCAD
>
Aviation
>
Bartley, Daryl
>
Beals, Mike
>
Beck, Patrik
>
Belda, Roberto Guijarro
>
Bellucci, Joel
>
Blender
>
Booth, Trevor H.
>
Borovikov, Igor
>
Bousquet, Michele
>
Branden, Kreg
>
Breznau, Theresa
=see Hamilton, Clay
>
Brilliant, Kenneth
>
Bryce
>
Butler, Mitch
>
Call, Anson
>
Camera work
>
Cameras & camcorders
>
Campbell, David
>
Caputo, Mike
>
Carrara
>
Cars & trucks
>
Character Studio
>
Chasle, Jean-Yves
>
Cherba, R Scott
>
Christopher, Keith
>
Cinema 4D
>
Cinematography
=see Stage & set design
=see also
Storytelling
=see also
Lighting
=see also
Managing complexity
>
Clothing & fabric
>
ClothReyes
>
Colinayo, Ramon L.
>
Collins, R. Cory
>
Compositing
>
Contents Page stories
>
CorelDraw
>
Cortes, Rudy
>
Cover stories
>
Crane, John B.
>
Creature design
=see also
Digitizing
=see also
Hair & fur
>
Crowd control
=see Managing complexity
>
DAB
>
Davis, Gary M.
>
De Puma, Julian
>
Deep Paint
>
Del Duco, Barbara
>
DEMConverter
>
Denby, Gregory
>
Derochie, Chris
>
DeRyke, Dennis
>
Design
=see Product illustration
>
Didak, Stefan
>
Digitizing
>
Dirt & weathering
>
Dohanish, Gary
>
Duffield, Timothy
>
Editorials
>
Edwards, Adnan
>
ElectricImage
>
Engleman, Jeremy A.
>
Escheresque 3D
>
Explosions
>
Facial animation
>
Fernandes, Rick
>
Finch, Phillip
>
Forensics
=see also
Physics
>
Franceschi, Francesco
>
Freelancing
=see Work - getting & doing it
>
Gaffer
>
Gahre, Christian
>
Game development
=see also
Modeling, low-res
>
=see also
Landscape
>
Glidden, Rob
>
Gougousis, Sotiris
>
Greco, Rick
>
Greig, David
>
Gresham, Gary
>
Gross de Nunez, Gayle
>
Grossman, Bathsheba
>
Guerville, Benoit
>
Hair & fur
>
Hamilton, Clay
>
Hanson, Ed
>
Hardware, system
>
Hashimoto, Alan
>
Heinz-Yerka, Nancy
>
Hennequet, Eun Kyeong Anna
>
Hennequet, Jacques
>
Hermida, Alfonso
>
Hess, Andrew
>
Historical re-creation
=see also
Map illustration
>
Hopkins, David
>
Human modeling
=see also
Hair & fur
=see also
Facial animation
>
Humanoid
>
Imagine
>
Infini-D
>
Inspire 3D
>
Jackson, Rich
>
Jensen, Dwayne
>
Johnson, Tim
>
Jones, Archie
>
Kakert, Paul
>
Kalisz, Jermome R.
>
Kaufman, Charles
>
Kennedy, Sanford
>
King, Doug
>
Kiriako, Alex
>
Knope, Ryan W.
>
Knots
>
Koch, Michael
>
Krakow, Michael
>
Lake, Boyd
>
=see also
Skies & weather
=see also
Plants & trees
>
Law, Yu-Kwok
>
Lewis, Verin
>
Lichty, Pat
>
Life Forms
>
Lighting
=see also
Radiosity
>
LightWave
>
LightWave, MetaNURBS
>
LightWave, Morph Gizmo
>
Lindstrom, Eric
>
Lip sync
=see Facial animation
>
Logo modeling
=see Type & logos
>
Lominski, Robert
>
Lussier, Ron
>
Managing complexity
>
Map illustration
>
Maraffi, Chris
>
Marks, David
=see Steel, Lee
>
Marlin, Tom
>
Marrano, David
>
Maya
>
McDaniel, Michael
>
McLoughlin, John
>
McMahon, Frank
>
Medical illustration
>
MeshPaint
>
MeshPaint IPAS
>
messiah
>
MicroDEM
>
MicroScribe-3D
>
Mitchell, Larry
>
Modeling, displacement painting
>
Modeling, low-res
>
Modeling, metaballs
>
Modeling, NURBS
>
Modeling, solid
>
Morph animation, 3D
>
Moseley, Tim W.
>
Motion capture
>
Munns, William H.
>
Muns, Paul
>
Murphy, Martin
>
Nelson, Josh
>
Nibeck, Michael
>
Oglesby, Paul
>
Organica
>
Oudendijk, Rob
>
Owens, Steve
=see Owens, Wade
>
Owens, Wade
>
Painter
>
Painter 3D
>
Painterly 3D
>
Paries, Jeff
>
Particle systems
>
Penn, Randy
>
Photoshop
>
Physics
>
Plantec, Peter
>
Plants & trees
>
Poser
>
POV-Ray
>
Powers, Robert
>
Product illustration
>
Puppet Master
>
Pyromania
>
QuickDraw 3D
>
QuickTime VR
>
Radiosity
>
Ray Dream
>
Regner, Eric
>
Reynolds, Rodger
>
Rhino
>
Riggs, Roy C.
>
Rohn, Charles
>
Schnader, Donald
>
Schuyler, Paul
>
Scripts, programming & expressions
>
Sculptor
>
Sculpture, traditional
>
Senn, Christian G.
>
Shag: Fur
>
Sherer, Steve
>
Sheridan, Todd
>
Shi, Aaron
>
Ships & boats
>
SISGen
>
Skies & weather
=see also
Landscape
>
Snakes
>
Softimage 3D
>
Solid output (3D printing)
>
Sorfa, Petr
>
Space & spacecraft
=see also
Particle systems
>
Speed Razor
>
Spivak, Lou
>
Splash!
>
Squash & stretch
>
Stage & set design
>
Steel, Lee
>
Stein III, Robert
>
Stereo viewing
>
Storytelling
>
StudioPro
>
Submarines
>
Sullivan, Lee
>
Surface Suite
>
Surface Tools
>
Svacha, Shawn A.
>
Swami
>
Swinford, Mike
>
Taming The Wave (column)
>
Technique for 3D Computer Graphics
>
Tepper, Fred
>
Texture creation
>
Thomsen-Norre
>
Throop, Ben
>
Training material reviews
>
Tree Factory Max
>
Trees
=see Plants & trees
>
TriSpectives
>
trueSpace
>
Type & logos
>
Undi, Robert J.
>
Van, Julien
>
Vandeliegh, Art
>
VanDycke, Eric
>
Video output
>
Virtual sets
>
Volumetrics
=see Lighting
>
VRML
>
Walk cycles
>
Wall, M.D., Jeffrey W.
>
Water surfaces/depth
>
Watkins, Adam
>
Weather
=see Landscape
>
Weese, David
>
Weinberg, Larry
>
Wenzel, Earl
=see Sherer, Steve
>
White, Josh
>
Wilson, Tim
>
Winchester, Jon
>
Women in 3D graphics
>
Work - getting & doing it
>
World Builder
>
World Construction Set
>
Wright, Matt
>
ZBrush
>
Ziemer, Cecilia
>
Zmievski, Andrey
Revised: 23 Apr 01
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