Unified Index
3D around the world
+
index
3D art, practice of
>
Framing a Story, Part 1
; Guerville; #43
>
The Art of Separation
; Munns; #37
>
The Relationship of Light & Texture
; Engleman; #37
>
2D Renders from 3D Scenes
; Munns; #36
>
The Perception of Near & Far
; Munns; #36
>
Landscape Dissection
; Munns; #36
+
Bryce 3D: A second opinion
; Munns; #32
>
Block It In
; Stein III; #29
3D careers & education
>
To School or Not?
; Tepper; #41
>
Ten Years Later
; Bousquet; #40
>
Production Mechanics
; Hopkins; #40
>
Starting a 3D Curriculum
; Watkins & Hashimoto; #39
+
Editorial Space
; Allen; #38
>
Production Myths, Realities & Illusions
; Hopkins; #38
>
Cultivating Animators
; Watkins; #38
3D for 2D toons
>
Toon Shader
; Weese; #41
>
Problem Solving on
NASCAR Racers
; Hopkins; #39
+
What If?
; Guerville; #39
>
Building Character
; Collins; #36
>
Poser Revisited
; Kennedy; #33
+
Cover Story
; Branden; #31
>
3D for 2D
; Caputo; #31
>
3D Technology for 2D Toons
; Branden; #31
>
In 'Toon with MH3D
; Caputo; #31
3D painting
>
Deep Paint 3D
; Van; #40
>
Unwrapping for IFW
; Collins; #39
>
The LightWave/Painter 3D Connection
; Brilliant; #36
>
Unwrap Unwrapped
; Hennequet; #35
>
A Low-Res Character
; Shi; #29
>
A Forensic Animator's Toolbox
; Kakert; #28
>
4D Paint 1.1
; Kiriako; #27
>
Detailer
; Ziemer; #27
>
MeshPaint
; Kennedy; #23
>
Putting the Mesh in MeshPaint
; Kennedy; #23
3D SIG/user groups
>
Putting Your Work into Play
; #42
>
SIGnificant People
; Steel; #26
>
Group Project
; Swami; #23
3D Studio (DOS)
>
Single-Lens Stereo Imaging
; McDaniel; #41
>
Box Knots
; McDaniel; #41
+
Cover Story
; Sherer; #35
>
Unwrap Unwrapped
; Hennequet; #35
+
Ascending & Descending
; Law; #32
+
Cover Story
; Edwards; #28
>
Tired
; Edwards; #28
>
Red Sky at Night
; Sullivan; #27
>
3D for Product Documentation
; Moseley; #27
>
The Best Max Utility: 3D Studio r4
; Kennedy; #26
+
Tiger Woman
; Undi; #26
+
Cover Story
; Sheridan; #25
>
Animating an Altercation
; Hanson; #25
>
Make Tracks
; Kakert; #25
>
Beam Weapons
; Lichty; #25
+
Cover Story
; Sherer; #24
>
Curtains
; Kiriako; #24
>
Saws, Torches & Software: 3D graphics for sculpture
; Lichty; #24
>
Head Start
; Chasle; #24
>
A Car in 210 Polygons
; Belda; #24
>
Amapi 2.05
; Kiriako; #23
>
Metaballs 3 for 3DS
; Kiriako; #23
>
Poser 1.0
; Kiriako; #23
>
Octopus's Garden
; Kennedy; #23
>
MeshPaint
; Kennedy; #23
+
Some Script Schooling
; Kennedy; #23
>
Putting the Mesh in MeshPaint
; Kennedy; #23
>
Dynamic Motion Module & KeyFactory
; Kakert; #23
>
Scene Modeling
; Edwards; #23
>
Rollovers
; Edwards; #23
>
Contents Page Story
; Lewis; #23
>
Rock Science
; Hermida; #23
>
Sculptor for 3DS
; Kiriako; #22
>
Intro to Keyscripting
; Kennedy; #22
>
Courtroom Show & Tell
; Kakert; #22
>
Tempo for Forensic Animators
; Kakert; #22
>
Rear Views
; Edwards; #22
>
Forensic & Medical Mix
; Edwards; #22
>
Skinning a Hawk
; Lake; #22
>
Animation on Trial
; Dohanish; #22
>
Working on Time
; #22
>
Compromise & Misinformation
; Gross de Nunez; #21
>
Recreation of a Royal Injury
; Colinayo; #21
>
Animating Heart Disease with Skin & BonesPro
; Oudendijk; #21
3D Studio Max
>
Trajectory Analysis
; Edwards; #44
>
Textiles Get Real
; Undi; #44
>
Patch Modeling a Head, Part 3
; Undi; #43
>
Scrunch Time
; #43
>
Tales of Autoback
; Dohanish; #43
>
Putting Your Work into Play
; #42
>
Patch Modeling a Head, Part 2
; Undi; #42
>
Off With Its Head
; Ziemer; #42
+
Patch Modeling a Head, Part 1
; Undi; #41
>
Max Explosions
; Kennedy; #40
+
Cover Story
; Dohanish; #39
+
Working with Virtual Sets
; Undi; #39
>
Max as Standalone Video Editor
; Undi; #39
+
Backdoor HDTV & Other Odd Frame Sizes
; Undi; #39
+
What If?
; Guerville; #39
>
Flex
; Kennedy; #38
>
Poser for Max Model Generation
; Dohanish; #38
+
Showboating
; Butler; #37
+
Painting with Noise Maps
; Hennequet; #37
>
Rendering Unto Caesar
; Kennedy; #37
>
Polygony
; Dohanish; #37
+
Cover Story
; Hennequet; #36
>
Instant Friends
; Butler; #36
>
Getting a Head
; Kennedy; #36
>
Working with Blue & Green Screen Compositing
; Undi; #36
>
Starfield Generation
; Undi; #36
>
Ultimatte for Blue Screening
; Undi; #36
>
3D Artist Reports
; King, Caputo, Kennedy & Allen; #36
+
Cover Story
; Sherer; #35
>
Poser Parts
; Ziemer; #35
>
Vizaneering
; Dohanish; #35
>
3DS Viz Add-Ons
; Dohanish; #35
>
Working with RealPeople
; King; #35
>
Three Books for 3DS Max r2
; King; #35
>
Smoke & Clouds
; Shi; #35
>
Cheap Tricks
; Booth; #35
>
Unwrap Unwrapped
; Hennequet; #35
>
Four Books for 3DS Max 2.x
; King; #34
+
Going Bats with NURBS
; Kennedy; #34
>
Shag: Bat Fur
; Kennedy; #34
>
Using 3DS Max r2 with Poser 3
; Kennedy; #34
>
Splash!
; Beals; #33
>
MicroScribe & Rhino
; Kennedy; #33
>
Instant Cables
; Ziemer; #33
>
3DA Reports: Books & CDs
; Caputo & Spivak; #33
>
ClothReyes 2
; Undi; #33
+
Shag: Fur for Hair
; Beals; #32
>
A Week in the Life
; McLoughlin; #32
>
Luma Object
; Throop; #32
>
Max Landscapes
; Kiriako; #32
>
3DA Reports: Books & a Plug-In
; Caputo & Kiriako; #32
>
Outburst 1.1
; Nelson; #32
>
Explosive Compositing
; Shi; #32
>
SurfaceSuite
; Undi; #31
+
Cover Story
; Branden; #31
+
Max NURBS
; Kennedy; #31
>
World Builder 2
; Kiriako; #31
>
3DS Max r2
; Kiriako; #31
>
3D Speed
; Kiriako & Kakert; #31
>
ScalpelMax
; Schuyler; #31
+
Surface Tools
; Hennequet; #31
>
After the Falls
; Gahre; #31
>
Bubba's Place
; Hennequet & Hennequet; #30
>
ClothReyes 1.1
; Beals; #30
+
Cover Story
; Koch; #30
+
Shape Animation for 3DS Max r1
; Koch; #30
>
Another World Revisited
; Moseley; #30
>
RadioRay
; Kiriako; #30
>
RayGun
; Kiriako; #30
>
RayStudio 2.0
; Hennequet; #30
>
Living with RadioRay
; Kiriako; #30
>
3DA Reports: Books, Videos, CDs
; Kiriako; #30
>
3D Studio Max r2
; Kiriako; #30
>
Custom Tools, Part 2
; Zmievski; #30
>
Max Booleans
; Kiriako; #30
+
Cover Story
; Ziemer; #29
>
A Low-Res Character
; Shi; #29
>
Custom Tools, Part 1
; Zmievski; #29
>
Poserboards
; Kennedy; #29
>
Bidirectional Position Links
; Koch; #29
>
RayMax
; Kiriako; #29
>
Contents Page Story
; Kiriako; #28
>
RealLensFlare 1.5
; Kiriako; #28
+
Expressive Expressions
; Koch; #28
>
Maximum Tired
; Edwards; #28
>
A Forensic Animator's Toolbox
; Kakert; #28
>
HyperMatter
; Kennedy; #28
>
4D Paint 1.1
; Kiriako; #27
>
Sand Blaster
; Kiriako; #27
>
Working Around
; Kiriako; #27
>
Porsche Blow-By
; Regner; #27
>
Background Views
; Lake; #27
+
Great Blues
; Kennedy; #27
>
MaxTrax 1.1
; Kakert; #27
>
Tree Noise
; Dohanish; #27
>
Two-Fisted 3D
; Kiriako; #26
>
The Best Max Utility: 3D Studio r4
; Kennedy; #26
>
Tree Factory Max
; Steel; #26
+
Tree Expressions
; Steel; #26
>
Character Studio
; Kiriako; #26
>
Working Around
; Kiriako; #26
>
Tank Battle
; Kennedy; #25
+
Infinite Mapping
; Kiriako; #25
>
Stereograms
; Sheridan; #25
>
3D Studio Max
; Lussier; #24
+
Max Explosion
; Didak; #24
>
Snake Noise
; Kennedy; #24
+
Poser Tunic
; Kiriako; #24
3D Studio Max, Box modeling
+
Cover Story
; Dohanish; #39
>
Polygony
; Dohanish; #37
>
A Low-Res Character
; Shi; #29
3D Studio Max, Noise tricks
+
Painting with Noise Maps
; Hennequet; #37
>
Starfield Generation
; Undi; #36
>
Tree Noise
; Dohanish; #27
>
Snake Noise
; Kennedy; #24
3D Studio Max, Patch modeling
>
Patch Modeling a Head, Part 2
; Undi; #42
+
Patch Modeling a Head, Part 1
; Undi; #41
>
Getting a Head
; Kennedy; #36
+
Surface Tools
; Hennequet; #31
+
Cover Story
; Koch; #30
3D Studio Viz
>
Polygony
; Dohanish; #37
>
Vizaneering
; Dohanish; #35
>
3DS Viz Add-Ons
; Dohanish; #35
>
AutoCAD r14 & 3D Studio Viz
; Dohanish; #29
AccuRender
>
Rendering in the Design Process
; Lominski; #27
>
AccuRender Tips
; Lominski; #27
After Effects
>
Hot Pixels
; Caputo; #40
>
Double Matting
; Caputo; #38
Allen, Bill
+
Merging 10 & 30m DEMs
; Allen & Thomsen-Norre; #43
+
Editorial Space
; Allen; #38
+
Animating Textures
; Allen; #37
+
What's a Foot?
; Allen; #36
>
3D Artist Reports
; King, Caputo, Kennedy & Allen; #36
>
Poser Update & Tools / More Pieces for Poser
; Ziemer & Allen; #34
>
More Poser Tips
; Ziemer & Allen; #34
>
Depth Clues
; Allen; #34
+
Figures from Props
; Allen; #34
>
Contents Page Story
; Allen; #29
>
5 Years of 3D How-To!
; Allen; #27
+
Who Reads 3D Artist?
; Allen; #27
Amapi
>
Incoming
; Owens; #28
>
Amapi 2.05
; Kiriako; #23
Anderson, Andy
>
Creating Real World Textures
; Anderson; #29
Animation Master
>
Video Motion Capture
; Sorfa; #44
>
Hot Pixels
; Caputo; #40
>
Animated Clouds
; Gougousis; #40
+
Fast-Rendering Fire
; Gougousis; #39
>
Double Matting
; Caputo; #38
>
Underwater Caustics
; Gougousis; #38
>
DOF Blur & Radiosity
; Caputo; #37
>
AM99 Surface Constraints
; Caputo; #36
>
3D Artist Reports
; King, Caputo, Kennedy & Allen; #36
>
Modeling Clothing
; Caputo; #35
>
Pose Sliders
; Caputo; #34
+
Cover Story
; Caputo; #33
>
Action Objects
; Caputo; #33
>
Escher in VRML
; De Puma; #32
>
3DA Reports: Books & a Plug-In
; Caputo & Kiriako; #32
>
In 'Toon with MH3D
; Caputo; #31
>
Lock Down!
; Caputo; #30
>
Animation Master 5.0
; Caputo; #29
>
Kickin' Glass II
; Paries; #28
>
A:M Particle Waterfalls
; Lindstrom; #28
>
A:M's True Colors
; Kaufman; #28
+
Great Blues
; Kennedy; #27
>
Creating Particle Systems
; Svacha; #27
+
Leafy Layers
; Reynolds; #26
>
Projection Mapping
; Paries; #25
>
Lip Sync
; Paries; #24
>
Mastering Fonts
; Paries; #23
>
Dirty Details
; Reynolds; #22
Architecture
>
Tree Clippings
; Marlin; #41
+
Architecture Without Modeling
; Guerville; #40
>
Vizaneering
; Dohanish; #35
>
3DS Viz Add-Ons
; Dohanish; #35
>
Working with RealPeople
; King; #35
>
Bourdon House
; Heinz-Yerka; #34
>
Instant Cables
; Ziemer; #33
>
A Week in the Life
; McLoughlin; #32
>
Capital Modeling
; Heinz-Yerka; #32
+
Ascending & Descending
; Law; #32
>
ScalpelMax
; Schuyler; #31
>
Rendering in the Design Process
; Lominski; #27
>
Modeling New Architectural Tools & Outlets
; Kalisz; #27
>
Background Views
; Lake; #27
>
Simple Plants & Vehicles
; Gresham; #27
Ash, Michael
>
Re-creating Historical Aircraft
; Ash; #35
AutoCAD
>
Vizaneering
; Dohanish; #35
>
3DA Reports: Books & CDs
; Caputo & Spivak; #33
>
AutoCAD r14 & 3D Studio Viz
; Dohanish; #29
>
Rendering in the Design Process
; Lominski; #27
>
AccuRender Tips
; Lominski; #27
>
Animation on Trial
; Dohanish; #22
Aviation
>
Re-creating Historical Aircraft
; Ash; #35
Bartley, Daryl
>
Ssmokin'!
; Bartley; #28
Beals, Mike
>
Splash!
; Beals; #33
+
Shag: Fur for Hair
; Beals; #32
>
ClothReyes 1.1
; Beals; #30
>
Using Poser with LightWave
; Beals; #29
Beck, Patrik
>
Output to Spark & DV Camcorders
; Beck; #30
Belda, Roberto Guijarro
>
A Car in 210 Polygons
; Belda; #24
Bellucci, Joel
>
Easy Organics
; Bellucci; #41
+
Just Plane Easy
; Bellucci; #40
>
TrueSpace 3.0
; Bellucci; #29
>
Manatees and Metaballs
; Bellucci; #29
>
Turtle Textures
; Bellucci; #27
+
Surviving Without Skin
; Bellucci; #25
Blender
>
Getting Started with Blender
; Weese; #44
>
Blender Displacement
; Weese; #43
>
TrueType for Blender
; Weese; #43
>
Blender Effects
; Weese; #42
>
Blender Radiosity
; Weese; #42
>
Animate Low & Render High
; Weese; #42
>
Blender Lips & Tips
; Weese; #41
>
Toon Shader
; Weese; #41
>
Teeth Clincher
; Weese; #41
>
Keeping Eyes Right
; Weese; #41
Booth, Trevor H.
>
Cheap Tricks
; Booth; #35
Borovikov, Igor
>
Snowy Scenes
; Borovikov; #32
Bousquet, Michele
>
Ten Years Later
; Bousquet; #40
Branden, Kreg
+
Cover Story
; Branden; #31
>
3D Technology for 2D Toons
; Branden; #31
Brilliant, Kenneth
>
The LightWave/Painter 3D Connection
; Brilliant; #36
Bryce
>
Deep Textures for Deep Paint
; Van; #43
+
Architecture Without Modeling
; Guerville; #40
+
Particles for Bryce 4
; Van; #40
+
Bryce 4 Character Animation
; Ziemer; #39
+
What If?
; Guerville; #39
+
Editorial Space
; Allen; #38
>
The Queen's Bath
; Munns; #38
+
DEM o'Graphics
; Thomsen-Norre; #37
>
The Art of Separation
; Munns; #37
>
Skeleton Talk Show
; Van; #36
>
2D Renders from 3D Scenes
; Munns; #36
>
The Perception of Near & Far
; Munns; #36
>
Landscape Dissection
; Munns; #36
>
Snowy Bryce
; Murphy; #34
+
The Pharos Lighthouse of Alexandria
; Munns; #33
+
Bryce 3.0 Survival Tips
; Ziemer; #33
+
Bryce 3D: A second opinion
; Munns; #32
+
Bryce Character Animation
; Ziemer; #32
+
Seaside Veranda
; Munns; #32
>
Deep Textures
; Kiriako; #32
>
Landscape Generations
; King; #31
>
Bryce 3D
; Kiriako; #31
+
Getting Them DEMs
; Kiriako; #31
>
Planetary Traveler
; Ziemer; #30
>
Incoming
; Owens; #28
>
Funky Objects
; Ziemer; #26
>
Bryce/Dream: Mixing tools
; Ziemer; #25
Butler, Mitch
>
Nonlinear Animation
; Butler; #42
+
Showboating
; Butler; #37
>
Instant Friends
; Butler; #36
>
LightWave Bones
; Butler; #35
>
LightWave Hand Animation
; Butler; #34
>
Faces of Success
; Butler; #33
>
The B&W Film Look
; Butler; #33
Call, Anson
>
Maya Export
; Call; #41
Camera work
>
Framing a Story, Part 2
; Guerville; #44
Cameras & camcorders
>
Video Motion Capture
; Sorfa; #44
>
Digital Camera Equipment
; Marlin; #39
>
Quick Panoramas
; Marlin; #39
+
Working with Virtual Sets
; Undi; #39
+
Backdoor HDTV & Other Odd Frame Sizes
; Undi; #39
>
Digital Photo Textures
; Marlin; #38
Campbell, David
>
Capturing a Feeling
; Campbell; #38
Caputo, Mike
>
Hot Pixels
; Caputo; #40
>
Double Matting
; Caputo; #38
>
DOF Blur & Radiosity
; Caputo; #37
>
AM99 Surface Constraints
; Caputo; #36
>
3D Artist Reports
; King, Caputo, Kennedy & Allen; #36
>
Modeling Clothing
; Caputo; #35
>
Pose Sliders
; Caputo; #34
+
Cover Story
; Caputo; #33
>
Action Objects
; Caputo; #33
>
3DA Reports: Books & CDs
; Caputo & Spivak; #33
>
3DA Reports: Books & a Plug-In
; Caputo & Kiriako; #32
>
3D for 2D
; Caputo; #31
>
In 'Toon with MH3D
; Caputo; #31
>
Lock Down!
; Caputo; #30
>
Animation Master 5.0
; Caputo; #29
Carrara
>
Dress Modeling
; Ziemer; #44
>
Conformable Dresses
; Ziemer; #44
>
Tail Sleeves
; Ziemer; #43
>
Heads Up
; Ziemer; #42
>
Off With Its Head
; Ziemer; #42
>
Carrara Tips
; Ziemer; #41
+
Unusual Twists
; Ziemer; #41
+
A Fish Tale
; Ziemer; #40
Cars & trucks
+
Cover Story
; Edwards; #28
>
Tired
; Edwards; #28
>
Maximum Tired
; Edwards; #28
>
Porsche Blow-By
; Regner; #27
>
MaxTrax 1.1
; Kakert; #27
>
Simple Plants & Vehicles
; Gresham; #27
>
Make Tracks
; Kakert; #25
>
QD3D Accelerator Card & StudioPro 1.75
; Hess; #23
>
Scene Modeling
; Edwards; #23
>
Rollovers
; Edwards; #23
>
Courtroom Show & Tell
; Kakert; #22
>
Tempo for Forensic Animators
; Kakert; #22
>
Rear Views
; Edwards; #22
>
Dirty Details
; Reynolds; #22
Character Studio
>
Trajectory Analysis
; Edwards; #44
+
Cover Story
; Dohanish; #39
+
Showboating
; Butler; #37
>
A Forensic Animator's Toolbox
; Kakert; #28
>
Character Studio
; Kiriako; #26
Chasle, Jean-Yves
>
Head Start
; Chasle; #24
Cherba, R Scott
>
Tips & Tricks for WCS5
; Cherba; #44
+
The Ninth Hole
; Cherba; #43
+
Beachcombing
; Cherba; #42
Christopher, Keith
>
Star Clusters
; Christopher; #27
Cinema 4D
>
Fast Reptilian Skin
; Van; #43
>
Scenography Techniques
; Watkins; #42
>
Strategies for Serpentine Slithering
; Watkins; #39
>
Blowing Smoke
; Watkins; #38
>
Cinema 4D
; Kiriako; #30
See also
Storytelling
See also
Lighting
See also
Managing complexity
Clothing & fabric
>
Dress Modeling
; Ziemer; #44
>
Textiles Get Real
; Undi; #44
>
Conformable Dresses
; Ziemer; #44
>
Tail Sleeves
; Ziemer; #43
>
Flex
; Kennedy; #38
>
A 3D Lashing
; Del Duco; #35
>
Modeling Clothing
; Caputo; #35
>
ClothReyes 2
; Undi; #33
>
ClothReyes 1.1
; Beals; #30
>
Curtains
; Kiriako; #24
+
Poser Tunic
; Kiriako; #24
ClothReyes
>
Textiles Get Real
; Undi; #44
>
ClothReyes 2
; Undi; #33
>
ClothReyes 1.1
; Beals; #30
Colinayo, Ramon L.
>
Recreation of a Royal Injury
; Colinayo; #21
Collins, R. Cory
>
Unwrapping for IFW
; Collins; #39
>
Six-Legged Walk Cycling
; Collins; #37
>
Desktop Special Effects
; Collins; #37
>
Imagine Facial Animation
; Collins; #36
>
Building Character
; Collins; #36
Compositing
+
Working with Virtual Sets
; Undi; #39
>
Max as Standalone Video Editor
; Undi; #39
+
Backdoor HDTV & Other Odd Frame Sizes
; Undi; #39
>
Lighting a Photo-Composite Scene
; VanDycke; #39
>
Double Matting
; Caputo; #38
>
Working with Blue & Green Screen Compositing
; Undi; #36
>
Ultimatte for Blue Screening
; Undi; #36
>
Depth Clues
; Allen; #34
>
Compositing Particles
; Winchester; #32
>
Explosive Compositing
; Shi; #32
>
After the Falls
; Gahre; #31
>
Bryce/Dream: Mixing tools
; Ziemer; #25
>
Projection Mapping
; Paries; #25
Contents Page stories
>
Bubba's Place
; Hennequet & Hennequet; #30
>
Contents Page Story
; Allen; #29
>
Contents Page Story
; Kiriako; #28
>
Contents Page Story
; Lewis; #23
>
Nightmare" Wasn't
; Ziemer; #22
CorelDraw
>
Proportional Modeling
; Fernandes; #35
Cortes, Rudy
>
Custom Maya UIs
; Cortes; #44
Cover stories
>
Painterly WCS
; Jensen; #44
>
A Character Design Thang
; Powers; #43
>
Heads Up
; Ziemer; #42
>
Off With Its Head
; Ziemer; #42
>
Waxing a Goblin Head
; Grossman; #42
+
Patch Modeling a Head, Part 1
; Undi; #41
+
Just Plane Easy
; Bellucci; #40
+
Cover Story
; Dohanish; #39
+
Showboating
; Butler; #37
+
Cover Story
; Hennequet; #36
+
Cover Story
; Sherer; #35
+
Going Bats with NURBS
; Kennedy; #34
+
Cover Story
; Caputo; #33
+
Cover Story
; Crane; #32
+
Cover Story
; Branden; #31
+
Cover Story
; Koch; #30
+
Cover Story
; Ziemer; #29
+
Cover Story
; Edwards; #28
+
Great Blues
; Kennedy; #27
+
Tiger Woman
; Undi; #26
+
Cover Story
; Sheridan; #25
+
Cover Story
; Sherer; #24
+
The Making of a Cover
; Ziemer; #23
+
Cover Story
; Wilson; #22
Crane, John B.
>
Terrain Mesh Modeling
; Crane; #37
+
Cover Story
; Crane; #32
>
StudioPro 2.1.1
; Crane; #31
>
EI Plug-Ins
; Crane; #31
>
Ray Dream Studio 5
; Crane; #30
+
LW3D 5.0 for PowerMac
; Crane; #30
>
StudioPro 2.0
; Crane; #29
>
Using Type Objects in RDS
; Crane; #29
>
RDS Extensions
; Crane; #28
>
Photoshop 4.0
; Crane; #28
>
Boolean Brew
; Crane; #28
>
Ant Acid
; Crane; #27
>
ElectricImage Broadcast 2.7
; Crane; #27
Creature design
>
Tail Sleeves
; Ziemer; #43
>
Heads Up
; Ziemer; #42
>
Tonsorial Delight
; Powers; #42
>
Off With Its Head
; Ziemer; #42
>
Easy Organics
; Bellucci; #41
>
LW6 Invasion!
; Powers; #41
>
Blender Lips & Tips
; Weese; #41
+
Just Plane Easy
; Bellucci; #40
>
Scary Can Be Fun
; Senn; #40
+
A Fish Tale
; Ziemer; #40
+
Bryce 4 Character Animation
; Ziemer; #39
>
Strategies for Serpentine Slithering
; Watkins; #39
>
messiah
; Powers; #39
>
When Push Comes to Pull
; Kennedy; #39
>
Bat Swarms
; Powers; #38
>
Six-Legged Walk Cycling
; Collins; #37
>
The LightWave/Painter 3D Connection
; Brilliant; #36
>
Getting a Head
; Kennedy; #36
+
Going Bats with NURBS
; Kennedy; #34
>
Procedural Eyeballs
; Hopkins; #34
+
Cover Story
; Crane; #32
+
Max NURBS
; Kennedy; #31
+
Cover Story
; Ziemer; #29
>
Manatees and Metaballs
; Bellucci; #29
>
Ant Acid
; Crane; #27
+
Great Blues
; Kennedy; #27
>
Turtle Textures
; Bellucci; #27
+
Tiger Woman
; Undi; #26
+
Surviving Without Skin
; Bellucci; #25
+
Cover Story
; Sherer; #24
>
Snake Noise
; Kennedy; #24
>
Octopus's Garden
; Kennedy; #23
>
MeshPaint
; Kennedy; #23
+
Some Script Schooling
; Kennedy; #23
+
The Making of a Cover
; Ziemer; #23
>
Contents Page Story
; Lewis; #23
+
Cover Story
; Wilson; #22
>
Intro to Keyscripting
; Kennedy; #22
>
Skinning a Hawk
; Lake; #22
See also
Digitizing
See also
Hair & fur
DAB
>
5 Secret Weapons
; Finch; #32
>
DAB
; Kiriako; #26
+
A DAB Will Do
; Kiriako; #26
Davis, Gary M.
>
Budget Motion Capture
; Davis; #21
De Puma, Julian
>
Escher in VRML
; De Puma; #32
Deep Paint
>
Deep Textures for Deep Paint
; Van; #43
>
Deep Paint 3D
; Van; #40
>
A Low-Res Character
; Shi; #29
>
4D Paint 1.1
; Kiriako; #27
Del Duco, Barbara
+
Baking Day
; Del Duco; #38
>
Mouse Boat
; Del Duco; #37
>
Hand-Meshing a Hand
; Del Duco; #36
>
A 3D Lashing
; Del Duco; #35
>
Two Books for Ray Dream
; Del Duco; #34
DEMConverter
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #40
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #39
+
Quick 3D Terrains for Illustrators
; Thomsen-Norre; #39
Denby, Gregory
>
Organica
; Denby; #31
Derochie, Chris
>
The Great MoCap Debate
; Derochie; #40
>
Convincing Dialog
; Derochie; #38
DeRyke, Dennis
>
Poser for Posing
; DeRyke; #38
Didak, Stefan
+
Max Explosion
; Didak; #24
Digitizing
>
Patch Modeling a Head, Part 3
; Undi; #43
>
Patch Modeling a Head, Part 2
; Undi; #42
+
Patch Modeling a Head, Part 1
; Undi; #41
>
Getting a Head
; Kennedy; #36
>
MicroScribe & Rhino
; Kennedy; #33
+
Cover Story
; Sheridan; #25
>
Head Start
; Chasle; #24
Dirt & weathering
>
Dirty Details
; Reynolds; #22
Dohanish, Gary
>
Tales of Autoback
; Dohanish; #43
+
Cover Story
; Dohanish; #39
>
Poser for Max Model Generation
; Dohanish; #38
>
Polygony
; Dohanish; #37
>
Vizaneering
; Dohanish; #35
>
3DS Viz Add-Ons
; Dohanish; #35
>
AutoCAD r14 & 3D Studio Viz
; Dohanish; #29
>
Tree Noise
; Dohanish; #27
>
Animation on Trial
; Dohanish; #22
Duffield, Timothy
>
World Builder
; Duffield; #26
Editorials
+
Editorial Space
; Allen; #38
>
5 Years of 3D How-To!
; Allen; #27
+
Who Reads 3D Artist?
; Allen; #27
Edwards, Adnan
>
Trajectory Analysis
; Edwards; #44
+
Cover Story
; Edwards; #28
>
Tired
; Edwards; #28
>
Maximum Tired
; Edwards; #28
>
Watch Your Step
; Edwards; #28
>
Scene Modeling
; Edwards; #23
>
Rollovers
; Edwards; #23
>
Rear Views
; Edwards; #22
>
Forensic & Medical Mix
; Edwards; #22
ElectricImage
>
Maya Export
; Call; #41
>
EI Plug-Ins
; Crane; #31
>
ElectricImage Broadcast 2.7
; Crane; #27
Engleman, Jeremy A.
>
The Relationship of Light & Texture
; Engleman; #37
Escheresque 3D
+
Ascending & Descending
; Law; #32
>
Escher in VRML
; De Puma; #32
>
Trexellation
; Greig; #32
>
Another World Revisited
; Moseley; #30
+
Spiral of Union
; Franceschi; #30
Explosions
>
Max Explosions
; Kennedy; #40
>
Smoke & Clouds
; Shi; #35
>
Explosive Compositing
; Shi; #32
>
Fake Particle Explosions
; Hopkins; #28
>
Tank Battle
; Kennedy; #25
+
Max Explosion
; Didak; #24
>
Pyromania
; Plantec; #23
Facial animation
>
Patch Modeling a Head, Part 2
; Undi; #42
>
Making Stock Models Talk
; Jackson; #42
>
Blender Lips & Tips
; Weese; #41
>
Teeth Clincher
; Weese; #41
>
Keeping Eyes Right
; Weese; #41
>
Convincing Dialog
; Derochie; #38
>
Imagine Facial Animation
; Collins; #36
>
TrueSpace Facial Animation
; Winchester; #35
>
Faces of Success
; Butler; #33
+
Shape Animation for 3DS Max r1
; Koch; #30
+
Expressive Expressions
; Koch; #28
>
Lip Sync
; Paries; #24
Fernandes, Rick
>
Re-creating an Undersea Rescue
; Fernandes; #35
>
Proportional Modeling
; Fernandes; #35
>
Further Submarine Accident Re-creations
; Fernandes; #35
Finch, Phillip
>
5 Secret Weapons
; Finch; #32
>
Gaffer
; Finch; #32
>
A Vision Realized
; Finch; #31
>
Plug-Ins that Complement MetaNURBS
; Finch; #31
>
Easy Eyes
; Finch; #30
>
LW 5.5 SkyTracer
; Finch; #30
Forensics
>
Trajectory Analysis
; Edwards; #44
>
Poser for Max Model Generation
; Dohanish; #38
>
Re-creating an Undersea Rescue
; Fernandes; #35
>
Proportional Modeling
; Fernandes; #35
>
Further Submarine Accident Re-creations
; Fernandes; #35
+
Cover Story
; Edwards; #28
>
Tired
; Edwards; #28
>
Maximum Tired
; Edwards; #28
>
Watch Your Step
; Edwards; #28
>
A Forensic Animator's Toolbox
; Kakert; #28
>
MaxTrax 1.1
; Kakert; #27
>
Tree Noise
; Dohanish; #27
>
Animating an Altercation
; Hanson; #25
>
Make Tracks
; Kakert; #25
>
Dynamic Motion Module & KeyFactory
; Kakert; #23
>
Impact!
; Mitchell; #23
>
Scene Modeling
; Edwards; #23
>
Rollovers
; Edwards; #23
>
Forensic Animation
; Kakert; #22
>
Courtroom Show & Tell
; Kakert; #22
>
Tempo for Forensic Animators
; Kakert; #22
>
Rear Views
; Edwards; #22
>
Forensic & Medical Mix
; Edwards; #22
>
Skinning a Hawk
; Lake; #22
>
Animation on Trial
; Dohanish; #22
>
Recreation of a Royal Injury
; Colinayo; #21
See also
Physics
Franceschi, Francesco
+
Spiral of Union
; Franceschi; #30
Gaffer
>
Gaffer
; Finch; #32
>
Plug-In Mania
; Hopkins; #28
Gahre, Christian
>
World Construction Set 3
; Gahre; #31
>
After the Falls
; Gahre; #31
>
My Private Island
; Gahre; #26
Game development
>
Explosive Compositing
; Shi; #32
>
DeBabelizer Pro 4.0
; Kiriako; #29
>
A Low-Res Character
; Shi; #29
>
Custom Tools, Part 1
; Zmievski; #29
See also
Modeling, low-res
GIS (geo info systems)
+
MicroDEM for Artists
(resource page)
+
Merging 10 & 30m DEMs
; Allen & Thomsen-Norre; #43
>
Merging Across Zones
; Thomsen-Norre; #43
+
Run, Don't Walk
; Thomsen-Norre; #42
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #40
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #39
+
Quick 3D Terrains for Illustrators
; Thomsen-Norre; #39
+
DEM o'Graphics
; Thomsen-Norre; #37
See also
Landscape
Glidden, Rob
>
Softimage NT
; Glidden; #23
>
Can you animate for $12,000 a minute?
; Glidden; #23
>
Medical Illustration
; Glidden; #21
Gougousis, Sotiris
>
Animated Clouds
; Gougousis; #40
+
Fast-Rendering Fire
; Gougousis; #39
>
Underwater Caustics
; Gougousis; #38
Greco, Rick
>
Boning Up
; Greco; #34
>
Gray Matter
; Greco; #33
>
Sparkles
; Greco; #33
>
Red Rock Bits
; Greco; #32
>
Meshing Around
; Greco; #30
Greig, David
>
Trexellation
; Greig; #32
Gresham, Gary
>
Simple Plants & Vehicles
; Gresham; #27
Gross de Nunez, Gayle
>
Compromise & Misinformation
; Gross de Nunez; #21
Grossman, Bathsheba
>
The Fine Art of Prototyping
; Grossman; #43
>
RP Resources
; Grossman; #43
>
Waxing a Goblin Head
; Grossman; #42
Guerville, Benoit
>
Framing a Story, Part 2
; Guerville; #44
>
Framing a Story, Part 1
; Guerville; #43
+
Architecture Without Modeling
; Guerville; #40
+
What If?
; Guerville; #39
Hair & fur
>
Tying One On
; #42
>
Tonsorial Delight
; Powers; #42
>
Making Stock Models Talk
; Jackson; #42
>
Getting a Head
; Kennedy; #36
>
Shag: Bat Fur
; Kennedy; #34
>
ClothReyes 2
; Undi; #33
+
Shag: Fur for Hair
; Beals; #32
+
Tiger Woman
; Undi; #26
Hamilton, Clay
>
Designing Museum Applications
; Hamilton; #34
Hanson, Ed
>
Animating an Altercation
; Hanson; #25
Hardware, system
>
3D Speed
; Kiriako & Kakert; #31
>
RAID: Cure for backup blues
; Plantec; #31
>
Alpha Update
; Plantec; #31
>
Building Your Own Alpha Workstation, Part 2
; Plantec; #30
>
Building Your Own Alpha Workstation, Part 1
; Plantec; #29
>
Two-Fisted 3D
; Kiriako; #26
>
QD3D Accelerator Card & StudioPro 1.75
; Hess; #23
Hashimoto, Alan
>
Starting a 3D Curriculum
; Watkins & Hashimoto; #39
Heinz-Yerka, Nancy
>
Bourdon House
; Heinz-Yerka; #34
>
Capital Modeling
; Heinz-Yerka; #32
>
3D Artifacts
; Heinz-Yerka; #25
Hennequet, Eun Kyeong Anna
+
Painting with Noise Maps
; Hennequet; #37
+
Cover Story
; Hennequet; #36
>
Unwrap Unwrapped
; Hennequet; #35
>
Bubba's Place
; Hennequet & Hennequet; #30
Hennequet, Jacques
+
Surface Tools
; Hennequet; #31
>
Bubba's Place
; Hennequet & Hennequet; #30
>
RayStudio 2.0
; Hennequet; #30
Hermida, Alfonso
>
Rock Science
; Hermida; #23
>
LightWave 3D v4 & Accessories
; Hermida; #22
>
Rocket Science
; Hermida; #22
Hess, Andrew
>
QD3D Accelerator Card & StudioPro 1.75
; Hess; #23
Historical re-creation
+
3D Book Covers
; Marlin; #43
>
End of an Era
; Marlin; #36
+
Cover Story
; Sherer; #35
>
Re-creating Historical Aircraft
; Ash; #35
>
Re-creating an Undersea Rescue
; Fernandes; #35
>
Proportional Modeling
; Fernandes; #35
>
Further Submarine Accident Re-creations
; Fernandes; #35
>
Designing Museum Applications
; Hamilton; #34
>
Bourdon House
; Heinz-Yerka; #34
+
The Pharos Lighthouse of Alexandria
; Munns; #33
>
Capital Modeling
; Heinz-Yerka; #32
>
A Vision Realized
; Finch; #31
>
3D Artifacts
; Heinz-Yerka; #25
>
Recreation of a Royal Injury
; Colinayo; #21
See also
Map illustration
Hopkins, David
>
Trees, Please!
; Hopkins; #44
>
Inside the Content Directory
; Hopkins; #43
>
Production Mechanics
; Hopkins; #40
>
Problem Solving on
NASCAR Racers
; Hopkins; #39
>
Production Myths, Realities & Illusions
; Hopkins; #38
>
A Bag of Tricks 2
; Hopkins; #36
>
HyperVoxels: Fun with blobs
; Hopkins; #35
>
Procedural Eyeballs
; Hopkins; #34
>
Metamation
; Hopkins; #33
>
MetaNURBS
; Hopkins; #32
>
Making Movies
; Hopkins; #31
>
A Bag of Tricks
; Hopkins; #30
>
A Look at LightWave 3D 5.5
; Hopkins; #29
>
Speed Razor Mach III 3.5/3.51: Does it make the cut?
; Hopkins; #29
>
Fake Particle Explosions
; Hopkins; #28
>
Plug-In Mania
; Hopkins; #28
+
Making Waves
; Hopkins; #27
Human modeling
>
Patch Modeling a Head, Part 3
; Undi; #43
>
A Character Design Thang
; Powers; #43
>
Spinning a Model
; Undi; #43
>
Patch Modeling a Head, Part 2
; Undi; #42
>
Making Stock Models Talk
; Jackson; #42
+
Patch Modeling a Head, Part 1
; Undi; #41
+
Cover Story
; Dohanish; #39
>
Softimage Patch/NURBS
; Maraffi; #37
>
Polygony
; Dohanish; #37
>
Building Character
; Collins; #36
>
The LightWave/Painter 3D Connection
; Brilliant; #36
>
Hand-Meshing a Hand
; Del Duco; #36
+
Cover Story
; Sherer; #35
>
Unwrap Unwrapped
; Hennequet; #35
>
MicroScribe & Rhino
; Kennedy; #33
>
SurfaceSuite
; Undi; #31
>
Organica
; Denby; #31
+
Cover Story
; Koch; #30
>
Using Poser with LightWave
; Beals; #29
+
Tiger Woman
; Undi; #26
>
The Art of Ugly
; Kiriako; #25
+
Cover Story
; Sheridan; #25
>
Head Start
; Chasle; #24
See also
Hair & fur
See also
Facial animation
Humanoid
>
Trajectory Analysis
; Edwards; #44
>
Making Stock Models Talk
; Jackson; #42
>
Designing Museum Applications
; Hamilton; #34
+
Cover Story
; Edwards; #28
>
Forensic & Medical Mix
; Edwards; #22
Imagine
>
Unwrapping for IFW
; Collins; #39
>
Six-Legged Walk Cycling
; Collins; #37
>
Desktop Special Effects
; Collins; #37
>
Imagine Facial Animation
; Collins; #36
>
Building Character
; Collins; #36
+
Spiral of Union
; Franceschi; #30
>
Imagine for Windows
; Penn; #28
>
Windows Imagine Tips
; Penn; #27
>
Slice
; Krakow; #24
+
Cover Story
; Wilson; #22
Infini-D
>
QTVR & Infini-D
; Nibeck; #23
Inspire 3D
>
Taking a Job by the Grass
; Vandeliegh; #33
Jackson, Rich
>
Making Stock Models Talk
; Jackson; #42
>
Text Trick
; Jackson; #41
Jensen, Dwayne
>
Painterly WCS
; Jensen; #44
Johnson, Tim
>
3D in the News
; Johnson; #27
Jones, Archie
>
Fiction Textures
; Jones; #24
Kakert, Paul
>
3D Speed
; Kiriako & Kakert; #31
>
A Forensic Animator's Toolbox
; Kakert; #28
>
MaxTrax 1.1
; Kakert; #27
>
Speed Razor Mach III
; Kakert; #25
>
Make Tracks
; Kakert; #25
>
Dynamic Motion Module & KeyFactory
; Kakert; #23
>
Forensic Animation
; Kakert; #22
>
Courtroom Show & Tell
; Kakert; #22
>
Tempo for Forensic Animators
; Kakert; #22
Kalisz, Jermome R.
>
Modeling New Architectural Tools & Outlets
; Kalisz; #27
Kaufman, Charles
>
A:M's True Colors
; Kaufman; #28
Kennedy, Sanford
>
Max Explosions
; Kennedy; #40
>
When Push Comes to Pull
; Kennedy; #39
>
Flex
; Kennedy; #38
>
Rendering Unto Caesar
; Kennedy; #37
>
Cyborg Gun-i-phant
; Kennedy; #36
>
Getting a Head
; Kennedy; #36
>
3D Artist Reports
; King, Caputo, Kennedy & Allen; #36
+
Going Bats with NURBS
; Kennedy; #34
>
Shag: Bat Fur
; Kennedy; #34
>
Using 3DS Max r2 with Poser 3
; Kennedy; #34
>
MicroScribe & Rhino
; Kennedy; #33
>
Poser Revisited
; Kennedy; #33
+
Max NURBS
; Kennedy; #31
>
Poserboards
; Kennedy; #29
>
Using Sculptor with Poser
; Kennedy; #29
>
Sculptor NT 2
; Kennedy; #28
>
HyperMatter
; Kennedy; #28
+
Great Blues
; Kennedy; #27
>
The Best Max Utility: 3D Studio r4
; Kennedy; #26
>
Tank Battle
; Kennedy; #25
>
Snake Noise
; Kennedy; #24
>
Octopus's Garden
; Kennedy; #23
>
MeshPaint
; Kennedy; #23
+
Some Script Schooling
; Kennedy; #23
>
Putting the Mesh in MeshPaint
; Kennedy; #23
>
Intro to Keyscripting
; Kennedy; #22
King, Doug
>
3D Artist Reports
; King, Caputo, Kennedy & Allen; #36
>
Working with RealPeople
; King; #35
>
Three Books for 3DS Max r2
; King; #35
>
Four Books for 3DS Max 2.x
; King; #34
>
Landscape Generations
; King; #31
Kiriako, Alex
>
Max Landscapes
; Kiriako; #32
>
3DA Reports: Books & a Plug-In
; Caputo & Kiriako; #32
>
Deep Textures
; Kiriako; #32
>
Bryce 3D
; Kiriako; #31
+
Getting Them DEMs
; Kiriako; #31
>
World Builder 2
; Kiriako; #31
>
3DS Max r2
; Kiriako; #31
>
3D Speed
; Kiriako & Kakert; #31
>
RadioRay
; Kiriako; #30
>
RayGun
; Kiriako; #30
>
Living with RadioRay
; Kiriako; #30
>
3DA Reports: Books, Videos, CDs
; Kiriako; #30
>
3D Studio Max r2
; Kiriako; #30
>
Cinema 4D
; Kiriako; #30
>
Max Booleans
; Kiriako; #30
>
3 for VRML 2
; Kiriako; #29
>
DeBabelizer Pro 4.0
; Kiriako; #29
>
RayMax
; Kiriako; #29
>
Contents Page Story
; Kiriako; #28
>
RealLensFlare 1.5
; Kiriako; #28
>
Particle Storm
; Kiriako; #28
>
4D Paint 1.1
; Kiriako; #27
>
ParticleType
; Kiriako; #27
>
Sand Blaster
; Kiriako; #27
>
Working Around
; Kiriako; #27
>
Two-Fisted 3D
; Kiriako; #26
>
DEM Files
; Kiriako; #26
>
DAB
; Kiriako; #26
+
A DAB Will Do
; Kiriako; #26
>
Tree Factory
; Kiriako; #26
>
Character Studio
; Kiriako; #26
>
Working Around
; Kiriako; #26
>
What you see is the paint...
; Kiriako; #25
>
The Art of Ugly
; Kiriako; #25
+
Infinite Mapping
; Kiriako; #25
>
LightWave 3D 5.0
; Kiriako; #25
>
Curtains
; Kiriako; #24
+
Poser Tunic
; Kiriako; #24
>
3D Movie Maker
; Kiriako; #23
>
Amapi 2.05
; Kiriako; #23
>
Metaballs 3 for 3DS
; Kiriako; #23
>
Poser 1.0
; Kiriako; #23
>
Sculptor for 3DS
; Kiriako; #22
>
Ray Dream Studio
; Kiriako; #22
Knope, Ryan W.
>
Rhino CSEC Tips
; Knope & Wright; #40
Knots
>
Single-Lens Stereo Imaging
; McDaniel; #41
>
Box Knots
; McDaniel; #41
+
Unusual Twists
; Ziemer; #41
Koch, Michael
+
Cover Story
; Koch; #30
+
Shape Animation for 3DS Max r1
; Koch; #30
>
Bidirectional Position Links
; Koch; #29
+
Expressive Expressions
; Koch; #28
Krakow, Michael
>
Slice
; Krakow; #24
Lake, Boyd
>
Background Views
; Lake; #27
>
Skinning a Hawk
; Lake; #22
Landscape
+
MicroDEM for Artists
(resource page)
>
Painterly WCS
; Jensen; #44
>
Trees, Please!
; Hopkins; #44
+
Merging 10 & 30m DEMs
; Allen & Thomsen-Norre; #43
>
Merging Across Zones
; Thomsen-Norre; #43
+
The Ninth Hole
; Cherba; #43
>
Blender Displacement
; Weese; #43
+
Beachcombing
; Cherba; #42
+
Run, Don't Walk
; Thomsen-Norre; #42
>
Tree Clippings
; Marlin; #41
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #40
>
The Great Outdoors
; Marrano; #40
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #39
+
Quick 3D Terrains for Illustrators
; Thomsen-Norre; #39
+
DEM o'Graphics
; Thomsen-Norre; #37
>
The Art of Separation
; Munns; #37
>
2D Renders from 3D Scenes
; Munns; #36
>
The Perception of Near & Far
; Munns; #36
>
Landscape Dissection
; Munns; #36
>
Snowy Bryce
; Murphy; #34
>
Snowy Scenes
; Borovikov; #32
>
Max Landscapes
; Kiriako; #32
+
Bryce 3D: A second opinion
; Munns; #32
+
Seaside Veranda
; Munns; #32
>
Landscape Generations
; King; #31
>
Bryce 3D
; Kiriako; #31
>
World Construction Set 3
; Gahre; #31
+
Getting Them DEMs
; Kiriako; #31
>
World Builder 2
; Kiriako; #31
>
RDS Extensions
; Crane; #28
>
World Builder
; Duffield; #26
>
World Construction Set
; Lichty; #26
>
My Private Island
; Gahre; #26
>
DEM Files
; Kiriako; #26
>
A World in 7 Minutes
; Lichty; #26
See also
Skies & weather
See also
Plants & trees
Law, Yu-Kwok
+
Ascending & Descending
; Law; #32
Lewis, Verin
>
Contents Page Story
; Lewis; #23
Lichty, Pat
>
World Construction Set
; Lichty; #26
>
A World in 7 Minutes
; Lichty; #26
>
Beam Weapons
; Lichty; #25
>
Saws, Torches & Software: 3D graphics for sculpture
; Lichty; #24
Life Forms
>
Rendering Unto Caesar
; Kennedy; #37
Lighting
>
Painterly WCS
; Jensen; #44
>
A Digital Foot in the Stage Door
; Watkins; #42
>
Blender Effects
; Weese; #42
>
Creative Character Lighting
; Powers; #40
>
Lighting a Photo-Composite Scene
; VanDycke; #39
>
Underwater Caustics
; Gougousis; #38
>
A Virtual Lighting Kit
; Powers; #37
>
The Relationship of Light & Texture
; Engleman; #37
>
Easy Volumetric Lighting
; Marlin; #34
>
Gaffer
; Finch; #32
>
Luma Object
; Throop; #32
>
Bubba's Place
; Hennequet & Hennequet; #30
>
Shadow of Doubt
; Wilson; #25
See also
Radiosity
LightWave
>
Painterly WCS
; Jensen; #44
>
Trees, Please!
; Hopkins; #44
>
Inside the Content Directory
; Hopkins; #43
>
A Character Design Thang
; Powers; #43
>
Tying One On
; #42
>
Tonsorial Delight
; Powers; #42
>
Making Stock Models Talk
; Jackson; #42
>
Easy Organics
; Bellucci; #41
>
Text Trick
; Jackson; #41
>
LW6 Invasion!
; Powers; #41
>
Production Mechanics
; Hopkins; #40
+
Just Plane Easy
; Bellucci; #40
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #40
>
Problem Solving on
NASCAR Racers
; Hopkins; #39
>
messiah
; Powers; #39
>
Capturing a Feeling
; Campbell; #38
>
Bat Swarms
; Powers; #38
>
LWS Text Editing
; Powers; #38
+
Showboating
; Butler; #37
>
A Virtual Lighting Kit
; Powers; #37
+
DEM o'Graphics
; Thomsen-Norre; #37
>
A Bag of Tricks 2
; Hopkins; #36
>
The LightWave/Painter 3D Connection
; Brilliant; #36
>
LightWave Bones
; Butler; #35
>
HyperVoxels: Fun with blobs
; Hopkins; #35
>
Re-creating Historical Aircraft
; Ash; #35
>
Designing Museum Applications
; Hamilton; #34
>
LightWave Hand Animation
; Butler; #34
>
Procedural Eyeballs
; Hopkins; #34
>
Faces of Success
; Butler; #33
>
The B&W Film Look
; Butler; #33
>
Metamation
; Hopkins; #33
+
Cover Story
; Crane; #32
>
5 Secret Weapons
; Finch; #32
>
Gaffer
; Finch; #32
>
3DA Reports: Books & a Plug-In
; Caputo & Kiriako; #32
>
MetaNURBS
; Hopkins; #32
>
A Vision Realized
; Finch; #31
>
Plug-Ins that Complement MetaNURBS
; Finch; #31
>
Making Movies
; Hopkins; #31
>
A Bag of Tricks
; Hopkins; #30
>
Easy Eyes
; Finch; #30
>
3DA Reports: Books, Videos, CDs
; Kiriako; #30
+
LW3D 5.0 for PowerMac
; Crane; #30
>
LW 5.5 SkyTracer
; Finch; #30
>
Output to Spark & DV Camcorders
; Beck; #30
>
Contents Page Story
; Allen; #29
>
A Look at LightWave 3D 5.5
; Hopkins; #29
>
Using Poser with LightWave
; Beals; #29
>
Particle Storm
; Kiriako; #28
>
Ssmokin'!
; Bartley; #28
>
Fake Particle Explosions
; Hopkins; #28
>
Plug-In Mania
; Hopkins; #28
>
ParticleType
; Kiriako; #27
+
Making Waves
; Hopkins; #27
>
Working Around
; Kiriako; #27
>
Star Clusters
; Christopher; #27
>
3D in the News
; Johnson; #27
>
DAB
; Kiriako; #26
+
A DAB Will Do
; Kiriako; #26
>
Tree Factory
; Kiriako; #26
>
What you see is the paint...
; Kiriako; #25
>
The Art of Ugly
; Kiriako; #25
>
Shadow of Doubt
; Wilson; #25
>
LightWave 3D 5.0
; Kiriako; #25
>
Fiction Textures
; Jones; #24
>
Impact!
; Mitchell; #23
>
LightWave 3D v4 & Accessories
; Hermida; #22
>
Sparks
; Plantec; #22
>
Rocket Science
; Hermida; #22
LightWave, MetaNURBS
>
Easy Organics
; Bellucci; #41
>
Metamation
; Hopkins; #33
+
Cover Story
; Crane; #32
>
MetaNURBS
; Hopkins; #32
>
A Vision Realized
; Finch; #31
>
Plug-Ins that Complement MetaNURBS
; Finch; #31
>
Easy Eyes
; Finch; #30
LightWave, Morph Gizmo
>
Making Stock Models Talk
; Jackson; #42
>
LightWave Hand Animation
; Butler; #34
>
Faces of Success
; Butler; #33
>
A Vision Realized
; Finch; #31
>
A Bag of Tricks
; Hopkins; #30
Lindstrom, Eric
>
A:M Particle Waterfalls
; Lindstrom; #28
Lominski, Robert
>
Rendering in the Design Process
; Lominski; #27
>
AccuRender Tips
; Lominski; #27
Lussier, Ron
>
3D Studio Max
; Lussier; #24
Managing complexity
>
Trees, Please!
; Hopkins; #44
>
Inside the Content Directory
; Hopkins; #43
>
Scenography Techniques
; Watkins; #42
>
Animate Low & Render High
; Weese; #42
>
Nonlinear Animation
; Butler; #42
>
Tree Clippings
; Marlin; #41
>
Production Mechanics
; Hopkins; #40
>
Problem Solving on
NASCAR Racers
; Hopkins; #39
>
Rendering Unto Caesar
; Kennedy; #37
>
Instant Friends
; Butler; #36
>
Octopus's Garden
; Kennedy; #23
+
Some Script Schooling
; Kennedy; #23
Map illustration
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #40
+
Quick 3D Terrains for Illustrators
; Thomsen-Norre; #39
+
DEM o'Graphics
; Thomsen-Norre; #37
>
Terrain Mesh Modeling
; Crane; #37
Maraffi, Chris
>
Express Yourself!
; Maraffi; #38
>
Softimage Patch/NURBS
; Maraffi; #37
Marlin, Tom
+
3D Book Covers
; Marlin; #43
>
Tree Clippings
; Marlin; #41
>
Solidify Your trueSpace Objects
; Marlin; #41
>
Digital Camera Equipment
; Marlin; #39
>
Quick Panoramas
; Marlin; #39
>
Digital Photo Textures
; Marlin; #38
>
Reconstructing a Memory
; Marlin; #37
>
End of an Era
; Marlin; #36
>
Easy Volumetric Lighting
; Marlin; #34
Marrano, David
>
The Great Outdoors
; Marrano; #40
Maya
>
Custom Maya UIs
; Cortes; #44
>
Scrunch Time
; #43
>
Nonlinear Animation
; Butler; #42
>
Bump & Fuzz
; Oglesby; #41
>
Maya Export
; Call; #41
>
When Push Comes to Pull
; Kennedy; #39
McDaniel, Michael
>
Single-Lens Stereo Imaging
; McDaniel; #41
>
Box Knots
; McDaniel; #41
McLoughlin, John
>
A Week in the Life
; McLoughlin; #32
McMahon, Frank
>
TrueSpace 3.1
; McMahon; #30
Medical illustration
>
Trajectory Analysis
; Edwards; #44
>
Forensic & Medical Mix
; Edwards; #22
>
Medical Illustration
; Glidden; #21
>
Compromise & Misinformation
; Gross de Nunez; #21
>
Recreation of a Royal Injury
; Colinayo; #21
>
Animating Heart Disease with Skin & BonesPro
; Oudendijk; #21
MeshPaint
>
The Art of Ugly
; Kiriako; #25
MeshPaint IPAS
+
Tiger Woman
; Undi; #26
>
Octopus's Garden
; Kennedy; #23
>
MeshPaint
; Kennedy; #23
>
Putting the Mesh in MeshPaint
; Kennedy; #23
messiah
>
messiah
; Powers; #39
MicroDEM
+
Merging 10 & 30m DEMs
; Allen & Thomsen-Norre; #43
>
Merging Across Zones
; Thomsen-Norre; #43
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #40
+
DEM o'Graphics Potpourri
; Thomsen-Norre; #39
+
Quick 3D Terrains for Illustrators
; Thomsen-Norre; #39
+
DEM o'Graphics
; Thomsen-Norre; #37
MicroScribe-3D
>
Getting a Head
; Kennedy; #36
>
MicroScribe & Rhino
; Kennedy; #33
+
Cover Story
; Sheridan; #25
Mitchell, Larry
>
Impact!
; Mitchell; #23
Modeling, displacement painting
>
Scary Can Be Fun
; Senn; #40
>
When Push Comes to Pull
; Kennedy; #39
Modeling, low-res
>
A Low-Res Character
; Shi; #29
>
A Glossary in Realtime
; White; #24
>
A Car in 210 Polygons
; Belda; #24
Modeling, metaballs
+
A Fish Tale
; Ziemer; #40
>
Metaballic Tranformations
; Winchester; #34
>
Organica
; Denby; #31
>
Manatees and Metaballs
; Bellucci; #29
+
Great Blues
; Kennedy; #27
>
The Best Max Utility: 3D Studio r4
; Kennedy; #26
>
Metaballs 3 for 3DS
; Kiriako; #23
>
Octopus's Garden
; Kennedy; #23
>
Intro to Keyscripting
; Kennedy; #22
>
Animating Heart Disease with Skin & BonesPro
; Oudendijk; #21
Modeling, NURBS
>
Rhino CSEC Tips
; Knope & Wright; #40
>
When Push Comes to Pull
; Kennedy; #39
>
Softimage Patch/NURBS
; Maraffi; #37
+
Going Bats with NURBS
; Kennedy; #34
>
MicroScribe & Rhino
; Kennedy; #33
+
Max NURBS
; Kennedy; #31
>
Using Sculptor with Poser
; Kennedy; #29
>
Sculptor NT 2
; Kennedy; #28
>
Amapi 2.05
; Kiriako; #23
>
Sculptor for 3DS
; Kiriako; #22
Modeling, solid
>
Bourdon House
; Heinz-Yerka; #34
>
Capital Modeling
; Heinz-Yerka; #32
Morph animation, 3D
>
Making Stock Models Talk
; Jackson; #42
>
TrueSpace Facial Animation
; Winchester; #35
>
Pose Sliders
; Caputo; #34
>
LightWave Hand Animation
; Butler; #34
+
Shape Animation for 3DS Max r1
; Koch; #30
Moseley, Tim W.
>
Another World Revisited
; Moseley; #30
>
3D for Product Documentation
; Moseley; #27
Motion capture
>
Video Motion Capture
; Sorfa; #44
>
Budget Motion Capture
; Davis; #21
Munns, William H.
>
The Queen's Bath
; Munns; #38
>
The Art of Separation
; Munns; #37
>
2D Renders from 3D Scenes
; Munns; #36
>
The Perception of Near & Far
; Munns; #36
>
Landscape Dissection
; Munns; #36
+
The Pharos Lighthouse of Alexandria
; Munns; #33
+
Bryce 3D: A second opinion
; Munns; #32
+
Seaside Veranda
; Munns; #32
Muns, Paul
>
Rhino
; Muns; #29
>
Good References
; Muns; #23
>
Moray 2.0
; Muns; #22
Murphy, Martin
>
Snowy Bryce
; Murphy; #34
Nelson, Josh
>
Outburst 1.1
; Nelson; #32
>
3D Stereoscopic Imaging
; Nelson; #30
Nibeck, Michael
>
QTVR & Infini-D
; Nibeck; #23
Oglesby, Paul
>
Bump & Fuzz
; Oglesby; #41
Organica
>
Imagine Facial Animation
; Collins; #36
>
Building Character
; Collins; #36
>
Poser Parts
; Ziemer; #35
>
Organica Tips
; #33
>
Organica Tips
; #32
>
Organica
; Denby; #31
Oudendijk, Rob
>
Animating Heart Disease with Skin & BonesPro
; Oudendijk; #21
Owens, Wade
>
Incoming
; Owens; #28
Painter
>
Poser for Posing
; DeRyke; #38
>
Designing Museum Applications
; Hamilton; #34
>
Working Around
; Kiriako; #26
Painter 3D
>
The LightWave/Painter 3D Connection
; Brilliant; #36
>
A Forensic Animator's Toolbox
; Kakert; #28
>
Detailer
; Ziemer; #27
Painterly 3D
>
Painterly WCS
; Jensen; #44
>
Capturing a Feeling
; Campbell; #38
+
Baking Day
; Del Duco; #38
>
Poser for Posing
; DeRyke; #38
>
Mouse Boat
; Del Duco; #37
>
Reconstructing a Memory
; Marlin; #37
+
Painting with Noise Maps
; Hennequet; #37
>
Bubba's Place
; Hennequet & Hennequet; #30
>
DAB
; Kiriako; #26
Paries, Jeff
>
Kickin' Glass II
; Paries; #28
>
Projection Mapping
; Paries; #25
>
Lip Sync
; Paries; #24
>
Mastering Fonts
; Paries; #23
Particle systems
>
Blender Effects
; Weese; #42
>
Max Explosions
; Kennedy; #40
+
Particles for Bryce 4
; Van; #40
>
Bat Swarms
; Powers; #38
>
Blowing Smoke
; Watkins; #38
>
Instant Friends
; Butler; #36
>
Compositing Particles
; Winchester; #32
>
Outburst 1.1
; Nelson; #32
>
Particle Storm
; Kiriako; #28
>
Fake Particle Explosions
; Hopkins; #28
>
A:M Particle Waterfalls
; Lindstrom; #28
>
ParticleType
; Kiriako; #27
>
Sand Blaster
; Kiriako; #27
>
Creating Particle Systems
; Svacha; #27
+
Max Explosion
; Didak; #24
>
Sparks
; Plantec; #22
Penn, Randy
>
Imagine for Windows
; Penn; #28
>
Windows Imagine Tips
; Penn; #27
Photoshop
+
Quick 3D Terrains for Illustrators
; Thomsen-Norre; #39
+
Cover Story
; Ziemer; #38
>
Designing Museum Applications
; Hamilton; #34
>
Depth Clues
; Allen; #34
>
The B&W Film Look
; Butler; #33
>
Gray Matter
; Greco; #33
>
Red Rock Bits
; Greco; #32
>
A Week in the Life
; McLoughlin; #32
>
Using Type Objects in RDS
; Crane; #29
>
Photoshop 4.0
; Crane; #28
>
Bryce/Dream: Mixing tools
; Ziemer; #25
>
The Art of Ugly
; Kiriako; #25
Physics
>
Blown Away by Physics
; Winchester; #33
>
HyperMatter
; Kennedy; #28
>
Dynamic Motion Module & KeyFactory
; Kakert; #23
>
Impact!
; Mitchell; #23
Plantec, Peter
>
RAID: Cure for backup blues
; Plantec; #31
>
Alpha Update
; Plantec; #31
>
Building Your Own Alpha Workstation, Part 2
; Plantec; #30
>
Building Your Own Alpha Workstation, Part 1
; Plantec; #29
>
TrueSpace Lens Flares
; Plantec; #27
>
Sumatra
; Plantec; #26
>
Pyromania
; Plantec; #23
>
Sparks
; Plantec; #22
Plants & trees
>
Trees, Please!
; Hopkins; #44
>
Tree Clippings
; Marlin; #41
>
The Queen's Bath
; Munns; #38
>
3DS Viz Add-Ons
; Dohanish; #35
>
Working with RealPeople
; King; #35
>
Blown Away by Physics
; Winchester; #33
>
Taking a Job by the Grass
; Vandeliegh; #33
+
Seaside Veranda
; Munns; #32
>
Contents Page Story
; Kiriako; #28
>
Tree Noise
; Dohanish; #27
>
Simple Plants & Vehicles
; Gresham; #27
>
Funky Objects
; Ziemer; #26
+
A DAB Will Do
; Kiriako; #26
>
Tree Factory
; Kiriako; #26
>
Tree Factory Max
; Steel; #26
+
Tree Expressions
; Steel; #26
+
Leafy Layers
; Reynolds; #26
Poser
>
Dress Modeling
; Ziemer; #44
>
Painterly WCS
; Jensen; #44
>
Conformable Dresses
; Ziemer; #44
>
Poser to Vue d'Esprit
; #43
>
Tail Sleeves
; Ziemer; #43
>
Fast Reptilian Skin
; Van; #43
>
Heads Up
; Ziemer; #42
>
Deep Paint 3D
; Van; #40
>
The Great MoCap Debate
; Derochie; #40
+
Bryce 4 Character Animation
; Ziemer; #39
>
Lighting a Photo-Composite Scene
; VanDycke;