Unified Index
> 3D around the world
> 3D art, practice of
> 3D careers & education
> 3D for 2D toons
> 3D painting
> 3D SIG/user groups
> 3D Studio (DOS)
> 3D Studio Max
> 3D Studio Max, Box modeling
> 3D Studio Max, Noise tricks
> 3D Studio Max, Patch modeling
> 3D Studio Viz
> 4D Paint
=see Deep Paint
> AccuRender
> After Effects
> Allen, Bill
> Amapi
> Anderson, Andy
> Animation Master
> Architecture
> Ash, Michael
> AutoCAD
> Aviation
> Bartley, Daryl
> Beals, Mike
> Beck, Patrik
> Belda, Roberto Guijarro
> Bellucci, Joel
> Blender
> Booth, Trevor H.
> Borovikov, Igor
> Bousquet, Michele
> Branden, Kreg
> Breznau, Theresa
=see Hamilton, Clay
> Brilliant, Kenneth
> Bryce
> Butler, Mitch
> Call, Anson
> Camera work
> Cameras & camcorders
> Campbell, David
> Caputo, Mike
> Carrara
> Cars & trucks
> Character Studio
> Chasle, Jean-Yves
> Cherba, R Scott
> Christopher, Keith
> Cinema 4D
> Cinematography
=see Stage & set design
=see also Storytelling
=see also Lighting
=see also Managing complexity
> Clothing & fabric
> ClothReyes
> Colinayo, Ramon L.
> Collins, R. Cory
> Compositing
> Contents Page stories
> CorelDraw
> Cortes, Rudy
> Cover stories
> Crane, John B.
> Creature design
=see also Digitizing
=see also Hair & fur
> Crowd control
=see Managing complexity
> DAB
> Davis, Gary M.
> De Puma, Julian
> Deep Paint
> Del Duco, Barbara
> DEMConverter
> Denby, Gregory
> Derochie, Chris
> DeRyke, Dennis
> Design
=see Product illustration
> Didak, Stefan
> Digitizing
> Dirt & weathering
> Dohanish, Gary
> Duffield, Timothy
> Editorials
> Edwards, Adnan
> ElectricImage
> Engleman, Jeremy A.
> Escheresque 3D
> Explosions
> Facial animation
> Fernandes, Rick
> Finch, Phillip
> Forensics
=see also Physics
> Franceschi, Francesco
> Freelancing
=see Work - getting & doing it
> Gaffer
> Gahre, Christian
> Game development
=see also Modeling, low-res
>
=see also Landscape
> Glidden, Rob
> Gougousis, Sotiris
> Greco, Rick
> Greig, David
> Gresham, Gary
> Gross de Nunez, Gayle
> Grossman, Bathsheba
> Guerville, Benoit
> Hair & fur
> Hamilton, Clay
> Hanson, Ed
> Hardware, system
> Hashimoto, Alan
> Heinz-Yerka, Nancy
> Hennequet, Eun Kyeong Anna
> Hennequet, Jacques
> Hermida, Alfonso
> Hess, Andrew
> Historical re-creation
=see also Map illustration
> Hopkins, David
> Human modeling
=see also Hair & fur
=see also Facial animation
> Humanoid
> Imagine
> Infini-D
> Inspire 3D
> Jackson, Rich
> Jensen, Dwayne
> Johnson, Tim
> Jones, Archie
> Kakert, Paul
> Kalisz, Jermome R.
> Kaufman, Charles
> Kennedy, Sanford
> King, Doug
> Kiriako, Alex
> Knope, Ryan W.
> Knots
> Koch, Michael
> Krakow, Michael
> Lake, Boyd
>
=see also Skies & weather
=see also Plants & trees
> Law, Yu-Kwok
> Lewis, Verin
> Lichty, Pat
> Life Forms
> Lighting
=see also Radiosity
> LightWave
> LightWave, MetaNURBS
> LightWave, Morph Gizmo
> Lindstrom, Eric
> Lip sync
=see Facial animation
> Logo modeling
=see Type & logos
> Lominski, Robert
> Lussier, Ron
> Managing complexity
> Map illustration
> Maraffi, Chris
> Marks, David
=see Steel, Lee
> Marlin, Tom
> Marrano, David
> Maya
> McDaniel, Michael
> McLoughlin, John
> McMahon, Frank
> Medical illustration
> MeshPaint
> MeshPaint IPAS
> messiah
> MicroDEM
> MicroScribe-3D
> Mitchell, Larry
> Modeling, displacement painting
> Modeling, low-res
> Modeling, metaballs
> Modeling, NURBS
> Modeling, solid
> Morph animation, 3D
> Moseley, Tim W.
> Motion capture
> Munns, William H.
> Muns, Paul
> Murphy, Martin
> Nelson, Josh
> Nibeck, Michael
> Oglesby, Paul
> Organica
> Oudendijk, Rob
> Owens, Steve
=see Owens, Wade
> Owens, Wade
> Painter
> Painter 3D
> Painterly 3D
> Paries, Jeff
> Particle systems
> Penn, Randy
> Photoshop
> Physics
> Plantec, Peter
> Plants & trees
> Poser
> POV-Ray
> Powers, Robert
> Product illustration
> Puppet Master
> Pyromania
> QuickDraw 3D
> QuickTime VR
> Radiosity
> Ray Dream
> Regner, Eric
> Reynolds, Rodger
> Rhino
> Riggs, Roy C.
> Rohn, Charles
> Schnader, Donald
> Schuyler, Paul
> Scripts, programming & expressions
> Sculptor
> Sculpture, traditional
> Senn, Christian G.
> Shag: Fur
> Sherer, Steve
> Sheridan, Todd
> Shi, Aaron
> Ships & boats
> SISGen
> Skies & weather
=see also Landscape
> Snakes
> Softimage 3D
> Solid output (3D printing)
> Sorfa, Petr
> Space & spacecraft
=see also Particle systems
> Speed Razor
> Spivak, Lou
> Splash!
> Squash & stretch
> Stage & set design
> Steel, Lee
> Stein III, Robert
> Stereo viewing
> Storytelling
> StudioPro
> Submarines
> Sullivan, Lee
> Surface Suite
> Surface Tools
> Svacha, Shawn A.
> Swami
> Swinford, Mike
> Taming The Wave (column)
> Technique for 3D Computer Graphics
> Tepper, Fred
> Texture creation
> Thomsen-Norre
> Throop, Ben
> Training material reviews
> Tree Factory Max
> Trees
=see Plants & trees
> TriSpectives
> trueSpace
> Type & logos
> Undi, Robert J.
> Van, Julien
> Vandeliegh, Art
> VanDycke, Eric
> Video output
> Virtual sets
> Volumetrics
=see Lighting
> VRML
> Walk cycles
> Wall, M.D., Jeffrey W.
> Water surfaces/depth
> Watkins, Adam
> Weather
=see Landscape
> Weese, David
> Weinberg, Larry
> Wenzel, Earl
=see Sherer, Steve
> White, Josh
> Wilson, Tim
> Winchester, Jon
> Women in 3D graphics
> Work - getting & doing it
> World Builder
> World Construction Set
> Wright, Matt
> ZBrush
> Ziemer, Cecilia
> Zmievski, Andrey

Revised: 23 Apr 01
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