| Print Article Details | Online Refs | ||
![]() | A 3D Lashing; by Barbara Del Duco; 3DA#35 p. 4 (<1 p.). Threading laces and making an ersatz knot in RDS 5. | ||
![]() | TrueSpace Facial Animation; by Jon Winchester; 3DA#35 p. 6 (1+ pp.). Morphing comes to trueSpace 4 with the Space Time Morph plug-in. | ||
![]() | LightWave Bones; by Mitch Butler; 3DA#35 p. 8 (1 p.). How to get control over LightWave bones' area of influence. See also previous article, Faces of Success. | ||
![]() | HyperVoxels: Fun with blobs; by David Hopkins; 3DA#35 p. 10 (2 p.). How to use LightWave HyperVoxels to do a flying logo. | ||
![]() | Cover Story; by Steve Sherer; 3DA#35 p. 12 (<1 p.). Info about how Abraham Lincoln on this issue's cover was modeled and mapped. | [cover image] |
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![]() | Re-creating Historical Aircraft; by Michael Ash; 3DA#35 p. 12 (1+ pp.). Using book and plastic model resources together to create your own original 3D aircraft models in LightWave, with some pointers about background reference images. | ||
![]() | Re-creating an Undersea Rescue; by Rick Fernandes; 3DA#35 p. 14 (2 p.). Showing how the U.S. submarine Squalus sank in 1939, and how most of its crew were saved in the first-ever rescue of its kind, demonstrated with trueSpace 2 for the Discovery Channel. See also sidebar, Proportional Modeling, and sidebar, Further Submarine Accident Re-creations. | ||
![]() | Proportional Modeling; by Rick Fernandes; 3DA#35 p. 16 (<1 p.). An easy way to work from old drawings and blueprints to get models that are proportionally correct, shown using trueSpace and CorelDraw to re-create the Andrea Doria sinking for the Discovery Channel. See also main article, Re-creating an Undersea Rescue. | ||
![]() | Further Submarine Accident Re-creations; by Rick Fernandes; 3DA#35 p. 16 (<1 p.). A note about the author's nuclear submarine accident re-creations done with trueSpace 4 for the Discovery Channel's "On The Inside" series. See also main article, Re-creating an Undersea Rescue. | ||
![]() | Modeling Clothing; by Mike Caputo; 3DA#35 p. 17 (1 p.). How to clothe a figure in AM98. | ||
![]() | Poser Park; by Donald Schnader; 3DA#35 p. 18 (1 p.). Why and how to break up Poser 3 animations into multiple segments, each with its own file, to create longer, more complex stories. | ||
![]() | Poser Parts; by Cecilia Ziemer; 3DA#35 p. 19 (<1 p.). Some notes about using Organica, RDS, and 3DS Max, as well as Poser itself for modeling, and especially pointing out the importance of the free PHI Builder utility. | ||
![]() | Ballzac al 'shroom; by Cecilia Ziemer; 3DA#35 p. 19 (<1 p.). Practicing elementary Poser figure creation and manipulation, demonstrated with a Wonderlandish scene consisting of a mushroom, hookah, and caterpillar that all begin as simple ballzacs. See also previous article, Ballzac. | ||
![]() | Vizaneering; by Gary Dohanish; 3DA#35 p. 20 (1+ pp.). A major collection of tips for, and observations about, 3DS Viz r2, with a focus on AEC useage. | ||
![]() | 3DS Viz Add-Ons; by Gary Dohanish; 3DA#35 p. 21 (<1 p.). 3DS Max and Viz plug-ins RealPeople (2D people and tree stand-ins that almost act 3D) and SmoothMove Panorama (VR camera). | ||
![]() | Working with RealPeople; by Doug King; 3DA#35 p. 22 (<1 p.). How to get better tree shadows, and how to go about creating your own RealPeople stand-in objects, but watch those vertical camera moves. | ||
![]() | Three Books for 3DS Max r2; by Doug King; 3DA#35 p. 23 (<1 p.). Reviews of Teach Yourself 3D Studio in 14 Days, 3D Studio Max Applied Release 2.0, and 3D Studio Max 2 Effects Magic. | ||
![]() | Smoke & Clouds; by Aaron Shi; 3DA#35 p. 24 (<1 p.). When the author needed to create smoke that both casts and receives shadows, the PyroCluster 3DS Max Environoment and Post plug-in proved to be the answer. | ||
![]() | Cheap Tricks; by Trevor H. Booth; 3DA#35 p. 24 (<1 p.). Some workable free solutions for skeletal deformation and working with bipeds in 3DS Max r2+ without Character Studio or BonesPro. | ||
![]() | Unwrap Unwrapped; by Eun Kyeong Anna Hennequet; 3DA#35 p. 28 (1 p.). A great basic technique for texture creation for 3DS Max r1 and r2 using the free Unwrap plug-in, especially useful for painting human faces. There's also a version for 3DS DOS. | ||
![]() | Two Books for Ray Dream; by Barbara Del Duco; 3DA#34 p. 4 (<1 p.). Review of Ray Dream Studio for Win & Mac and Ray Dream Handbook, both for RDS 5. | ||
![]() | Four Books for 3DS Max 2.x; by Doug King; 3DA#34 p. 4 (<1 p.). Review of three Inside 3DS Max 2 volumes plus 3DS Max r2.5 f/x & Design, noting changes from their r1 editions. | ||
![]() | Pose Sliders; by Mike Caputo; 3DA#34 p. 7 (<1 p.). Using the unlimited posing potential in AM98 6.1. | ||
![]() | Boning Up; by Rick Greco; 3DA#34 p. 8 (1 p.). Using bones in SSP 2.5.2 with single-piece meshes imported from Poser 3.0. | ||
![]() | Metaballic Tranformations; by Jon Winchester; 3DA#34 p. 10 (<1 p.). Complex metaball animation using tS 3+. | ||
![]() | Transitioning to TrueSpace 4; by Jeffrey W. Wall, M.D.; 3DA#34 p. 10 (<1 p.). A guided tour of what to watch out for with some changed and new features in tS4. | ||
![]() | Easy Volumetric Lighting; by Tom Marlin; 3DA#34 p. 10 (<1 p.). Getting some good starting points for one of tS4's new features. | ||
![]() | Going Bats with NURBS; by Sanford Kennedy; 3DA#34 p. 12 (1+ pp.). Cover Story: Using 3DS Max r2.5 NURBS to model a fruit bat's body and wings. See also sidebar, Shag: Bat Fur. | [info] [cover image] |
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![]() | Shag: Bat Fur; by Sanford Kennedy; 3DA#34 p. 13 (<1 p.). Using the Shag: Fur plug-in for 3DS Max r2.x on a fruit bat modeled with NURBS. See also main article, Going Bats with NURBS. | ||
![]() | Designing Museum Applications; by Clay Hamilton; 3DA#34 p. 14 (2 p.). Using LW3D and WCS to re-create and present an ancient Native American pueblo. Co-authored by Theresa Breznau. | ||
![]() | Bourdon House; by Nancy Heinz-Yerka; 3DA#34 p. 16 (1+ pp.). Re-creating classical English interior woodwork with TriSpectives. See also previous article, Capital Modeling. | ||
![]() | LightWave Hand Animation; by Mitch Butler; 3DA#34 p. 18 (1 p.). How to animate hands with a morph manager such as LW's Morph Gizmo. See also previous article, Faces of Success. | ||
![]() | Procedural Eyeballs; by David Hopkins; 3DA#34 p. 19 (1+ pp.). Putting LW's procedural textures to work without UV mapping. | ||
![]() | Using 3DS Max r2 with Poser 3; by Sanford Kennedy; 3DA#34 p. 20 (<1 p.). A way to remodel stock Poser figures without losing morph targets. | ||
![]() | Ballzac; by Cecilia Ziemer; 3DA#34 p. 20 (<1 p.). An easy introduction to creating all-new Poser figures starting in other apps, such as shown with RDS5. See also sidebar, Figures from Props, and next article, Ballzac al 'shroom. | ||
![]() | Poser Update & Tools / More Pieces for Poser; by Cecilia Ziemer & Bill Allen; 3DA#34 p. 20 (<1 p.). More figures, free Props, a freeware hierarchy tool, and other info. | ||
![]() | A List of List Tips; by Larry Weinberg; 3DA#34 p. 21 (1+ pp.). An updated digest of tips sent to the Poser Mailing List by Poser's creator. | ||
![]() | More Poser Tips; by Cecilia Ziemer & Bill Allen; 3DA#34 p. 21 (<1 p.). | ||
![]() | Depth Clues; by Bill Allen; 3DA#34 p. 22 (<1 p.). Poser 3's undocumented depth map feature and how to use it for compositing and creating stereograms. See also previous article, Stereograms. | ||
![]() | Figures from Props; by Bill Allen; 3DA#34 p. 23 (<1 p.). Creating new figures using Poser 3 Props, shown as an alternative for the "Ballzac" tutorial. See also main article, Ballzac. | [updated full text] |
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![]() | Snowy Bryce; by Martin Murphy; 3DA#34 p. 28 (1+ pp.). Tips about creating snow-covered mountains so real looking you'll want your skis. | ||
![]() | Splash!; by Mike Beals; 3DA#33 p. 4 (1 p.). Spray and waves for 3D Studio Max r1 or r2 using this commercial plug-in. | ||
![]() | Cover Story; by Mike Caputo; 3DA#33 p. 6 (<1 p.). Cover image done with Hash AM98 and Adobe After Effects. | [full text] [cover image] 21Kb |
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![]() | Blown Away by Physics; by Jon Winchester; 3DA#33 p. 8 (<1 p.). Using physics in trueSpace 3.2 to simulate a dandelion puff dispersal. | ||
![]() | Organica Tips; 3DA#33 p. 11 (<1 p.). More tips from Impulse tech support. | ||
![]() | Faces of Success; by Mitch Butler; 3DA#33 p. 12 (1+ pp.). Using LW3D's Morph Gizmo for The Smell of Horror, star of the Siggraph 98 Electronic Theater. See also sidebar, The B&W Film Look, next article, LightWave Hand Animation, and next article, LightWave Bones. | ||
![]() | The B&W Film Look; by Mitch Butler; 3DA#33 p. 13 (<1 p.). Converting LightWave animation to B&W using Photoshop 4+. See also main article, Faces of Success. | ||
![]() | MicroScribe & Rhino; by Sanford Kennedy; 3DA#33 p. 14 (1+ pp.). Digitizing NURBS in Rhino for use in 3DS Max. | ||
![]() | Instant Cables; by Cecilia Ziemer; 3DA#33 p. 15 (<1 p.). Creating cables and wires easily in 3DS Max. | ||
![]() | The Pharos Lighthouse of Alexandria; by William H. Munns; 3DA#33 p. 16 (2 p.). Bryce 3D among the Wonders of the Ancient World. | [centerspread] 57Kb [night scene] 18Kb [wireframe] 37Kb |
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![]() | Bryce 3.0 Survival Tips; by Cecilia Ziemer; 3DA#33 p. 18 (<1 p.). Pointers such as turning off Auto Key. | [longer version] |
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![]() | Poser 3 Handyman; by Cecilia Ziemer; 3DA#33 p. 19 (<1 p.). Mommy! That woman put a hand on that man's behind! | ||
![]() | Poser Revisited; by Sanford Kennedy; 3DA#33 p. 19 (<1 p.). Character animation right out of the box, with potentials for professional use, plus built-in Sketch (cel) shading. | ||
![]() | Gray Matter; by Rick Greco; 3DA#33 p. 20 (<1 p.). A RAM-saving texture tip for RDS, Photoshop, and other programs. | ||
![]() | Sparkles; by Rick Greco; 3DA#33 p. 20 (<1 p.). A nifty, easy special effect for StudioPro 2.1+ using Path tool and Pixie Dust extensions from Power Module 1. | ||
![]() | Action Objects; by Mike Caputo; 3DA#33 p. 21 (<1 p.). A very useful undocumented feature found in AM98. | ||
![]() | Metamation; by David Hopkins; 3DA#33 p. 22 (1+ pp.). Using MetaNURBS to prepare for LightWave animation. | ||
![]() | 3DA Reports: Books & CDs; by Mike Caputo & Lou Spivak; 3DA#33 p. 24 (<1 p.). Review of book, Digital Character Animation ("a classic," non-app specific), and CD/Web site Complete Support. | ||
![]() | Taking a Job by the Grass; by Art Vandeliegh; 3DA#33 p. 26 (<1 p.). Growing and mowing with Inspire 3D (or LightWave). | ||
![]() | Poser Trips; by Cecilia Ziemer; 3DA#33 p. 30 (<1 p.). Four short tips to help put some variety into your Poser 3 work. | ||
![]() | ClothReyes 2; by Robert J. Undi; 3DA#33 p. 32 (2 p.). Using ClothReyes in 3DS Max for animating gowns, scarves, hats, and hair. | ||
![]() | Snowy Scenes; by Igor Borovikov; 3DA#32 p. 4 (<1 p.). How to bring on winter, shown with World Builder. | ||
![]() | Cover Story; by John B. Crane; 3DA#32 p. 6 (<1 p.). A proud new father puts PowerMac LW 5.5 MetaNURBS to work for the issue's cover. | [full text] [cover image] |
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![]() | Shag: Fur for Hair; by Mike Beals; 3DA#32 p. 8 (1 p.). Yes, you can do hair with Shag: Fur for 3DS Max. | [animated GIF] 99Kb |
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![]() | 5 Secret Weapons; by Phillip Finch; 3DA#32 p. 10 (<1 p.). Under-appreciated tools for LightWave: StarFire, Macroform, DAB, Surface Effectors, and text editors. | ||
![]() | Gaffer; by Phillip Finch; 3DA#32 p. 10 (<1 p.). Sometimes, to sell a fantasy, you need a heavy dose of realism. See also previous article, A Vision Realized. | ||
![]() | Red Rock Bits; by Rick Greco; 3DA#32 p. 12 (1+ pp.). A roundup of tips for StudioPro, including some Photoshop texture tips. | ||
![]() | A Week in the Life; by John McLoughlin; 3DA#32 p. 14 (1+ pp.). The process of working with a client for architectural rendering using 3DS Max and Photoshop. | ||
![]() | Organica Tips; 3DA#32 p. 15 (<1 p.). A short collection of short tips from "The Gang at Impulse." | ||
![]() | Capital Modeling; by Nancy Heinz-Yerka; 3DA#32 p. 16 (2 p.). Solid modeling of ornate columns in TriSpectives. See also next article, Bourdon House. | ||
![]() | Luma Object; by Ben Throop; 3DA#32 p. 18 (1+ pp.). Using this plug-in to simulate radiosity in 3DS Max with many of the benefits and little of the pain. | ||
![]() | Quick Rapids; by Mike Swinford; 3DA#32 p. 19 (<1 p.). Getting fast water fast in World Construction Set. | ||
![]() | Ascending & Descending; by Yu-Kwok Law; 3DA#32 p. 20 (<1 p.). Finding a different viewpoint in 3D Studio (DOS) to re-create a famouse M.C. Escher work. | [screen shot] 63Kb |
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![]() | Escher in VRML; by Julian De Puma; 3DA#32 p. 20 (<1 p.). Modeling Escher-like impossible spaces in Animation Master for VRML display. | ||
![]() | Trexellation; by David Greig; 3DA#32 p. 21 (<1 p.). Doing 2D tessellations in Ray Dream Studio, inspired by the work of M.C. Escher. | ||
![]() | Max Landscapes; by Alex Kiriako; 3DA#32 p. 22 (2 p.). Generating landscapes natively within 3DS Max r2 using freeware plug-ins and scripts. | ||
![]() | Compositing Particles; by Jon Winchester; 3DA#32 p. 24 (1+ pp.). Doing a submarine torpedo attack with tS3 and the Primal Particles plug-in. | ||
![]() | 3DA Reports: Books & a Plug-In; by Mike Caputo & Alex Kiriako; 3DA#32 p. 24 (<1 p.). Reviews: Animation:Master Handbook (for v5), Inside LightWave 3D 5.5, Organic Modeling Tutorial (plus tips for best use with Max r2), and 3DS Max 2 Fundamentals. | ||
![]() | Bryce 3D: A second opinion; by William H. Munns; 3DA#32 p. 25 (1 p.). About finding proficiency faster. A ringing defense for using easier, more intuitive 3D software for creating art, especially Bryce. See also earlier article, Landscape Generations. | [art sample] 44Kb |
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![]() | Bryce Character Animation; by Cecilia Ziemer; 3DA#32 p. 26 (<1 p.). A walk in the wilderness. How to turn an imported Poser 2 figure into an animatable figure in Bryce 3D. See also next article, Bryce 4 Character Animation. | [info] |
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![]() | Seaside Veranda; by William H. Munns; 3DA#32 p. 27 (1+ pp.). Modeling trees and buildings in Bryce 3D. | [rendering] 53Kb |
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![]() | Deep Textures; by Alex Kiriako; 3DA#32 p. 28 (1+ pp.). A detailed introduction to Bryce 3D's Deep Texture Editor. | ||
![]() | MetaNURBS; by David Hopkins; 3DA#32 p. 30 (2 p.). An exercise to get your mind going about the inner workings of one of LightWave's niftiest modeling tools. | ||
![]() | Outburst 1.1; by Josh Nelson; 3DA#32 p. 37 (<1 p.). Review of this commercial plug-in for 3DS Max r2. | ||
![]() | Explosive Compositing; by Aaron Shi; 3DA#32 p. 40 (1+ pp.). Compositing Pyromania 2D special effects within 3DS Max for game development work. | ||
![]() | StudioPro 2.1.1; by John B. Crane; 3DA#31 p. 6 (1+ pp.). Review and some tips as SSP v2 "finally hits the mark." | ||
![]() | DV Dirt Cheap; by Tim Wilson; 3DA#31 p. 8 (<1 p.). High-quality MPEG2 storage comes cheap with DVD, some accessories, and some workarounds. | [more info] |
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![]() | SurfaceSuite; by Robert J. Undi; 3DA#31 p. 10 (1 p.). How the SurfaceSuite plug-in facilitates complex mapping including overlapping materials for 3DS Max, shown for human whole-body mapping (this program also became available later in a standalone version). See also previous article, Tiger Woman. | ||
![]() | EI Plug-Ins; by John B. Crane; 3DA#31 p. 12 (<1 p.). First looks at Northern Lights and Zaxwerks plug-ins for EI 2.7.5 for tasks such as flocking and EPS lofting. | ||
![]() | A Vision Realized; by Phillip Finch; 3DA#31 p. 14 (1+ pp.). Sitting in a Mayan temple brought to the author an idea that came to life in LightWave. See also earlier article, Easy Eyes, sidebar, Plug-Ins that Complement MetaNURBS, and next article, Gaffer. | ||
![]() | Plug-Ins that Complement MetaNURBS; by Phillip Finch; 3DA#31 p. 14 (<1 p.). Tips about some shareware and freeware plug-ins that help working with MetaNURBS See also main article, A Vision Realized. | ||
![]() | Cover Story; by Kreg Branden; 3DA#31 p. 16 (<1 p.). How the issue's cover was done with 3D Studio Max r2 and The Incredible Comicshop cartoon shader plug-in. See also 3D Technology for 2D Toons. | [full text] [cover image] 16Kb |
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![]() | 3D for 2D; by Mike Caputo; 3DA#31 p. 17 (1 p.). Keynote article and overview for the issue focus on using 3D graphics to get 2D cartoon-like results. See also In 'Toon with MH3D. | ||
![]() | 3D Technology for 2D Toons; by Kreg Branden; 3DA#31 p. 18 (1+ pp.). Shading, inking, borders and other issues explained along with the four main ink generation methods. See also Cover Story. | ||
![]() | In 'Toon with MH3D; by Mike Caputo; 3DA#31 p. 19 (<1 p.). Using Animation Master's new cel shader feature. See also 3D for 2D. | ||
![]() | Max NURBS; by Sanford Kennedy; 3DA#31 p. 20 (1+ pp.). An intermediate tutorial to help get you up to speed with 3DS Max r2.0 NURBS. | [images] 6Kb |
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![]() | Landscape Generations; by Doug King; 3DA#31 p. 21 (1 p.). Keynote article for the issue's landscape focus, and a brief survey of current landscape software. See also later article, Bryce 3D: A second opinion. | ||
![]() | Bryce 3D; by Alex Kiriako; 3DA#31 p. 22 (<1 p.). First look at Bryce 3D 3.0 and a few tips. See also sidebar, Getting Them DEMs. | ||
![]() | World Construction Set 3; by Christian Gahre; 3DA#31 p. 22 (<1 p.). First look at the new WCS v3. | ||
![]() | Getting Them DEMs; by Alex Kiriako; 3DA#31 p. 22 (<1 p.). Strategies for getting DEM files into Bryce 3D. See also main article, Bryce 3D. | [full text] |
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![]() | World Builder 2; by Alex Kiriako; 3DA#31 p. 23 (1 p.). First look at the first Windows version of this unusual Russian landscape app, shown with 3DS Max/Viz Z-buffering. | ||
![]() | 3DS Max r2; by Alex Kiriako; 3DA#31 p. 24 (1 p.). First look at a must-have upgrade, plus a few tips. | ||
![]() | 3D Speed; by Alex Kiriako & Paul Kakert; 3DA#31 p. 24 (<1 p.). Review of 3D acceleration with the Oxygen 202 and Imagine 128 cards. | ||
![]() | ScalpelMax; by Paul Schuyler; 3DA#31 p. 25 (<1 p.). Review of ScalpelMax, a plug-in that helps illustrators and architectural renderers do cutaways better and more easily in 3DS Max/Viz. | ||
![]() | Surface Tools; by Jacques Hennequet; 3DA#31 p. 26 (<1 p.). A low-cost plug-in that not only makes patch modeling more practical, but also is a great alternative to Max NURBS. | [tutorial] 252Kb |
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![]() | Organica; by Gregory Denby; 3DA#31 p. 27 (<1 p.). Review of Organica, a new metaball-based 3D app, including a few tips. | ||
![]() | Making Movies; by David Hopkins; 3DA#31 p. 28 (2 p.). How to create and map a filmstrip object in LightWave. | ||
![]() | RAID: Cure for backup blues; by Peter Plantec; 3DA#31 p. 32 (1+ pp.). How to go about setting up your own low-cost, high-speed PC RAID. | ||
![]() | Alpha Update; by Peter Plantec; 3DA#31 p. 33 (<1 p.). What's happening with the Alpha, like getting sold to Intel. | ||
![]() | After the Falls; by Christian Gahre; 3DA#31 p. 40 (2 p.). Using WCS 3, 3DS Max r2, and Digital Fusion to create an animated waterfall. | ||
![]() | Bubba's Place; by Jacques Hennequet & Eun Kyeong Anna Hennequet; 3DA#30 p. 4 (1+ pp.). How some wonderful lighting and painterly imagery was created in 3DS Max for this issue's Contents page image (the last in this style of Contents page). | ||
![]() | ClothReyes 1.1; by Mike Beals; 3DA#30 p. 6 (1+ pp.). Review of this 3DS Max plug-in, including vital pointers on how to get started, plus how to create and animate a basic skirt. | ||
![]() | Ray Dream Studio 5; by John B. Crane; 3DA#30 p. 8 (<1 p.). Review and a few tips. | ||
![]() | Cover Story; by Michael Koch; 3DA#30 p. 10 (<1 p.). A little about how this issue's cover was created with 3DS Max patch modeling. | [full text] [cover image] |
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![]() | A Bag of Tricks; by David Hopkins; 3DA#30 p. 11 (1+ pp.). LW3D tips on field rendering, drawing curves, lip sync, bones, film grain, fog, organization, and a great mapping shortcut. | ||
![]() | Meshing Around; by Rick Greco; 3DA#30 p. 14 (1 p.). An introduction to using the Mesh Form modeler new in Ray Dream Studio 5. | ||
![]() | Easy Eyes; by Phillip Finch; 3DA#30 p. 16 (1 p.). How to get nicely rounded, seamless, animatable eye and eyelid using LW MetaNURBS. See also later article, A Vision Realized. | ||
![]() | Shape Animation for 3DS Max r1; by Michael Koch; 3DA#30 p. 18 (2 p.). Wrapup review of MorphMagic, Smirk, and Mix for 3DS Max morph animation. | [full text] |
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![]() | Another World Revisited; by Tim W. Moseley; 3DA#30 p. 20 (1 p.). Re-creating an M.C. Escher classic using 3DS Max. | ||
![]() | Spiral of Union; by Francesco Franceschi; 3DA#30 p. 21 (1 p.). How to slice out a 3D spiral with Imagine 4, as inspired by M.C. Escher's "Bond of Union." Also shown for IFW. | [screen shot] 37Kb |
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![]() | 3D Stereoscopic Imaging; by Josh Nelson; 3DA#30 p. 22 (2 p.). A general introduction to depth clues and parallax as well as stereo viewing devices, plus tips on making stereo images work. | ||
![]() | RadioRay; by Alex Kiriako; 3DA#30 p. 24 (1 p.). Review of this raytrace/radiosity plug-in renderer for 3DS Max r1. See also sidebar, Living with RadioRay. | ||
![]() | RayGun; by Alex Kiriako; 3DA#30 p. 24 (<1 p.). First look at this plug-in raytracer for 3DS Max r1. | ||
![]() | RayStudio 2.0; by Jacques Hennequet; 3DA#30 p. 24 (<1 p.). First Look at this raytrace plug-in renderer for 3DS Max r1. | ||
![]() | Living with RadioRay; by Alex Kiriako; 3DA#30 p. 25 (<1 p.). Starting points and workarounds to get you going with this 3DS Max r1 plug-in renderer. With help from Jacques Hennequet. See also main article, RadioRay. | ||
![]() | 3DA Reports: Books, Videos, CDs; by Alex Kiriako; 3DA#30 p. 28 (1+ pp.). Reviews: 3D Graphics & Animation (great intro to 3D), 3DS Max Pro Techniques, 3DS Max Tips & Tricks 1, Bebop Bytes Back, Inside 3DS Max Vol. 3, LW3D 5 Character Animation, and XtraActive Max Tutorial CD 1. | ||
![]() | Planetary Traveler; by Cecilia Ziemer; 3DA#30 p. 28 (<1 p.). Review of the Planetary Traveler, a completely Mac-rendered 43-min. collaborative production created mostly with Bryce 2 and pre-Bryce 3D beta software. | ||
![]() | 3D Studio Max r2; by Alex Kiriako; 3DA#30 p. 29 (<1 p.). First look. See also notes on page 24 about r2 raytracing. | ||
![]() | Building Your Own Alpha Workstation, Part 2; by Peter Plantec; 3DA#30 p. 30 (1+ pp.). Installing WinNT4, getting the CD and modem running, setting up FX|32, and installing software. Includes shopping contacts. | ||
![]() | Custom Tools, Part 2; by Andrey Zmievski; 3DA#30 p. 32 (1+ pp.). How to finish writing your own elementary 3DS Max plug-ins. | ||
![]() | LW3D 5.0 for PowerMac; by John B. Crane; 3DA#30 p. 34 (<1 p.). Impressions and a few tips from a happy camper in Mac land. | [full text] |
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![]() | TrueSpace 3.1; by Frank McMahon; 3DA#30 p. 34 (<1 p.). An update about the dot-one changes such as the Keyframe Editor, animation previews, and area rendering. | ||
![]() | Cinema 4D; by Alex Kiriako; 3DA#30 p. 35 (<1 p.). First look at an agile new 3D app from Germany, with a pro version coming. | ||
![]() | LW 5.5 SkyTracer; by Phillip Finch; 3DA#30 p. 36 (<1 p.). How to progress beyond the default twilight settings in this LW 5.5 beta plug-in. | ||
![]() | Output to Spark & DV Camcorders; by Patrik Beck; 3DA#30 p. 36 (<1 p.). How to get LightWave animations to your digital video camcorder. | ||
![]() | Max Booleans; by Alex Kiriako; 3DA#30 p. 36 (<1 p.). The trick for happy Booleans may be to force the Boolean function to reset before going to the next operation. | ||
![]() | Lock Down!; by Mike Caputo; 3DA#30 p. 40 (1 p.). How to use Animation Master 5's bone/restraint system. | ||
![]() | Cover Story; by Cecilia Ziemer; 3DA#29 p. 6 (<1 p.). How the artist created the cover image, "Tranquility Station," using Ray Dream Studio 4, Poser 2, and 3DS Max r1. | [full text] [cover image] 30Kb |
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![]() | Contents Page Story; by Bill Allen; 3DA#29 p. 6 (<1 p.). An image and some info about how Joe Conti and Brad Carvey's Autumn Light Entertainment did the 2.5-min. opening to Sony's Men in Black with LightWave 3D 5.0. | ||
![]() | 3 for VRML 2; by Alex Kiriako; 3DA#29 p. 8 (1+ pp.). A report on RealiMation Pro STE, Hyperwire, and Internet 3D Space Builder. | ||
![]() | AutoCAD r14 & 3D Studio Viz; by Gary Dohanish; 3DA#29 p. 10 (2 p.). Review of AutoCAD r14 and 3D Studio Viz r1, with notes about using Viz vs. AutoCAD and Max r1. | ||
![]() | A Look at LightWave 3D 5.5; by David Hopkins; 3DA#29 p. 14 (2 p.). A bit of a facelift and a bunch of new features are examined and explained for the new LW3D 5.5. | ||
![]() | Speed Razor Mach III 3.5/3.51: Does it make the cut?; by David Hopkins; 3DA#29 p. 15 (1+ pp.). The author moves his studio across land and sea for a month to do a month-long onsite corporate video assignment, and finds SRM III to be "seriously solid." | ||
![]() | TrueSpace 3.0; by Joel Bellucci; 3DA#29 p. 16 (<1 p.). A critical appraisal of tS3.0's many great new features and "room for improvement." See also Manatees and Metaballs. | ||
![]() | DeBabelizer Pro 4.0; by Alex Kiriako; 3DA#29 p. 16 (<1 p.). First look at DeBabelizer, available for the first time in Win95/NT. | ||
![]() | Manatees and Metaballs; by Joel Bellucci; 3DA#29 p. 17 (1 p.). A visual treat from a marine biologist showing off one of tS3's new features, metaballs. See also TrueSpace 3.0. | ||
![]() | A Low-Res Character; by Aaron Shi; 3DA#29 p. 18 (1+ pp.). Using box modeling and FFD in Max r1, plus 4D Paint, to create a soldier in 47K polygons for pre-rendered game animation. | ||
![]() | Custom Tools, Part 1; by Andrey Zmievski; 3DA#29 p. 19 (1+ pp.). How to embark on writing your own 3DS Max plug-ins. | ||
![]() | Poserboards; by Sanford Kennedy; 3DA#29 p. 20 (2 p.). Using Poser 2 to create 3D storyboards. | ||
![]() | Using Poser with LightWave; by Mike Beals; 3DA#29 p. 22 (1 p.). Poser 2's figures' figures are good, but their heads need some work when brought into LightWave or other apps. | ||
![]() | Using Sculptor with Poser; by Sanford Kennedy; 3DA#29 p. 23 (1 p.). Creating new body parts, like a devil's head, for Poser 2 using Sculptor Pro. | ||
![]() | Creating Real World Textures; by Andy Anderson; 3DA#29 p. 26 (<1 p.). Using a camera to gather textures from the world around us. | ||
![]() | Block It In; by Robert Stein III; 3DA#29 p. 28 (<1 p.). Applying a classical approach to beginning a 3D scene, from a widely-published 3D and traditional artist, demonstrated with Softimage. | ||
![]() | Bidirectional Position Links; by Michael Koch; 3DA#29 p. 28 (<1 p.). Whoa! The child can parent the parent in 3DS Max r1's IK system. | ||
![]() | Building Your Own Alpha Workstation, Part 1; by Peter Plantec; 3DA#29 p. 30 (1+ pp.). Intro to WinNT4 for Alpha and its differences from Intel, including special software and hardware needs. | ||
![]() | StudioPro 2.0; by John B. Crane; 3DA#29 p. 32 (<1 p.). A first look at SSP 2.02a. | ||
![]() | Animation Master 5.0; by Mike Caputo; 3DA#29 p. 32 (<1 p.). First look at A:M 5 and it's all-new interface. | ||
![]() | Rhino; by Paul Muns; 3DA#29 p. 33 (<1 p.). First look at this NURBS modeler, and a novel way to scan ears. | ||
![]() | RayMax; by Alex Kiriako; 3DA#29 p. 35 (<1 p.). Review of the RayMax 1.0 plug-in for 3DS Max r1 with a preview of RayMax 1.5. | ||
![]() | Using Type Objects in RDS; by John B. Crane; 3DA#29 p. 40 (1 p.). Doing a good job of integrating 3D type with a scene takes some planning, and, working in RDS 4, may require separate rendering and later Photoshop compositing. | ||